RimWorld
FillTheTables
30 commenti
Sigourney Weaver in Alien4 30 gen, ore 13:40 
ok, thx!
Sir Humphrey Appleby  [autore] 30 gen, ore 9:47 
It's all xml. Just add whatever you want to FixedStorageSettings.
Sigourney Weaver in Alien4 30 gen, ore 2:46 
I want to store food ingredients, too.. what would I need to change in order to be able to do that?
Sir Humphrey Appleby  [autore] 29 gen, ore 10:20 
Nope, it should all be compatible.
Sigourney Weaver in Alien4 29 gen, ore 5:21 
thank you! what would I need to do in order to make the 1x1 table from vanilla expanded furniture compatible with this?
Sir Humphrey Appleby  [autore] 28 gen, ore 14:20 
@Sigourney Weaver in Alien4 Yeah it should be compatible with that, Stack Gap, Ogres Stack, and DeepStorage. All this really does is give tables that same storage ability as shelves but specifically for foods.
Sigourney Weaver in Alien4 28 gen, ore 11:29 
is this compatible with ... Stockpile Limit forked for 1.4?
Sir Humphrey Appleby  [autore] 5 ott 2022, ore 15:42 
FillTheTables has been updated to 1.4. I've left the maximum number of stacks to the 1.3 defaults (one stack) until I understand the visual formatting of stacks a bit more.
skycrossercat 24 lug 2022, ore 3:37 
yeah I am doing that, thx for your fast reply. And one minor issue I am not sure what cause it. I set the vanilla 1x2 table and modular table(by owlchemist) to use the setting, but somehow the vanilla table is not following the fixed category setting, only the modular table works as intended, which is quite strange.
Sir Humphrey Appleby  [autore] 24 lug 2022, ore 3:15 
You can change the targeted Def in the patch from TableGatherSpotBase to specific tables but it would require you to list every specific table. Targeting the parent def was not only cleaner but easier for modded tables to be patched as well. They should all be configured to be disabled by default so pawns won't store things unless you want them to.
skycrossercat 24 lug 2022, ore 3:05 
but still, a nice aesthetic add on
skycrossercat 24 lug 2022, ore 2:58 
If there's a way to make them work on specific tables would be nice, every table count as storage is a bit too much.
Sir Humphrey Appleby  [autore] 4 giu 2022, ore 21:41 
@Felios Unfortunately that's a quirk of Deep Storage. I wrestled with it a bit when I first posted this mod but ultimately gave up. You can use a mod like "Tab Sorting" to put them back in the furniture category.
Felios 4 giu 2022, ore 20:08 
The "simple patch" must define all tables as also storage because ALL my tables are no longer in furniture tab, I have to look for them in the storage tab.
ChrisPikula 13 ott 2021, ore 17:17 
Looks like that did the trick! Kudos!

Still required a rebuild, but that's no biggee.
Sir Humphrey Appleby  [autore] 13 ott 2021, ore 16:36 
@Chrispy Resub and let me know if it works.
ChrisPikula 13 ott 2021, ore 15:42 
Hmmm. Looks like the Vanilla Furniture Expanded 1x1 table just needed to be rebuilt. Did not expect that at.

That didn't work for the Gloomy Furniture stuff, though.
ChrisPikula 13 ott 2021, ore 15:20 
That... did not do it.
ChrisPikula 13 ott 2021, ore 14:51 
(The VE stuff I haven't really tested, as I don't use much of its tables.)
ChrisPikula 13 ott 2021, ore 14:50 
I'm not getting anything from that mod that has storage. Same with the vanilla expanded furniture stuff as well.
I think the Gloomy stuff doesn't have a /building in its xpath, so it doesn't get patched?

I'm currently trying
<xpath>Defs/ThingDef[@ParentName="RGKTableBase"]</xpath>
<value>
<building>
...
on a local copy to see if I can get it to work.
Sir Humphrey Appleby  [autore] 13 ott 2021, ore 14:36 
@Chrispy Could you be more specific as to which piece of furniture isn't functioning as intended? It could be that particular piece isn't defined as a table.
ChrisPikula 13 ott 2021, ore 10:27 
Any chance the Gloomy Furniture could be added?
Sir Humphrey Appleby  [autore] 1 ott 2021, ore 15:28 
@turkler It's a mod called "Medieval Overhaul" by SirLalaPyon.
turkler 1 ott 2021, ore 11:15 
what mod are the foods on the table from?
Sir Humphrey Appleby  [autore] 6 set 2021, ore 22:06 
Added support for some mods. If there's a mod you'd like supported let me know in the comments.
Sierra 5 ago 2021, ore 2:38 
good
Michiko 5 ago 2021, ore 2:03 
Ayt cool, thanks! I'm gonna try it out in game later heheh.
Sir Humphrey Appleby  [autore] 5 ago 2021, ore 1:57 
Yup these should work with anything that counts as a "table" so countertops and such are fair game.
Michiko 5 ago 2021, ore 1:54 
Am I correct to assume that this'll work on any table, including mod-added ones? Cuz the screenshot doesn't look like a vanilla table.
Xyllisa Meem Paradox Station 5 ago 2021, ore 1:49 
does this work with CE?