The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Antibirth Runes
103 Kommentare
Dr. Coitus 18. Dez. 2024 um 18:22 
Ah i see, i wasn't aware those required repentogon, thank you!
We Strvn  [Autor] 18. Dez. 2024 um 18:17 
@Dr. Coitus the animations will only appear if you have REPENTOGON installed. REPENTOGON doesn't work with Rep+ yet so you will need to wait for that to happen.
Dr. Coitus 5. Dez. 2024 um 11:51 
Would it be possible to add the animations when using the runes?
JitteryJared 14. Nov. 2024 um 23:05 
I feel like this dilutes the rune pool waaaay too much and the only interesting rune is Othala and maybe Gebo, the rest definitely got cut for a good reason IMO
Nuts) 16. Okt. 2024 um 21:58 
Colored runes support + Card pickup fix <3 Plz
putin42 30. Aug. 2024 um 6:57 
for some reason these runes count as a card pickup, this is even more noticeable when playing as tainted cain
Shadow_J 24. Aug. 2024 um 8:36 
Is there a way to control the spawn rates of specific runes?
Aks 24. Mai 2024 um 9:05 
russian localization not working
hweaver888 22. Mai 2024 um 12:16 
Can we get "Colored runes" compatibility?
Genbu_Serafino 25. Apr. 2024 um 15:55 
so for some reason this mod makes berkano's giantbook effect invisible
jnub 29. Jan. 2024 um 18:20 
swag
Aephyles 25. Jan. 2024 um 14:55 
I'd love to see these be accepted as runes with tainted cain's crafting, since thay're somehow technically cards
Sillst  [Autor] 22. Jan. 2024 um 21:57 
Version 2.7

- Added REPENTOGON compatibility
- Added the Antibirth Gebo effect (REPENTOGON only)
Shiny Mew 7. Nov. 2023 um 6:44 
don't know if it's intended or not, but when using othala (legacy) with T Isaac, the copy of the item you get doesn't count as an actual item, and it is kept even if all the slots are taken already and cannot be removed (kinda op)
FORGE 3. Aug. 2023 um 5:38 
i have no idea if i unlocked runes or not. ive done scat man and i havent seen a kanaz rune yet. i really would like if there was an option to either know if youve unlocked the item or outright unlock then right away
BrakeDude  [Autor] 28. Jul. 2023 um 16:11 
Version 2.6

Fixes:

- Fixed performance issue
- Fixed Epiphany's golden restock machine infinite coin insert animation
BrakeDude  [Autor] 28. Jul. 2023 um 14:09 
Version 2.5 (fix version)

Fixes:

- Fixed craine machine and missing coin animation
- Fixed confessional and missing heart animation
- Fixed dice machine's (Epiphany) inifite coin insert animation


My stupid self accidently deleted bugless version and as a result had to recode them again :steamsalty:
CharlesGrimm 28. Jul. 2023 um 14:01 
I dont know if this mod, or the API just lag the game EXTREMLY for some reason.
Sage 28. Jul. 2023 um 12:38 
yo, i dont know if its something im doing wrong or if its some other mod interacting with it weirdly, but after the game updated this mod, this mod makes the game really laggy in a lot of rooms, seemingly in rooms with enemies or background flies/maggots. any idea what could be causing this?
Lalhs 28. Jul. 2023 um 5:15 
the runes seem to spawn skuzzes along with their usual effects with fiend folio installed but other than that seems good
watchmeojo 27. Jul. 2023 um 19:42 
Version 2.4

Additions:

- Fiend Folio compatibility
- Retribution compatibility
- Andromeda compatibility
- Epiphany compatibility
- Rep+ compatibility

Changes:

- Gebo has been reverted to its Antibirth functionality


haha got to it before the official account
Unnamed Tank 1. Mrz. 2023 um 18:09 
Found a minor continuity error. Unlike vanilla consumable items, the voiceover sfx for these runes will still play during the Ascent and in Home.
Sillst  [Autor] 11. Feb. 2023 um 9:59 
Version 2.3

Additions:

- Added Rep+ compatibility for Ingwaz
Sillst  [Autor] 12. Dez. 2022 um 22:57 
> Will the mod be updated, patch 1.7.9b added some mod functions for runes.

