RimWorld
Research Whatever
230 則留言
avil  [作者] 11 月 23 日 上午 8:51 
VE Gravships made this special research vanila unfriendly, so it leads to that problem. Type ResearchProjectDef has a simple method CanStartNow that checks if current research can be... started now, and it says that it can. So obviously VE Gravships does something "separate" making this method unreliable on it's own.
The method CanStartNow is supposed to check for all the required things, like TechprintRequirementMet and AnalyzedThingsRequirementsMet, but in your case doesn't check for SpecialResourceRequirementsMet, but it should. So I guess you should mention that in that mod comment section.
MauPow 11 月 22 日 下午 8:27 
Should maybe add some kind of interrupt if it tries to research something that requires a special resource, like VE Gravships. Every time a research completes it tries to cycle through the available grav research and beeps. Still works fine but it's a little annoying
avil  [作者] 11 月 17 日 下午 11:19 
There are none. Pawns do it on their own if it happens.
NikiSm 11 月 17 日 下午 2:31 
А как отключить паузы после завершения исследования?
adiswerth 11 月 7 日 下午 3:43 
this is the mod i've been searching for now i don't have to be constantly picking new research upgrades because my colonists need to be micro managed
avil  [作者] 11 月 4 日 下午 4:11 
Check Patches folder in mod's folder, there's an example how to make exemptions. Feel free to make a compatibility mod for any of the mods you like. I'm reluctant to make an ingame visual interface for this because that will obligate me to support all the mass of mods that change research and research screen. I know it's disappointing, but I'm way past the active phase when I played and created for rimwold a lot.
Kaisty 11 月 4 日 下午 3:48 
@ Avil: How could we go about doing that for certain mods? I love this mod, but hate that if you have something like the Drakken drill mod installed, it will auto choose one of the three repeatable updates for the drill and stick to it until you manually choose something else. I'd love it if I could make ALL repeatable research be the last things on the list to be picked at unless I choose it myself.
avil  [作者] 8 月 22 日 上午 7:20 
There's a way to add research to low priority or ignore in mod's xml files. No in-game way though.
Anker 8 月 22 日 上午 3:00 
Doesn't look like you can, sadly.
Anker 8 月 22 日 上午 2:56 
There are mods that add research I'd prefer to blacklist from being Whatever'd, since they loop infinitely. Lets see if I can do that...
Nimn 8 月 18 日 下午 4:22 
Minor incompatibility with rim effect. It doesn't auto research from the tree, otherwise i can still manually do it and everything else works.
SlowPokeDerp 7 月 22 日 上午 9:52 
EDIT: Disregard my previous comment i am dumb i didnt do the quest
VALT13L 7 月 22 日 上午 2:22 
ah thank god, i didnt see that in settings. my bad :)
avil  [作者] 7 月 22 日 上午 2:17 
You can just toggle it off? It saves between reloads.
VALT13L 7 月 22 日 上午 2:15 
can you default the Research whatever to OFF please? or give us the option to do that? i have hyper fast research and i physically cannot actually play with it on because the FFFF******ING popup comes too fast and cant shut it off or make it go away.
Tablorn 7 月 21 日 下午 4:33 
deleting the mod folder and having them all redownload worked! thank you!
avil  [作者] 7 月 21 日 上午 2:02 
Only reliable way is to unsubscribe, close steam, delete mod folder, start steam, subscribe. But people say that checking integrity also helps.
Tablorn 7 月 20 日 下午 6:05 
i seem to be coming into a problem. i love your mod, and have used it for years, here it is showing as updated to 1.6, but when i go in game it tells me its still in 1.5. ive unsubscribed and resubscribed, and restarted rim world. it still shows as 1.5. any ideas how to force it to update?
SlowPokeDerp 7 月 19 日 上午 7:31 
Unable to research Gravtechs i.e.ResearchTree (forked) + RW enabled/disabled + research selected/un-selected = X
Regardless of load order
SteelRain 7 月 14 日 下午 5:18 
oh i think i fixed it. not sure what happened. I think it was rocketman mod which is an optimizer.
avil  [作者] 7 月 14 日 下午 5:16 
Could be research benches mod, they probably aren't inherited from vanilla benches, so my mod doesn't recognize them.
SteelRain 7 月 14 日 下午 5:15 
i have research tree, research reinvented, small simple research bench, and small hi-tech research bench. wasn't sure if any of those are screwing with it. My pawns are not choosing their research at all even though its active, I have to manually choose each time.
avil  [作者] 7 月 14 日 下午 5:08 
Or rather what there could a compatability issue with. Aka do you have mods that change research?
avil  [作者] 7 月 14 日 下午 5:06 
Do you have any reason to think there should be a compatability issue?
SteelRain 7 月 14 日 下午 5:05 
i am also playing on 1.5 till mods are updated. So not sure what is going on.
avil  [作者] 7 月 14 日 下午 5:03 
No.
SteelRain 7 月 14 日 下午 5:02 
is there is compatibility list for this mod? For some reason this mod isn't working for me, I have it enabled on the workbench but the pawns are not selecting anything to research.
Guineatown20806 7 月 13 日 上午 6:47 
They do, but it only allows you to research the avalible random projects. (After every research you get a choice of "Config based research projects" by default 3. You can only research one of those and it makes the others unavalible until they show up as a choice again.)
avil  [作者] 7 月 13 日 上午 6:26 
Idk. I think it should work if they used the same vanilla research base.
Guineatown20806 7 月 13 日 上午 4:29 
How would this work with Progression: semi random research? Compatible?
avil  [作者] 7 月 11 日 下午 1:59 
Can't confirm. Might be DLC thing, didn't verify for space ship yet.
Raysør 7 月 11 日 下午 1:44 
Hey, really like that mod! However when I use it, no colonist will ever research, even if I disable the Research Whatever, I can't use the mod for now in 1.6.
SpaceMage 6 月 29 日 上午 6:24 
any alternative for this mod ?
Guldflips 6 月 27 日 上午 7:35 
For some reason the button does not appear, are there any known incompatibilities?
Jasun 6 月 23 日 下午 4:35 
Hello! Is there anyway you would update this for the unstable 1.6? I know a lot of mod authors are waiting to for full release to update
Sylvoute 6 月 10 日 上午 3:07 
Thanks a lot !
avil  [作者] 6 月 10 日 上午 1:53 
Yes, right-click on gizmo icon, there shoudl be options. Although if you use some research tree related mods, it might not work (because thet create their own popups).
Sylvoute 6 月 9 日 上午 7:26 
Thanks for this mod !
Is there a way to disable pop ups on ending research ?
avil  [作者] 5 月 3 日 下午 10:10 
I mean, there's a high effort way. Through xml files. You can check how it's done in the mod files.
avil  [作者] 5 月 3 日 下午 10:05 
Not really. The mod exists to be lazy, and caring for what to pick isn't part of it.
Local Snorlax 5 月 1 日 下午 4:40 
is there a way to blacklist research? For example, Colonists' Deco has a research that I find is just annoying and a downside, but I like the rest of it.
Buru 2024 年 10 月 13 日 上午 6:12 
First of all, thanks for this mod, its great and i use it every playthrough.
I see @StimTheOne already pointed it out, nociosphere after finishing anomaly research still gets cancelled, even though other obelisks don't. I'd rather not modify my modlist mid playthrough but i guess i have to, nociosphere is quite the threat !
I understand this is a pretty niche problem, just bumping up this mod comment section, because i believe it is a problem that needs fixing !
avil  [作者] 2024 年 9 月 1 日 上午 11:08 
There is non-ingame way. I've supported a way to mark certain options to be low priority or ignored via xml (example is there too). I didn't do it for research menu because people that usually use tech mods never use default research screen anyway...
tri_idias 2024 年 9 月 1 日 上午 8:07 
Is there some way to say prevent a certain item from automatically getting selected? There're few new mods out there are using research as a story.
avil  [作者] 2024 年 8 月 24 日 上午 7:41 
Alright, thanks for the report, I should fix that one.
Stim The One 2024 年 8 月 24 日 上午 7:25 
And in case one thinks this is vanilla behavior, I specifically removed only this mod from my game and then... it continues to study it as it should.

