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Докладване на проблем с превода






[Open, true] call BIS_fnc_Arsenal
inside the execute box before clicking the button.
What may have caused the problem? And how do I fix it?
Have too many 40k mods running it's kind of hard to tell.
Anyway, the dreadnoughts are not wroking, they can neither path nor engage and we as players can't aim or do melee all that kind of stuff
Also, I may just be bad at melee with it, but I swear there's something with the Armigers where an AI controlled Armiger just bodies me while I'm in a Knight and I can't even hurt the little thing. If anyone wants to explain how this works and how to avoid it, I beg you to do so
Smasher-type zombies don't seem to deal any kind of damage to Armigers/Imperial Knights when throwing boulders at them. Goliaths can still deal massive amounts of damage to the mechs. I know you're working on dreadnoughts and interactions between them and your other skeletons, so maybe this is something you could fix at the same time :)
Place a move wp close to the Knight and set the timing to go off 10 sec or more after the AI activates and it will follow the wp's as a normal unit would. This actually took some searching to find so I've have put it here to make it easier to find for others.