Portal 2
Portals Through Time - Collision
56 comentarii
HastaLaVistaBot 9 nov. la 13:51 
tight tight tight!!!
Good stuff
ForsacaZ 28 iul. 2024 la 6:29 
Very good puzzle, i loved the last part where you need to figure out how to get to the exit with all the cubes. Also the little use of no elements genre was quite nice. Definetly the best in the series.

8.4/10
Caerbannog 13 iun. 2022 la 16:34 
I legit got to the exit door in the past and it wouldn't open..... had to come here to read someone pointing out map title.
thewiz1969 1 iun. 2022 la 15:37 
ooo the light bridge was a mislead!!! love
CoffeeCoder 22 mart. 2022 la 7:40 
The light bridge isn't even needed. Very fun map
s36e175 6 aug. 2021 la 23:19 
I can recommend @SethDufrene's solution
jevans17 5 nov. 2020 la 22:48 
Great map! The title is a big hint. Thanks
7777killian7777 23 febr. 2020 la 5:34 
last one is hard:steamsad:
Andy T 21 febr. 2020 la 0:12 
Last part is a bit of roll-of-dice.
United Stealth 2 ian. 2020 la 16:01 
Clever, wouldn't have solved it if people didn't hint to the title.
Jeepdigger89 23 oct. 2019 la 0:59 
Great map :steamhappy: really good challengeing puzzles and the map looks great . i needed use a trick with one of the boxed in the last part, had a hunch and it worked,
Ali 5 aug. 2019 la 11:33 
very nice map
c4shurik 21 nov. 2018 la 7:12 
Best as allways!
Xeotroid 6 iul. 2018 la 10:04 
I had to put it down for a while because I really couldn't figure it out the first time. The title of the map is a pretty good hint on how to solve it. Probably the longest time ever for the aha moment to still work without the map getting aggravating.
Eris Vizierre 26 iun. 2018 la 10:47 
Wow, I was stumped. Now I get it! The solution was even in the title!
Jmcgee1125 9 mart. 2018 la 17:56 
Not as good as part 2 IMO, but still a really good and difficult chamber. Wish there were more!
chris2point0 1 ian. 2018 la 5:24 
Really creative. The last one had me stumped for a bit, but I figured it out.
Gilles1946 15 nov. 2017 la 19:42 
Raely nice one again. Did'n use the light bridge.
CoolDudeClem 16 aug. 2017 la 20:12 
Thanks for makig a level thats un-beatable. I can see what to at the end, you have to lanuch yourself into the air from either of the 2 faith plates, and use the light bridge to stop you from overshooting the ledge where the exit door is. BUT, because there is a fizzler at each end in the "past" and there no way to avod them, that means any portals you made will be erased as you go through, so bye bye light bridge, AND theres NO way ANYONE could shoot 2 new portals in the short amount of time you're in the air AND at exactly the right place needed to place a fresh light bridge in your path to stop you from overshooting the exit. As for in the "present"... well the fizzlers are gone BUT now there's water at the bottom and you can't portal onto water!
soufi 30 iul. 2017 la 3:55 
How to make a rain which you have on this map? please write in a personal chat.
soufi 30 iul. 2017 la 3:30 
How to make a rain which you have on this map? please write in a personal chat.
benx 7 iul. 2017 la 2:37 
Booksds 1 iul. 2017 la 20:54 
At the moment I realized that you had to gain momentum in the past to shoot out of a portal in the present , I had the giddiest expression on my face for a solid minute. This was an excellent and creative series of puzzles, and it required me to think with portals in a way I never had before.
76561198060997660 8 apr. 2017 la 13:36 
I took ur Advice Neon and it worked (Although it took me about a few tries but i did it
Seth Dufrene 5 febr. 2017 la 6:59 
The actualy solution is very cool, the way how I did it was super cheese. I just held the cube out in front of me and let go of it when I stepped on the aerial faith plate. the cube moved at a slower speed than me, and I collided with it halfway through the jump.
Kiserian 1 ian. 2017 la 13:07 
Nice map bud. Last solution got me thinking a couple of minutes. I love when maps getme to that point. Liked a lot the concept of time travel.
chaosvortex 15 nov. 2016 la 13:46 
Really nice use of a new element; portalling back between past and future (or, as I now call it to avoid breaking my brain, shiny and ♥♥♥♥♥♥) works well, though I'd like to see touches like connecting some trigger states in the past to the future but not the other way, so it feels like you're genuinely changing the past (not sure if it's possible to e.g. link turrets so X dies if Y dies but not vice versa).

