RimWorld
FCP Ghouls!
110 opmerkingen
Dominic | BallyN7 12 aug 2024 om 9:46 
any chance the mod can be edited to work for 1.4 and 1.5 please
rainbowwilliam 15 apr 2024 om 23:41 
1.4?
Gerewoatle 22 mrt 2024 om 19:03 
I'm sure it'll be fine in-game, just thought it might be worth mentioning. I'm definitely looking forward to this one coming back.
Ranger Rick  [auteur] 22 mrt 2024 om 18:17 
Lol there shouldnt be, but if there is the massive fallout words and descriptions shoul
d help xD
Gerewoatle 22 mrt 2024 om 18:12 
@Rick - Anomaly apparently has "ghouls" of its own, though I believe they're quite different in nature. I just wonder if there might be any name-related confusion.
THE ROACHINATOR 22 mrt 2024 om 17:33 
AWESOME
thx
Ranger Rick  [auteur] 22 mrt 2024 om 12:42 
Most likely will here soon and a complete remake for 1.5!
THE ROACHINATOR 24 feb 2024 om 7:29 
would be awesome if this was biotechified at some point :steamhappy:
CrixxBrixx 26 aug 2023 om 18:29 
update it to 1.4 please, but obviously take as much time as you need
Prikov 11 jun 2023 om 16:58 
:)
Terry the mushroom 6 jun 2023 om 12:53 
:)
Didgereedank 19 apr 2023 om 18:56 
awesome mod
Ranger Rick  [auteur] 26 dec 2022 om 16:01 
Thanks and hope itll be worth it!
Niniisan 26 dec 2022 om 14:41 
Obviously take your time, and enjoy the holidays! Update when you feel like it, can't wait for it :D
Ranger Rick  [auteur] 26 dec 2022 om 7:33 
It will prob get a rerelease for biotech and 1.4! Im reworking a lot of mods, but im only on leave for a few more days so itll be july maybe when that happens
Niniisan 26 dec 2022 om 5:08 
Please update to 1.4!! Would you be able to have a Biotech compatibility?
VelxraTV 21 okt 2022 om 15:33 
Please update to 1.4
Prikov 29 sep 2022 om 23:57 
update pls <3 just wanna make a ghoul city :balloon:
(≡◉‿‿◉≡) 11 sep 2022 om 2:35 
Sooo according to the comments bellow this is getting fixed, is it fixed now?
ItsJeromeme 5 sep 2022 om 22:17 
Can't wait as always :D
Ranger Rick  [auteur] 3 sep 2022 om 14:00 
Getting to it! Still working on the massive FCP update however. It'll release at the same time! No eta as of yet tho
ItsJeromeme 3 sep 2022 om 12:09 
Hey Rick! Any update on the this mod getting fixed? I've been so excited for this to start working again :D
Ranger Rick  [auteur] 16 aug 2022 om 18:23 
They should spawn, like said below tho they are being reworked completely
Jirnu 16 aug 2022 om 18:12 
I honestly never notice them spawn. Is this normal?
General Brasch 9 aug 2022 om 1:31 
I'm having an issue where the game states the thing class is missing for the ghouls when config loads. Prepare carefully also won't let me create a ghoul.
Ncr Ranger 31 jul 2022 om 14:48 
The same exact issue for me ghouls dont or cannot exist in my games its so weird.
Ranger Rick  [auteur] 25 jul 2022 om 21:00 
Interesting as I can't recreate that and they seem to spawn for me as of now. But when the next update roles around we can def check again. Already have changes done and fixed some issues And can look to fix more. Thanks for reporting it! If you ever get the chance you can also throw a log in the FCP discord too! Thanks again!
Vexacuz 25 jul 2022 om 20:33 
Hello. Sorry if this has been stated already.

I do, in fact, have the same problem as the other users (i.e the blank character in selection) but its more than that, the game just seem to refuse to generate the ghouls at all. Even using DevMode the game just trows a bunch of errors when i try to spawn them.

I had no other mods that could possibly affect this one, in this test, i had the core,H.A.R, rimthemes,custom-music and modmanager, followed by Ghouls and a bunch of performance mods (Rocketman etc).