And it happens only for the evil sphere. For the obelisks and the rest, it first gets all the logs THEN turns it off. Which was quite handy, let me tell you. I assume it might let me do that if I let it be free, but don't want to risk anything setting it off... and won't throw away the harvest of bioferrite
Stim The One 2024 年 8 月 24 日 上午 7:22 
Correct. Nothing left to research in anomaly tech so it's automatically stopping the study even though there's more logs.

Here's a screenshot:
https://imgur.com/a/X0rBAIU
avil  [作者] 2024 年 8 月 24 日 上午 7:08 
Do I understand it properly?
- you have an evil sphere;
- it's not completely observed to be able to turn it off;
- mod disables observation even though it's not completely observed.
If so, it's a bug.
I've tried to cover anomalies in a way so only fully observed anomalies don't require any further research, but many of them have unique mechanics for observation, so I could miss something.
Stim The One 2024 年 8 月 24 日 上午 7:01 
I have a very specific problem stemming from use of this mod. Up until now it has been glorious so you have no complaints from me. It even halts study of entities when you're done with the research.

HOWEVER, that last bit has a particular problem. The Nociosphere study can't be advanced when one has researched everything anomaly-wise. It just shifts it to maintain only while I have zero progress. Which means you can't find a way to get rid of it. Considering the time bomb it is... problem. For now I'll run without it but this might need addressing.
Uncovered_Jager 2024 年 8 月 22 日 下午 7:29 
Will do