RimWorld
No More Breach Raids
67 件のコメント
HRV 2024年8月29日 12時33分 
1.5?
Three 2024年4月29日 13時42分 
Is it safe to use this in version 1.5? :guard:
Molecular Circuits 2024年4月14日 14時34分 
1.5 please?
Windows XP 2023年7月18日 9時50分 
You know when you're just minding your own business and then you get one of those events where it's like "toxic spawner: come attack this mechanoid base"? Can you make a mod that disables those?
* 2023年5月10日 19時30分 
Love you too! Thank you!
Flesh Forge 2022年10月30日 14時56分 
got annoyed watching 25 shotgun armed militors literally shoot their way through a mountain, not a fan of the vanilla breacher concept so thanks for this
Don't hack it 2022年10月23日 21時32分 
@NoWayJose 🌊 Thank you!
No Way Jose  [作成者] 2022年10月23日 20時41分 
@Wo Ai Tiananmen Yep! This is a really simple mod, it patches over the vanilla defaults with new values.
Don't hack it 2022年10月23日 20時33分 
Thank you, can I put the mod in the file I'm already playing?
VelxraTV 2022年10月23日 18時45分 
Thank you!
No Way Jose  [作成者] 2022年10月23日 18時29分 
Updated to 1.4! I'm making a new mod with toggles for every raid type in the next few weeks!
Osseez 2022年10月22日 2時17分 
Goated mod
Osseez 2022年10月22日 2時17分 
Please please please
VelxraTV 2022年10月21日 14時33分 
Please update to 1.4
Don't hack it 2022年10月21日 7時51分 
plz 1.4
Xeonzs 2022年5月18日 4時19分 
Drop pod raids can't crash through the proper mountian roof, they can crash through constructed roof and light rocky roof.

You can use https://steamproxy.net/sharedfiles/filedetails/?id=1776143665 you build steel roofs as a late-game investement, allows you to turn your redundant/overflow steel into droppod/siege immune ceiling.
Vodkavsky 2022年5月10日 21時45分 
Can you please add a mod that stops any and all raids that use drop pods? I hate enemies crashing through both roofs and solid mountain into my colony and into some closet space after I littered the entire colony space with turrets
krunjar 2022年5月10日 18時54分 
Oh thank the heavenly maker just having raids able to pickaxe through your walls is just stupid. I mean i get it muh realism but it just makes the game incredibly frustrating. You want that kind of realism re balance the game to make pawns a LOT more disposable FFS.
matishac 2022年4月25日 5時25分 
I am not using CE. I will try change the mod order to bring this down to see if that helps.
starman01 2022年4月24日 0時50分 
K, thanks. I just wondered, because it didn't happen in my last game. Maybe it's also related to the complicated mountain map I play, plus I play on an unsupported large map. Dev's warn it could cause issues.
No Way Jose  [作成者] 2022年4月24日 0時21分 
@starman Raiders digging into your wall is normal if that's their cheapest path into your base. I've never used combat extended but there's a chance that might be tweaking their pathfinding. This mod only disables breach raids, it doesn't do anything to raider behaviors.
matishac 2022年4月24日 0時03分 
@starman, I am experiencing this also
starman01 2022年4月22日 2時09分 
Is this currently broken ? Third raid in a row (not even labeled as breach raid...Tribespeople with bow and shield, every single one is digging his own way through the wall... I'm also using combat extended, that a problem ?
Kim bosong 2022年4月21日 5時50分 
Can you make advanced raid only mod for world?
i want center drop, siege, breach and sapper only. i want to remove normal raid, which is boring.
kmchsck 2022年3月8日 5時29分 
Breach raid is the most stupid thing in Rimworld. Thanks.
Rom 2022年3月7日 11時53分 
Does this work with 1.2?
Garffiljorg 2022年2月16日 9時50分 
Do breach raids get re-enabled when you remove this mid save?
Yuuka 2022年1月14日 2時04分 
good job!
JTHM 2022年1月3日 15時32分 
Thank you so much for the info! I managed to cobble together something that combines both less mechanoid raids in general, and less breaches, and *way* less mechanoid breaches. I don't actually know what I'm doing, but it works with no errors, and the debug logging menu reflects the values I'm looking for. (in case you are interested: https://pastebin.com/QjNwX2V6)

I guess I'll give it a go. The vanilla mechanoid raid chance is like 40% when you get near 4000 points, which is insanity.