No P.C or C.editor or child mods

So...yeah,Mod seems broken right now, but im sure you will fix it when you can.
Ranger Rick  [auteur] 30 jun 2022 om 23:45 
Its fixed currently I am redoing the xml and some art for all the FCP mods and will release the updates and new mods all at once! This does include the color fix as well as new ghoul models etc etc. Sorry for the inconvenience
LargeSpaghetti 30 jun 2022 om 13:14 
I believe I'm having the same issue of pawn generation, something about color. I have Babies and children (alien version), as well as children, school, and learning, those are the only mods i suspect could be impacting it
Ranger Rick  [auteur] 3 apr 2022 om 20:06 
Same,trying to see why that happens.
8beater 3 apr 2022 om 17:34 
same problem as plastictreeofdoom
Ranger Rick  [auteur] 24 mrt 2022 om 22:17 
Ah ty for that Tony!
Nero Cross 24 mrt 2022 om 22:01 
@Ranger Rick No worries, you've got a ton on your plate as it is. I work slow enough on one mod at a time, I don't envy the thought of keeping track of dozens of mods across multiple projects, ha.

Did remind me, though, I've also got some info for you on the Ghoul spawning issue a few people have mentioned now. Meant to toss this your way awhile back, got busy enough it slipped my mind. The issue seems to have cropped up after the January 3rd update of HAR and from the logs (https://gist.github.com/HugsLibRecordKeeper/9719a375d58f2ee7e985b0df24a95d2b) , the issue seems to be related to something specifically messing up with the color generation of Ghouls.
Syrett 19 mrt 2022 om 9:23 
googs. thanks man.,
Ranger Rick  [auteur] 18 mrt 2022 om 17:19 
<3
VU1 18 mrt 2022 om 16:05 
@Ranger Rick :) nah no worries bud I appreciate all the work you do its insane how far its come, keep it up we're all rooting for yah.
Ranger Rick  [auteur] 18 mrt 2022 om 15:00 
@Tony Redgrave Looking into this now! So sorry its so late
Ranger Rick  [auteur] 18 mrt 2022 om 15:00 
@Dark_Traveller The radworld mod is still being converted and fixed. Eventually Ill have it all lined up, sorry for the wait!
Ranger Rick  [auteur] 18 mrt 2022 om 14:59 
and @__ I mean 1. they own it and 2. they made the fallout universe what it is today. So I greatly appreciate it and will continue to credit them.
Ranger Rick  [auteur] 18 mrt 2022 om 14:58 
So as for fixing it for prepare carefully, thats beyond me. Race mods and apparels have known issues working with it, sorry about that.
VU1 15 mrt 2022 om 11:19 
I wanted to add that they're definantly problems with this mod and prepared carefully, it was plaguing me for ages until I pin pointed it to this. An amazing mod regardless just needs some fixing.
albertball 14 mrt 2022 om 15:58 
Oh my god, I was wondering what the hell was making it to do that too, I assumed it was some other mods, but no yea same its doing all that to me too.
plastictreeofdoom 5 mrt 2022 om 4:42 
Running into an odd problem when Ghouls is enabled, on the Create Characters screen if I click randomise there seems to be a (I'm estimating) 1 in 3 chance that all created pawns will disappear and a blank pawn box will be displayed, after which you need to return all the way back to the scenario selection screen to be able to continue forward again.

I strongly suspect that this occurs whenever the generated pawn is going to be a Ghoul - I disabled all mods except the FCP collection and their dependencies and it still occurred, as soon as I disabled the Ghoul mod it stopped occurring. I have both Royalty and Ideology enabled.
NotTildaSwinton 20 feb 2022 om 18:13 
Same for me as Grobi

RIP
Grobi 11 jan 2022 om 15:19 
I can't seem to select one of the ghouls when creating characters with prepare carefully. Is there any specific place I should be putting this is my load order?
Dark_Traveller 23 dec 2021 om 17:28 
My ghouls are still gaining and dying from Radiation from the Radworld mod? I would expect them to work together as they are both part of FCP
Nero Cross 12 dec 2021 om 19:28 
Looks like the Female_east body texture is missing from the files, everything else seems in order.
Mosey 12 dec 2021 om 18:22 
Well they own it now and greatly popularised it.
__ 29 nov 2021 om 6:29 
I'm very displeased to see Bethsoft getting credit for creating the Fallout universe in the credits, FYI.