X4: Foundations

X4: Foundations

Terran Cruisers (mod moved to Nexus)
489 kommentarer
King DaMuncha 11. sep. kl. 10:56 
Compatible with the latest expansion?
Boshty 21. aug. kl. 13:38 
I dont understand why you cannot upload your own mod here on the workshop. anyone can make and upload mods?
Lord High Inquisitor Vitiate  [ophavsmand] 1. juni kl. 8:22 
@mina as far as i know there hasnt been any changes to the flight model that wouldnt make it usable to my knowledge
Dietrich 1. juni kl. 0:19 
since running mods from nexus in gfn is impossible, will this version of the mod work on current version of the game or will it brick everything if I try to use it?
MrBlair29  [ophavsmand] 17. maj kl. 11:09 
@dram, I would also upload the mod to my own website, but I also have to consult the other contributors first.
Lord High Inquisitor Vitiate  [ophavsmand] 17. maj kl. 9:53 
@dram its possible we could upload them to one of our google drives and share a link though id have to consult the others before hand
Dram 16. maj kl. 19:12 
pardon me, is there another site to find mods? If steam can't work for some modders, and I'm also avoiding nexus, is there another option? Cheers to everyone and thank yall for the works.
MrBlair29  [ophavsmand] 13. apr. kl. 5:24 
@Boshty It wasn't moved to Nexus on a whim, the actual author put this project on hold here in Steam. Rothank and I took it over. Unfortunately, we don't have permission to update this mod here on Steam. I can't even publish my own mods here. STEAM is something of its own when it comes to uploading mods outside of America. That's why it's only available on Nexus.

And it will also soon be updated to the current version of X4 7.50 with flight model update...
Boshty 11. jan. kl. 16:55 
also, no, i wont be going to the nexus to use it from there.

screw the devs of this mod
Boshty 11. jan. kl. 16:54 
Why only on the Nexus? Has one of the dev's got some kind of weird inflated ego where it only gets to go in one place? im confused
Ronald McDonald Trumpet 2. aug. 2024 kl. 9:08 
yeah ♥♥♥♥ knows why he did it. maybe he had a legit reason, regardless i cba with nexus
Soda Man 26. juni 2024 kl. 18:29 
I reeeally wish this wasn't moved to Nexus, it was convenient with it being on the workshop. But I cannot complain at least it wasn't completely removed all around!
Lord High Inquisitor Vitiate  [ophavsmand] 29. dec. 2023 kl. 23:57 
@Austin (Hammerbite) that was actually the biggest thing we tested specifically myself the Xenon can def hold their own unless you spam ships out but at that point not much will stand up against that
Awesomely_Austin_Cosplay 29. dec. 2023 kl. 10:39 
Do you think this breaks the game balance? I dont think the Xenon can stand a chance against those cruisers?
Axios 12. nov. 2023 kl. 14:53 
@Darth Imperious Thank you for the update and I appreciate you're taking this over.
Lord High Inquisitor Vitiate  [ophavsmand] 29. okt. 2023 kl. 17:22 
@axios sadly i cant give a concrete timetable due to the original mod author being unable to update it here but yes it will eventually be updated here also
Axios 29. okt. 2023 kl. 15:45 
Is there any chance these will be coming back to Steam Workshop? I dont do Nexus anymore. Seems like an odd decision.
generic hooman moat.gg 25. okt. 2023 kl. 13:48 
It'd be nice if these didn't stick out so badly
Lord High Inquisitor Vitiate  [ophavsmand] 12. aug. 2023 kl. 7:00 
hi @marvinEhre yes the nexus version is save compatible
MarvinEhre 12. aug. 2023 kl. 3:58 
Question is changing to the nexus version save compatible?
Frage ist der Wechsel zur Nexus Version Spielstandkompatibel?
TAW | Rothank  [ophavsmand] 15. juli 2023 kl. 9:20 
through an ample dosage of inspiration, Blender skills, Egosoft's mod tools and blood sacrifices.
If you plan to start - go hit official Egosoft Discord servers and forums :)
Schoppeng 15. juli 2023 kl. 5:34 
How do you design ships and insert this in the game?
MrBlair29  [ophavsmand] 3. juli 2023 kl. 3:45 
Ich Hoffe Simon geht es gut und kommt bald wieder zu uns in die Community.

I hope Simon is doing well and will be back in the community soon.
TAW | Rothank  [ophavsmand] 2. juli 2023 kl. 3:20 
ANNOUNCEMENT: mod moved to nexusmods!

Due to Simon's sudden hiatus (and with his blessing) I have taken over the Terran Cruisers. As I have no access to update it here, the mod is moving to Nexus.

version 1.50 has been released on Nexus!

- new ship: Kagoshima - TER Light Frigate / dedicated missile boat
- new ship: Ashikaga - PIO Assault Carrier - added to game files, but due to collision issues not yet available for purchase. Likely to be fixed for 1.51
- Kagawa has been reclassified as XL Battleship, as her combat power rivals this class
- legacy Split Vendetta xml requirements have been removed. Mod no longer requires Split Vendetta DLC
- optional bridge replacer (Argon) added
MrBlair29  [ophavsmand] 11. juni 2023 kl. 5:55 
Ja im Prinzip schon, die Zeile müsste etwa wie folgt aussehen:
---
<connection name="con_weapon_11" tags="standard weapon medium highpower missile platformcollision symmetry symmetry_left symmetry_7 ">
---
zwischen "medium" und "missile" nur "highpower" einfügen. Somit hat man dann alle Waffen.