One note with this one - it's actually possible, though difficult, to get to the door without using the cube as intended in either the past or future chambers, by just scraping underneath the lasers. I made it first time just jumping into the pit in the future chamber and falling out the side in the past chamber, which made me think I was missing something as the light bridge hadn't come into play and there wasn't a 'collision'. I wasn't able to replicate that jump with subsequent tries though, so it's obviously just a few pixels difference.
cochetmichel49 24 sept. 2016 la 4:37 
Very very nice suite. I love all, except the end of the third, a bit difficult.
Thanks
AernPiler 14 iun. 2016 la 2:27 
final part of puzzle is easy for who completed co-op campaign:p2chell:
Setito 24 mai 2016 la 18:10 
I have passed it in using other way. It's possible getting on the platform though a portal that link the floor of the "past" chamber with the lateral of the "modern". If you create the lateral portal down enough, you can avoid the red laser .
tiny_poofball 21 mai 2016 la 10:49 
another portal 3 idea :D valve pls
Bag of Sand 30 ian. 2016 la 11:16 
Very good. I didn't figure out the intended solution, that was very original, but did it through a less elegant method.
Trensposys 13 dec. 2015 la 10:04 
that last part was brilliant. No so for me because i couldn't figure it out :steamfacepalm:
sup 18 sept. 2015 la 19:57 
Well done map. Finished in 3 minutes
Captain Epsilon 27 iul. 2015 la 9:53 
This series was very well done. Not only did you factor in a new mechanic, but the test chambers were brilliantly designed too. This is exactly what the Pepertual Testing Initiative was created for :D
Prunes 12 iul. 2015 la 23:48 
spoiler! just read the title
otahitie 21 apr. 2015 la 4:13 
Attention : SPOIL !

Collision, well named !
I admit my brain was boiling at the end, before reading attentively the title
Nice map and clever.
Thanks !
tu7650x 12 apr. 2015 la 16:12 
Nice!! A very interesting challenge.... Had me thinking for a good while. Thanks for a map well done and great visuals too!!
Petutski 11 mart. 2015 la 2:11 
Nice map, well done. The last jump with the cube borders on the edge of pure luck!
Regretro 1 mart. 2015 la 12:29 
Managed to get to the door in the non-overgrown time.
Scoundrel 10 febr. 2015 la 11:51 
I didn't even think about using the cube to block my flight in mid-air, because I swear in other maps I have caught cubes in mid-air and kept flying. Maybe the physics on these things can be changed?
PiFFFko' 20 dec. 2014 la 13:22 
Прошел вообще нестандартный способом)
lfairban 31 mai 2014 la 13:50 
I finished it a different way without the cube block. Just portal high above the spring board in later room, and jump off the bridge or edge in the older zone.
beardoof 16 mai 2014 la 16:31 
oh, that flight block in-air was absolutely awesome. thanks for this great map, it's been a while since I don't feel this much challenged!
big red foot 16 mai 2014 la 7:26 
Wonderful
snekky 15 mai 2014 la 19:03 
AWESOME
quat 14 mai 2014 la 15:59 
Ohhhh that's a good one.
Truggy 13 mai 2014 la 12:05 
I was stuck on the ending for ages - scratching my head. Then I died, and saw the map title while it was reloading. Thanks for the hint
The Sojourner 12 mai 2014 la 21:00 
Also, as Risona noticed, the bridge was a redundant element. Those couple of issues aside, the test is great.
The Sojourner 12 mai 2014 la 20:51 
I got trapped behind the laser field (clean area, where the cube drops).