Yep :)
MOTS0 8. Dez. 2022 um 8:26 
Will the mod be updated, patch 1.7.9b added some mod functions for runes.
StarlightFox 11. Okt. 2022 um 0:31 
Dumb question BUT are these compatible with blank rune?
WitchAmy 5. Aug. 2022 um 5:57 
no? it's essentially a single d7 use. allows to get more pickups. also takes advantage of on-enemy-kill effects.
milapuppy 5. Aug. 2022 um 1:47 
isnt sowilo literally useless
Sillst  [Autor] 25. Jul. 2022 um 8:02 
Version 2.2

Changes:

- Upon using Othala, Isaac now visibly holds up the duplicated item
Sillst  [Autor] 12. Mai 2022 um 12:18 
Version 2.1

Changes:

- Changed the Fehu effect: Hallf of the monsters in a room get the Midas Touch effect for 5 seconds
- Gebo can now respawn Donation Machines after they have been exploded
- GiantBookAPI is now required for the activation animations and voicover sfx to play
just_skelet 13. Jan. 2022 um 23:59 
> It may or may not do that when this mod is combined into something bigger 👀

Foreshadowing?
Sillst  [Autor] 13. Jan. 2022 um 19:07 
> Maybe Fehu can apply Midas touch to all enemies in the room?

It may or may not do that when this mod is combined into something bigger 👀
superhypersonic2006 13. Jan. 2022 um 17:06 
Maybe Fehu can apply Midas touch to all enemies in the room?
superhypersonic2006 13. Jan. 2022 um 17:01 
I think Fehu should have a different function, seeing as inverted hermit does the same thing already.
Sillst  [Autor] 19. Dez. 2021 um 21:37 
> I have dead god :( Is it impossible for me to disable the extras, then? Thanks for the response btw :) I know it's a difficult question lol

If you want you can also try deleting the lines of code in pocketitems.xml of the 2 runes you want to remove. Idk if that would break the mod though, thanks so much for your patience
Koroa 19. Dez. 2021 um 19:56 
I have dead god :( Is it impossible for me to disable the extras, then? Thanks for the response btw :) I know it's a difficult question lol
Sillst  [Autor] 19. Dez. 2021 um 18:36 
> I hate to ask this but, I really wish the mod only had the 4 runes from antibirth. Is there a way I can easily disable the additional runes? Through either the pocketitems.xml, or main.lua? Or, is it more complicated? Thanks :)

If there's an achievement you haven't unlocked yet or don't plan to unlock, then you can get the number of that achievement and put that in the "achievement" section of the pocketitems.xml file. For now that's the only easy method of disabling a rune I think. We're thinking of adding mod config support eventually
Koroa 19. Dez. 2021 um 2:43 
I hate to ask this but, I really wish the mod only had the 4 runes from antibirth. Is there a way I can easily disable the additional runes? Through either the pocketitems.xml, or main.lua? Or, is it more complicated? Thanks :)
PhotoFinn 18. Dez. 2021 um 15:47 
othala probably shouldn't copy story items. i used it on ascent and got dad's note again lol
Petrichor 14. Dez. 2021 um 22:25 
Ah, I forgot to respond with the results of your suggestion. The game stopped crashing, so I think it worked. Thanks for the advice.
Sillst  [Autor] 14. Dez. 2021 um 21:40 
> is this mod capable of telling which challenges have already been completed on a file?

I believe so yes
Badsy the Edgecat 14. Dez. 2021 um 20:05 
is this mod capable of telling which challenges have already been completed on a file?
Sillst  [Autor] 26. Nov. 2021 um 21:44 
> Is there a way to unlock these right off the bat via the files?

Hmm, try opening up the mod file, go to the "content" folder and edit the "pocketitems.xml" file (I use Notepad++ to do this, it's free) to where all "achievement" lines equal 1

tl;dr: mod file -> content folder -> pocketiems.xml -> edit the "achievement" number to an achievement you already have

It might not work, tell me if it doesn't
Petrichor 26. Nov. 2021 um 20:13 
Is there a way to unlock these right off the bat via the files? I think having them not be unlocked is causing problems in my game due to having a lot of mods installed.
Sillst  [Autor] 21. Nov. 2021 um 7:05 
Version 1.8

- Fixes Othala duplicating active items
Sillst  [Autor] 20. Nov. 2021 um 12:21 
Version 1.7

- Makes the rune voiceovers louder in order to blend in better with the vanilla voiceovers
- Changed the thumbnail
Sillst  [Autor] 20. Nov. 2021 um 7:53 
> Either way, I'm glad to have these rune back in the game where they belong. =)

Thanks a lot for understanding, hope you have a good day :)
Ryusuta 20. Nov. 2021 um 7:42 
That's a shame. If you could find a way to make it so it revives destroyed machines, that would be a huge niche for it!

Either way, I'm glad to have these rune back in the game where they belong. =)
Sillst  [Autor] 20. Nov. 2021 um 7:32 
> Actually, keeping Gebu as-is might be the best idea ever, if it revives the donation machine after blowing it up. Does it?

Currently it doesn't. Kittenchilly is looking for a new functionality for gebo
Ryusuta 20. Nov. 2021 um 5:01 
Actually, keeping Gebu as-is might be the best idea ever, if it revives the donation machine after blowing it up. Does it?