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MiningforMorbius - not as far as I know. I actually looked a while ago for mods that improve rouge armies and even experimented with changing them myself, but never got to useful results...
https://steamproxy.net/sharedfiles/filedetails/?id=1182534497
I was asking because I've been playing SFO for a long time and recently I didn't get any late game beastman spawns, even though SFO has had them before, so I wasn't sure which was vanilla or not. Your mod looks like a great way to bring back that feature though.
I'm more thinking about the other factions for the sake of game balance, because if i'm going to have beastman trouble as the empire (which I should) I would like my opponents around the map to have at least a little trouble themselves where its lore friendly for them to do so. I think they'd be demand for a loreful map wide set of respawns. Either way thank you for your work
Taurox will also respawn, but in the Empire. The reason for this is that the script provides a list of regions to respawn in that applies to all the horde factions, so if I were to add a druchii settlement it would effect everyone, not just Taurox (and the whole point of the mod was to make BM mass spawn in the Old World)...
I personally don't play the WH2 factions, and since I originally made the mod for myself I focused it around the Empire; but if there is a demand for global respawns I might make a secondary version of this, since the changes are relatively simple.
Either way I recommend just listing this mod after the Rise of the Beastmen mod in the launcher - that way this mod will gain lower priority, and will be overridden without any issues if there is a compatibility problem.