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Stuff I changed:
- cleaned up and modernized the C# code base/project structure
- migrated to RimWorld v1.5 (adding support for the new blood smear textures)
- added mod settings for customization (you can now change time it takes for blood to dry, as well as the temperature modifiers).
Thank you to the original authors, @izzimon and @mail4starzi, for their solid ground work and for the previous versions 🍻
Let me know if you want anything changed about the steam description or the mod itself.
i don't think he would mind, considering that this is a minor nitpick with the way blood filth is simulated. please let us know if you do post it on the workshop.
I am also trying to track down some performance problems at the moment - sounds like some people have been having issues when they've got a big mod list. So probably won't add that now (to avoid further slow downs), but maybe later :)
Like bugblood, or vomit? is that a potential future feature, maybe? :)
I also included a performance tweak @GotWeenies - hope it helps!
-_-
I made this..
Would a modlist that large even be helpful, or should I see if I can bugfix on my end to narrow down possible mod conflicts?
Exception ticking Filth_Blood1058579 (at (236, 0, 237)): System.NotImplementedException: The method or operation is not implemented.
at Verse.Entity.TickLong () [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch0(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)