Thank you again!
No Way Jose  [作成者] 2022年1月3日 15時02分 
@JohhnyR 1. You can either make a local copy in the mod menu or download my mod from github. Check out the pinned thread I have if you need more help with that. 2. I can dig around! It seems like there were old no mechanoid mods around 1.0 but they don't seem to work anymore. 3. Yep, dev tools! Go to the debug logging menu and use 'Raid Strategy Sampled.'
JTHM 2022年1月3日 14時46分 
And last question, sorry, how did you get the screen yo show in the preview? Dev tools?
JTHM 2022年1月3日 14時21分 
Also, do you happen to know how I could lower the chance of mechanoid raids in general? (Maybe another mod idea for you, wink wink :)
JTHM 2022年1月3日 14時19分 
Can I subscribe to the mod and then make changes, or do I need to load the mod manually if I want to use half/ or less? Thanks!
Thomus 2021年12月29日 16時28分 
Thanks, I had deduced the order too, after looking in the files.
No Way Jose  [作成者] 2021年12月29日 15時44分 
@Thomus 100% compatibility! I would recommend loading my mod after Turtle Friendly Raids, but there should be no issues. Also: check out the discussions if you want a slightly altered value.
Thomus 2021年12月29日 12時39分 
Hi, maybe a lighter/alternative version, with very few Breacher instead of removing them entirely?
Compatible with "Turtle Friendly Raids" ?
Don't hack it 2021年12月29日 12時12分 
Thank you!
Arinthian 2021年12月28日 16時01分 
Thank you!! Happy holidays!
No Way Jose  [作成者] 2021年12月28日 13時00分 
@all I fixed some wording in the code. 1.3.3200 added an exception for mechanoids that I didn't realize went around the patch. It should work for everyone now! :2017stickyhotdog:
Don't hack it 2021年12月28日 4時21分 
Waiting for the patch of this mod. Is there any reason why the patch isn't working?
Gaazhagens 2021年12月17日 14時43分 
I am also hopeful for an update. I don't mind breach raids once in a while and I enjoy the change in tension for human breach raids (so long as they're not the only kind of raid, that is), but the mech breach raids are too much and mechs are breachers, like, 90% of the time still. It's tiring to see the map landscape destroyed and them go through a hillside or mountain ridge instead of at least just through the walls, at least. If not for the environmental destruction, I wouldn't mind it so much, but the home map ends up looking like crap and that's just sad and wasteful, imo. I don't want to disable mechs or breach raids entirely; I just wish they were programmed differently relative to the map landscape.
Bear 2021年12月9日 14時56分 
It's still working for me and in fact, I haven't seen a sapper or mortar strike for 7 in-game years spanning two games. I'm going to uninstall this and see what happens.
Flo 2021年12月9日 13時54分 
hope this can be updated. thanks for your work
ṧт✺℘ 2021年12月9日 8時38分 
waiting for patch. cheer you
No Way Jose  [作成者] 2021年12月2日 20時07分 
@Bubbeenator I'll check it out this weekend! :2016gameingame:
Gnatz 2021年12月2日 19時46分 
Yeah I complained on the forum about this and got a bunch of kids crying its fine, Breaching has ruined the game for me yet people try to defend it while telling me I now need to play different. Breaching raids are dumb they are not designed well for this game they where even attacking traps up to the point of the update I dunno if they still do but there where attacking anything that slowed them down, meta gaming is ruining games everywhere.
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 2021年12月2日 12時06分 
After the latest Rimworld update I loaded my game and within minutes a mechanoid raid dropped with thump cannons and started breaching my walls.
I did not have any breachers before the update with this mod installed.
The 'good' news is that they took more shots to get through but there appears to be some new code that will require an update to this mod.
Dampback 2021年12月1日 18時49分 
Dev just noticed that 90% BS on mechanoids and lowered it for V1.3.3200, lol