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回報翻譯問題
- Add fixed patching order for t1a2l's TLM
- Update AlgernonCommons
- Update translations
There is some other thing like the lines are occasionally disconnected but I believe that is caused by the game's path unit limits reaching the max value and doesn't have anything to do with bus spawning issue.
I'm testing this with a city of 80K++ population initially because that's where I noticed this bug happening, but then I tried to make a new game and the bus spawning problem still occurs.
When I unsub this mod everything seems to be fine again. I hope you look into this when you have some spare time, thanks.
I've just checked the game code, and yes, there's nothing special there for trams. So yes, that is indeed a vanilla limitation.
The issue seems to be that the game is judging where trams should spawn based on simple distance between the first stop on the line and the depot; it doesn't seem to check for an actual connection.
I'll try to do some more clean testing...
Here you go, hope this helps.
It's kind of hard to reproduce, seems sort of random... so I'm not exactly sure myself when it's fixed or not.
Also found someone else with a similar issue:
https://steamproxy.net/app/255710/discussions/0/3194742149944281805/?l=german
Yes, i made a line and built the depo, obviusly
- Add real-time indication (in seconds at normal game speed) to delay times
- Auto-refresh options panel on language change
- Migrate to AlgernonCommons
BTW, sometimes when I delete 1 or more buses on a given line (when they happen to bunch up) they respawn from the depot without delay, even though the counter is active and counting down on the selected depot.
Just wanted to throw that in for you to check out, whenever you have free time :) It happens from time to time, I can't link it to other factors.
Just a question: why are you deleting comments on the youtube channel?