RimWorld
Standalone Sergals
18 commenti
LyraLux 27 mag, ore 15:21 
Please update this mod. Please?
Szkrider 1 mar, ore 1:26 
Anyone figure a fix out for the white body issue?
Frybread warrior 30 dic 2023, ore 12:39 
also another note the sergals fur only remains white and cant be changed and thanks I love this mod :>
Baja Blast  [autore] 28 dic 2023, ore 21:11 
@Frybread warrior I will try to look into this
Frybread warrior 28 dic 2023, ore 17:09 
When a sergal has a child body it causes the game to crash.
mayonnaise 30 giu 2023, ore 14:21 
is there any chance we could get a xenotype version? trying to keep it light on the alien races in my new playthrough
Jeff the Second 7 apr 2023, ore 10:38 
Honestly? I don't know really. It's kind of a conundrum really, as having them have unique genes locked to themselves makes them weak (in comparison to stuff like alpha genes, etc which grant more flexibility and gameplay factor, etc.), while having them incompatible with gene enhancement locks them out of the fun stuff. Having them as a human genotype could work, as it does fit the vanilla game's lack of aliens, but it does take away from what the mod intends to add: Y'know, sergals.
Jack Aufenhand  [autore] 1 apr 2023, ore 19:33 
I believe there is a blacklist that gets rid of most of the cosmetic only genes.
Baja Blast  [autore] 31 mar 2023, ore 21:55 
@Jeff The Second: I haven't thought of a good way to go about compatibility with Biotech yet. I was considering just having a few whitelisted genes, but that might make them too weak gameplaywise. What do you think?
Jeff the Second 31 mar 2023, ore 9:50 
Ah, I see. That does make it likely to be incompatible with most gene-enhancement mods. But it is a sacrifice for having sergals.
Frybread warrior 9 nov 2022, ore 14:47 
These are the best looking sergal mods
Jack Aufenhand  [autore] 8 nov 2022, ore 18:33 
Hello. I notice that you are still on 1.3. Would you like some assistance in updating? I can also add factions and pawnkinddefs if you want.
Baja Blast  [autore] 29 ott 2022, ore 22:21 
They'd still be their own thing--as xenohumans, they wouldn't be all that distinct from any other fur-bearer. The alien route is more suitable for them I think

Could be interesting to explore gene-modding options for them
Jeff the Second 29 ott 2022, ore 22:16 
If this is ever updated, will the sergals be a standalone race, or will they be gene-mods? I'm curious as to know.
Baja Blast  [autore] 9 ago 2022, ore 7:58 
P.S. if/when I add the factions, they'll be part of a separate, larger Vilous-universe mod that includes other races and creatures. This particular upload is just a resource pretty much
Baja Blast  [autore] 9 ago 2022, ore 7:50 
@Bananas On Bread

There's no faction in this mod, but you can use Pawnkind Race Diversification to determine what percentage of your starting characters are sergals if you want to start with a sergal-populated faction.
Bananas_On_Bread 8 ago 2022, ore 22:26 
Where are they? I can't find them when trying to make a new colony
mayonnaise 24 ott 2021, ore 14:25 
hey, neat! now we've got a Sergal mod that is just sergals... very nice! will mark this for later use :3