Yes, in principle yes, the line should look something like this:
---
<connection name="con_weapon_11" tags="standard weapon medium highpower missile platformcollision symmetry symmetry_left symmetry_7 ">
---
insert only "highpower" between "medium" and "missile". Then you have all the weapons.
Lord High Inquisitor Vitiate  [ophavsmand] 9. juni 2023 kl. 12:31 
@mrblair its as simple as editing the tags on the turret group
MrBlair29  [ophavsmand] 5. juni 2023 kl. 4:07 
@morbonator, It is also possible to change weapons and turrets. but it is a bit more complicated. First I have to see where and how "SimonPlaysGames" entered this in the script. Write it to you the days.
morbonator 4. juni 2023 kl. 9:38 
Is there a way to change what weapons the ships can take? In particular I want to change the missile hardpoints on the Kumamoto for either regular hardpoints like the nose ones or even large hardpoints. I tried changing the tags of the mounts in the ext_01.dat file but that just removed all the mod's ships from the Terran shipyard.
MrBlair29  [ophavsmand] 2. juni 2023 kl. 12:36 
@MaiorTom, link for the beta doesn't work. But you can find it in the description.
MrBlair29  [ophavsmand] 2. juni 2023 kl. 12:20 
@MajorTom, yes it is possible in principle. But there is already a new L-carrier with more docks in the current beta. If you want to test it, here is the link:

http://steamproxy.net/steamstore

You can change the Akita and Miyagi in the macro file of the ships:

in the register
"...\Steam\steamapps\common\X4 Foundations\extensions\cruiser_mod_001\assets\units\size_l\macros"
look for the two ships and simply open the line there with the editor

Change <ship type="destroyer" /> to <ship type="carrier" />

Save and next time you start the game they should work like carriers.
MajorTom 1. juni 2023 kl. 5:59 
@MrBlair29, is it possible to change Akita and Miyagi ships role from Destroyer to Carrier so in 6.0 we can use them for Position Defense like Boron Guppy?
TAW | Rothank  [ophavsmand] 29. maj 2023 kl. 12:45 
@Napalm Terran Cruisers are in the process of getting a rebalance and soon(ish) getting a companion mod aimed at separating them from TER/PIO by introducing third Terran faction.
At this moment only Miyagi is added to TER/PIO destroyer jobs (might replace Osaka in in-game spawns), other ships are player-only.
Napalm 27. maj 2023 kl. 7:06 
Do the Terran and Pioneers only use the new ships on a new start? as i started using this on a current save and i do not see them using any of the cruisers?
MrBlair29  [ophavsmand] 23. maj 2023 kl. 6:18 
Thank you very much!
SimonPlaysGames  [ophavsmand] 23. maj 2023 kl. 6:05 
@MrBlair29 -Yup, there was a mixup. Hotfixed!
MrBlair29  [ophavsmand] 23. maj 2023 kl. 5:41 
The rooms on the ships cannot be found. can you check
SimonPlaysGames  [ophavsmand] 22. maj 2023 kl. 9:38 
New Update:
-Mostly small changes and bugfixes,
-Added dynamic rooms support for all ships (thanks to MrBlair29),
-Improved naming of some ships,
SimonPlaysGames  [ophavsmand] 16. maj 2023 kl. 7:28 
@NiGhTWoLF - this mod is safe to add on a running game. If you ever want to disable it later on make sure to sell/scrap all the ships it adds or they will disappear with all the resources and every precious boron on board.
NiGhTWoLF 16. maj 2023 kl. 7:14 
can i plug this mod into my recent save or do i need to start a new game?
HappY NavoX 11. maj 2023 kl. 12:36 
thank you very much
SimonPlaysGames  [ophavsmand] 11. maj 2023 kl. 11:49 
@InstantRUSH Fixed it and uploaded a hotfix. It was a corrupted file, I was able to recreate it and replace the broken one.
HappY NavoX 11. maj 2023 kl. 11:11 
thx
SimonPlaysGames  [ophavsmand] 11. maj 2023 kl. 11:10 
@InstantRUSH The recent update must have done something to the german translation. I'm looking into it.
HappY NavoX 11. maj 2023 kl. 11:05 
i mean 1hour before i was playing and they were there so idk what happend
HappY NavoX 11. maj 2023 kl. 11:04 
German
SimonPlaysGames  [ophavsmand] 11. maj 2023 kl. 10:57 
@InstantRUSH what language version of the X4 game are you using?
HappY NavoX 11. maj 2023 kl. 10:56 
I have a problem, even if it's relatively simple, it's still annoying, and the ship names are displayed with "read text number ....." and I don't know what the problem is
Asta 11. maj 2023 kl. 6:08 
Thx well i will add it ^^
SimonPlaysGames  [ophavsmand] 10. maj 2023 kl. 20:35 
@Asta Yes, it is. Ship mods are usually much more safe to use compared to script/conversion mods. They only add stuff in without changing anything that is already there.