Project Zomboid

Project Zomboid

No Vanilla Vehicles (B42)
244 件のコメント
pizza 11月19日 7時26分 
pretty sure this removes scripting related to most vanilla vehicle repairs as well, which is what a lot of other vehicle mods use, in turn breaking anything besides K15 or Filibuster
EastDawn 9月26日 20時57分 
Anyone know about missing wheels bug? What is the correct mod load here? This bug is on and off, I don't really what triggers it.
GreyTrajectory 9月4日 23時11分 
How to completely implement 'reject original vehicle generation' among 5 options? No matter how I choose, there are still original vehicles generated on the road.
󠀡󠀡󠁳󠀡󠀡 8月15日 18時31分 
@CoCo it was probably broken in 42.11

the one made by @Пупсич (vanilla vehicle replacer kI5) is still working for me
GamestaMechanic 8月12日 10時10分 
I was wondering if you could separate Scarlet and Carpenter vehicle types from the base mod and put them into the profession vans submod. I ask because... well... that seems like an oversight. It's not a huge deal, but it's 2 whole less car zone types (albeit rare) that are not spawning, just thought I'd ask about it.
Hauntastic 8月11日 9時51分 
What is the best load order position for this? As it doesn't seem to be working on B41 MP.
Torque 7月22日 11時22分 
Any chance for an update to replace the vanilla profession vans with KI5 profession vans
FranGamer<3 7月19日 8時09分 
Elimina tambien los carros quemados?
zero 6月28日 4時15分 
Hello boss, the car in the parking lot of the police station is still not right, it is all original:steambored:
无聊的栀子 6月24日 11時43分 
KI5 has just released an update for '86 Ford Econoline E-150: added 50+variants based on B42's professional vans. Does this mean I can simultaneously enable the original vehicle disable and professional vehicle disable? Or will you update the adapted version of KI5 professional vans?
Burleon 6月8日 11時11分 
Can you make one for the 1993 American Vehicle pack? show it some love, nobody make a spawn mod for it :(
Loganleo30 5月25日 2時35分 
Does this mod remove livestock trailers in B42?
2Ravenz 4月27日 2時55分 
Thank you, because of your mod I can design my Zomboid world to a lot better and more fancy place to survive in. Amazing mod, I can't thank you enough for the work you have put in to do it for your self and other people.
Noisy Koi 4月21日 9時31分 
it seems the one that isn't supposed to remove profession vans, does actually remove profession vans (and profession trucks). or it *at least* seems to remove them from a gauranteed spawn like the McCoy logging yard which should be absolutely populated with lumberjack vans and trucks, but its completely desolate even with vehicle spawns cranked up.
SP4RTAN 4月17日 18時41分 
KI5 has been releasing a lot of new police and fire department vehicle variants, hope this gets updated to include those eventually
sheeps 4月10日 16時29分 
With No Vanilla Vehicles - Stories (KI5) I'm getting police vehicles to spawn with civilian cars for road barricades. imgur link [i.imgur.com]
ozzy 4月9日 4時20分 
does this work with the current b42 patch because i keep getting errors
Rakurs 3月31日 1時03分 
Unfortunately, even without the van deletion sub-mod, it deletes a lot of very important profession vans. The warehouse near Rosewood is completely empty, for example, And there should be about 20 vans, filled to the brim with generator magazines.
Shiro 3月24日 10時17分 
Hi, sorry for my lack of knowledge, but how is your mod different from "Vanilla Vehicles Replacer(KI5)" by Пупсич?
APPLEPIE 3月23日 10時36分 
b41 vanilla ambulances with broken textures still spawning. is there a way to fix this?
MRKS 3月20日 20時46分 
Hey Kraz, just adding some screenshots relating to earlier comment. Again not very important as b42 is likely going to continue to be in testing for a long time. But here are some examples of the glitched spawning with animal trailers and persistent special vanilla vehicle spawn.

