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I also have a little problem: I have used this mod since a long time ago, but it never worked for orphanages, only for nursing homes! The game showed now a notification saying that the mod doesn't work properly: In a very strange twist of events it works now for orphanages but not for nursing homes! Actually there is only the "basic nursing home" which is functional, but other assets are not recognised (I mean, they are not in game, they were not loaded). Both vanilla nursing home and Kindergarten, by the way, have the standard vanila functionality but not the new functionality.
Does anyone know why is the mod working completely well?
101,715ms | Unkown type detected. Attempting to resolve from 'SeniorCitizenCenterMod.NursingHomeAi, SeniorCitizenCenterMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' to 'CimCareMod.AI.NursingHomeAI, CimCareMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' [Packer - Internal]
* Recompiled for the newest version.
* all nursing home buildings now require road side.
* Fixed FPS and slow down issues.
* better workers managment.
@Galahad - make sure the healthcare toolbar is enabled in the content manager
I've subscribed to all the mod's items and dependencies, I've enabled everything in my game (including the base nursing mod), but I don't have anything in the "senior" tab of my game besides of the basic geatric center. The orphanages function perfectly on their side. What should I do to resolve the problem ?
Non-stop error messages.
Had to unsubscribe and go back to my previous savegame.
https://steamproxy.net/sharedfiles/filedetails/?id=3010403809
220,767ms | Simulation error: Method not found: 'BuildingAI.EnsureCitizenUnits'.
at (wrapper dynamic-method) BuildingManager/Data.BuildingManager+Data.AfterDeserialize_Patch0 (BuildingManager/Data,ColossalFramework.IO.DataSerializer) <0x00456>
at ColossalFramework.IO.DataSerializer.Deserialize<SimulationManager/Data> (System.IO.Stream,ColossalFramework.IO.DataSerializer/Mode,ColossalFramework.IO.DataSerializer/LegacyResolverHandler) <0x001fc>
at ColossalFramework.IO.DataSerializer.Deserialize<SimulationManager/Data> (System.IO.Stream,ColossalFramework.IO.DataSerializer/Mode) <0x0004b>
at LoadingManager/<LoadSimulationData>c__IteratorB.MoveNext () <0x007cc>
at AsyncTask.Execute () <0x000a8>
[Core]
Thanks again for keeping the Eldercare mod updated and improved.
However it seems to disallow pets when enabled.
I think I am not really getting, how to make orphanages work. It should be the same as nursing homes, but there are more assets for nursing home and there are these "nursing home blocks", which makes it easier for somebody who is not an expert in modifying the game like me or creating assets. Then the question is: why aren't there "orphanage blocks"? How can I have a complete set of orphanages then? I don't understand that. Can you please help me?
I think it functions better with the buildings. It is able to draw in citizen from near by areas. Districts will make them only work in the painted area. With buildings they can function like all the service buildings in the game.
- Is the roomsize always 5 because of the citizenunit used? or can I alter it in some way
- What does the quality exactly do.. I'm not an expert but cant find it in the mods code.. or is it just visual?
- The Plattenbau building by MeisterMonis use monument5 as ui category, I used the same to be sure but how can I place them under the ChildCareAI tab in your better healthcare toolbar? and what will happen when people dont have that toolbar and I do place it there?
Thanks for your help!
Not a request and no idea of its feasability, but why not make a district policy/specialization ruling seniors as the only residents in a district? Instead of hand picked assets?
I have both dll in my mod folder showing, old and new.