Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода






one problem is they turn out invisible for some reason? why is that?
(maybe as a ghost template?)
Yes, these guys will ruin your day and kick your squadrons ass.
Thanks for the cool mod! Claus please add localization to your mod!
Русский перевод
Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\2552974509\Localization)
https://drive.google.com/open?id=1HErKnNZtr4zz5ybacJRBUBLOVGT2T9Wl&authuser=axaaaid%40gmail.com&usp=drive_fs
p.s @the mod author the boiling blood and radiation statuses are really cool it would be cool to have additional enemies that specialize in these effects. like a savage type alien that applies the effects or something
ABA user here, no issues on my end (besides the usual crashes from too many mods). You probably won't see them as often if you have a ton of enemy-mods running like I do, but they work just fine alongside ABA and Biodivision.
I'd be surprised if no one is inspired to do exactly that by this mod
@Emperor Mollune:
Character templates are:
AssaultTrooperT1
AssaultTrooperT2
AssaultTrooperT3
AssaultTrooperCaptn
And corpse templates are:
CorpseT1AssaultTrooper
CorpseT2AssaultTrooper
CorpseT3AssaultTrooper
CorpseCaptnAssaultTrooper