RimWorld
Keep Mortars Ready
42 件のコメント
ZzZombo 9月20日 7時02分 
Robots from "Misc. Robots" are stuck endlessly rearming mortars, putting in and extracting the same shell again and again. Additionally, although I can't say it's due to this mod, but none of my mortars have the "Shells" inspector tab, so I can't configure the allowed shell types.
deadlypandaghost 8月28日 14時40分 
Has an issue for me where it won't work for any mortars made before the mod was added. Not sure if its worth a fix but anyone who has the issue you can easily just destroy and replace them with dev mode.
1trickPwnyta  [作成者] 6月12日 6時25分 
@homgr No, I don't think it's compatible. I don't think you would even need this mod if you have that one anyway.
1trickPwnyta  [作成者] 2024年12月8日 6時00分 
@homgr I haven't heard of that mod, so I don't know.
homgr 2024年12月8日 5時55分 
its compatible with auto mortar cool mod?
Sand Dog 2024年3月19日 14時29分 
Thank you for the update! <3
T_GabiUel 2023年12月2日 11時24分 
This is a great mod for vanilla, but it is incompatible with Combat Extended. So if you are using CE, dont be an idiot like me and disable this mod.
Mr Scary's Creepiest Ghoul 2023年7月27日 16時25分 
Serious incompatibility with what I assume is combat extended, built mortars will have no barrels, be unable to uninstalled, and possibly crash your game.
Porknelius 2022年12月1日 20時03分 
This is not compatible with Combat Extended right now. It makes mortars crash the game and artillery from Vanilla Expanded wont load ammunition and can't target.
CurtimusPrime92 2022年10月31日 4時53分 
why did you change package id it messed up load orders and anyone that uses 3rd party sorting tools like rimpy? i get you changed you steam username but package id should be kept the same for compatibility
Evam 2022年7月13日 0時20分 
Quick question, does this mod add an additional work type to the work tab such as firefighting and cooking, Or is it added to all the other jobs pawns do under the "Basic" work type?
sf 2022年4月19日 2時32分 
im_robertb 2022年3月12日 6時53分 
That's fixed it for me as well - thanks, you are all great!
Nouvi 2022年3月12日 6時45分 
That fixed my issues with clicking map tiles as well. Much appreciated.
1trickPwnyta  [作成者] 2022年3月12日 5時38分 
Fixed the issue with the duplicate alerts, errors, etc. @myuraki Thank you for noticing what the problem was, that made it a really easy fix.
im_robertb 2022年3月12日 4時55分 
I am getting a similar issue as LRY, starting March - on loading, I get many errors, "{thing} already has short hash." If I load up my safe file, notices on the right (e.g. "Minor break risk") all appear twice. This started on March 11th, and this is the only mod on my list that updated on that day.

https://gist.github.com/HugsLibRecordKeeper/3d354815ef1175fdfe458deb9bace476
LRY 2022年3月12日 4時13分 
https://gist.github.com/4cf5e217496f434f5e99213d7be35bad
There are a large number of similar errors after the update
myuraki 2022年3月12日 3時32分 
@1trickPwnyta
Thank you for great mod.

03/11/2022 Update includes following files, and causes multiple error.
1.3\Assemblies\1.3.dll
1.3\Assemblies\UnityEngine.CoreModule.dll
1.3\Assemblies\UnityEngine.SharedInternalsModule.dll
Anon 2021年9月3日 18時48分 
@Zaphiel
Stop using CE
Zaphiel 2021年8月18日 6時41分 
This mode makes you unable to use mortars.

When you attempt to use the mortar, it gives you this warning:
<Name> found no nearby unreserved shells for <Material> 81mm mortar.
even though there is a shelf that contains ammunition just nearby. Another thing that I realized, it makes "Reload" button disappear. So you are unable to choose which type of ammunition to use.

Also, on every frame, game throws exception on debug console:
https://pastebin.com/pHdKeKxG

After this mod is disabled, everything is fixed. And I am able to use mortars.
1trickPwnyta  [作成者] 2021年8月11日 9時06分 
@MidSpark For me it is still working. That looks like the error you get if you use the mod on a pre-existing save file that already had mortars. Did you try deconstructing and reconstructing all mortars, or have you tried starting a fresh colony? And was this working for you before the latest patch?
MidSpark 2021年8月11日 4時07分 
This doesn't seem to work with latest patch. Throws this exception when there are mortars installed: https://pastebin.com/NZxkAjuH
Eric 2021年8月3日 13時02分 
Disclaimer: this mod sadly does not seem to be CE compatible as of now.
1trickPwnyta  [作成者] 2021年7月26日 9時54分 
@Zeven Once you see the Keep ready option you should be good to go so if it isn't working then, then yeah I would suspect some kind of mod conflict. Unfortunately I can't really tell you what it is :\
Zeven 2021年7月26日 2時30分 
@1trickPonyta I've just reinstalled all my mortars, which did not work, unfortunately. I also tried deconstructing one, which made the "Keep Ready" option visible.
I can't interact with any of the mortars.
I guess I have to make a new colony for the mod to work.
Of all the mods I have installed, I doubt any of them would be the culprit. If any, it might be "Share The Load" or "Pick Up and Haul".
1trickPwnyta  [作成者] 2021年7月25日 7時34分 
@Zeven It doeesn't work with mortars created before installing the mod. Try with a new colony or deconstruct and rebuild your existing mortars. I also wonder if it could be a conflict with another mod... do you have any other mods that might affect mortars?
Zeven 2021年7月24日 15時26分 
@1trickPonyta They won't do any work, just wandering about. The pre-installed mortars were in need of getting prepared when the mod got 'initialized'/put in.
1trickPwnyta  [作成者] 2021年7月22日 15時17分 
@Zeven Idle how? Are they "wandering" or "standing" or something else? Were your mortars built before or after installing the mod?
Zeven 2021年7月22日 4時24分 
It makes my colonists go idle. (1.2)
fatburner 2021年7月19日 23時38分 
sweet
1trickPwnyta  [作成者] 2021年7月19日 16時59分 
@Clarke's Third Mage I think I tested that and it didn't work, but give it a try.
1trickPwnyta  [作成者] 2021年7月19日 16時58分 
@Cosmip No, probably not, but you can try it.
Clarke's Third Mage 2021年7月19日 5時13分 
it will work if you deconstruct and rebuild all your mortars .

What if I uninstall and reinstall my mortars?
Bambaryła 2021年7月19日 0時15分 
Doesn't work for neither for howitzers nor for rocket launchers. Too bad :(
Cosmip 2021年7月18日 23時45分 
Is this compatible with combat extended?
Ascension_X 2021年7月18日 1時38分 
Definition of QOL
Useless Lesbian 2021年7月16日 18時59分 
your brain is so big
StiffChocolate 2021年7月16日 16時37分 
You got me, solid QOL mod
Mage of Void 2021年7月16日 16時19分 
over 300 mods and i keep finding must haves. god i love this modding community
HawnHan 2021年7月15日 19時44分 
!WANT IT!