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you can edit that in on your own very quick, just take a look into the thing defs of another mod that adds an item with beauty
all the .xml can be edited with windows txt editor and it's super easy to understand :)
something's wrong with the layering and/or the outlining
Version: 0
Mods:
- Id: brrainz.harmony
Name: Harmony
SteamWorkshopId: 2009463077
- Id: ludeon.rimworld
Name: Core
SteamWorkshopId: 0
- Id: ludeon.rimworld.biotech
Name: Biotech
SteamWorkshopId: 0
- Id: ludeon.rimworld.royalty
Name: Royalty
SteamWorkshopId: 0
- Id: fluffy.modmanager
Name: Mod Manager
SteamWorkshopId: 1507748539
- Id: mlie.morefurniture
Name: More Furniture (Continued)
SteamWorkshopId: 2565302299
[More Furniture (Continued)] Patch operation Verse.PatchOperationConditional(Defs/ThingDef[defName = "SimpleResearchBench"]/comps) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2565302299\Patches\Core_Patches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
*scratching my chin*
i'll ask my artist buddy how to do that...got not much clue of RW modding and not the time to get really into it ^^'
could you please change that? my tavern looks really creepy as of now, Settlers of Rim and Dwellers & Cellars floating in the air when my D&D creatures play it... v.v'
It lists the original 1.0 and 1.1 as compatible, unless I am mistaken and something big changed along the way?
I'm curious about the dresser, it doesn't seem to do anything new but it's twice the beauty and twice the comfort as the vanilla dresser, for the same materials and HALF the work? Why would the original author want to completely obsolete the vanilla furniture?
I figured there would be problems. Wouldn't wanna inconvenience others personally, your call.
The couches having 0.8 comfort is good enough for most activities.
Not sure this will be appreciated of the current users of the mod?