https://ibb.co/nN6YSj1B
https://ibb.co/NdBB5DhX
Kraz  [作成者] 3月17日 18時59分 
It doesn't make sense to use them both as my mod removes vanilla vehicles so standard vehicle upgrades won't do anything. It says he wont be supporting modded vehicle on the B42 version either
irrelevantredundancy 3月17日 12時44分 
Oh bummer, I'm surprised it hasn't happened before. If it's as harmless as just an error message. Maybe let it go? You both have reallly popular mods it would be too bad to not get to use them both.
Kraz  [作成者] 3月16日 20時55分 
Yes it is, it would conflict with Standardized Vehicle Upgrades, ill have to add an exception so they can't be enabled together next time i update just so no one tries it again
Kraz  [作成者] 3月16日 20時54分 
Yes it is, it would conflict with Standardized Vehicle Upgrades
irrelevantredundancy 3月16日 19時08分 
Yeah -- I did have Standardized Vehicle Upgrades enabled. Wait... do I have the right mod? I was looking at the file last night but, I don't think I can find it again in No Vanilla Vehicles mod files. I was doing like three stack traces at the same time and I might have posted this to the wrong mod. Is NVSmashedCarDefinitions.lua one of your files?
Kraz  [作成者] 3月15日 20時52分 
@Mitchel Vories The error says something about car armor, Are you running a mod that adds armor to vanilla cars?
Kraz  [作成者] 3月15日 20時49分 
@Mitchell Vories yes any mod vehicles will spawn in normal places like in parking lots, only KI5 and filibuster will spawn in the stories i.e crashed road events with the submods
irrelevantredundancy 3月15日 19時31分 
I got a Stack Trace [pastebin.com]referencing line #4 in NVSmashedCarDefinitions.lua . I looked at the file but my skill with trouble shooting code doesn't go much farther than just looking for typos. Anyways, hope that helps.
irrelevantredundancy 3月15日 18時23分 
This feels like a dumb question... will vehicles from mods that aren't Filibuster's or KI5 spawn while using this mod. I am also using PZK Vanilla Like Cars . Will they also spawn even though they aren't from Filibuster's or KI5 ?
FeeNiX 3月15日 13時41分 
Where should this be in the load order?
MRKS 3月8日 15時47分 
Hey, I'm noticing some of the new unique vans and trucks from recent updates are still spawning occasionally. Also vanilla vehicles still seem to spawn along side things like the animal trailers. If said animal trailer or other vanilla trailer spawns a vanilla vehicle will often be attached to it. This is with no vanilla vehicles + ki5 replacement. Not something that requires fixing right away but might be worth looking into once we get closer to the end of the beta.
badlam 3月8日 2時18分 
@Kraz The error has disappeared, thank you very much for your help and promptness! Have a nice day!
Kraz  [作成者] 3月8日 1時09分 
@badlam Should be fixed now, let me know if it still persists
badlam 3月8日 0時38分 
Good afternoon, please tell me what was updated in the mod, for some reason errors started pouring in after the update.. how to fix it?
Kraz  [作成者] 3月7日 18時29分 
@Hans-Landa Yes, just use the Ki5+Filibuster version and it will only use Filibuster vehicles
Hans-Landa 3月7日 16時59分 
Can i use the Stories mod if i dont use KI5? Im only running Filibuster and PZK
Kraz  [作成者] 3月7日 15時25分 
@Thrice try adjusting your load order and putting NovanillaVehicles at the top, The errors is saying that the smashed car zone doesn't exist, so possible another mod is removing it before No vanilla vehicles tries to disable it
Thrice 3月7日 15時21分 
Im getting the same errors as Egregons. Im using Filibuster, KI5, Autotsar, and the Military toolkit vehicles (tank/helis)
primal punch 3月4日 4時46分 
very cool! thank you!
Egregons 3月2日 3時31分 
For vehicles I only use the KI5 mods, autotsar, better physics and dismantle any car, I believe that none of them should change the spawn
Kraz  [作成者] 3月2日 2時36分 
@Egregons are you running any other vehicle spawn altering mods? im not getting this error
Egregons 3月2日 2時08分 
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:630)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:573)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:559)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:418)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:310)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:470)
at zombie.GameWindow.init(GameWindow.java:1446)
at zombie.GameWindow.mainThreadInit(GameWindow.java:694)
at zombie.GameWindow.mainThread(GameWindow.java:589)
at java.base/java.lang.Thread.run(Unknown Source)
`
Egregons 3月2日 2時08分 
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1704)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:579)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
Egregons 3月2日 2時07分 
Hi, I'm experiencing a recurring error. Could you please help me? I'm copying the log for you to review.

`function: NVSmashedCarDefinitions.lua -- file: NVSmashedCarDefinitions.lua line # 4 | MOD: No Vanilla Vehicles
java.lang.RuntimeException: attempted index of non-table
Mel 2月26日 9時26分 
@Kraz Oh, I see! Thank you! It's still awesome to have the mod. Not a fan of vanilla vehicles.
RayPlayST 2月25日 23時55分 
用了mod的第一项 会不会警察局附近就不刷警车了? 弹药减少
Will there be no police cars spawning near the police station after using the first item of the mod? Ammunition is reduced.
Kraz  [作成者] 2月25日 17時22分 
@ramabbott I just used the autoorder button and it worked fine, If i were to do it manually Put all of them after the vehicle mods. The base No Vanilla Vehicles mod first, then the rest

So KI5 > Filibuster > No Vanilla Vehicles > Submods
ramabbott 2月25日 16時59分 
Is there a recommendation for load order for the main mod and then all the sub mods? Should it be loaded after the car mods or before?
Kraz  [作成者] 2月23日 18時02分 
@Torque Burnt cars aren't removed, might be another mod you have