Left 4 Dead 2

Left 4 Dead 2

Reanimated Benelli M4 (Tactical Shotgun) Cele Animations
18 件のコメント
Rrussian 2023年1月23日 16時14分 
perfect
7ᴇᴍᴘᴇsᴛᴲ 2022年4月30日 8時18分 
The draw anim remind me of CS 1.6's XM and the reload anim look like he's taking the shell away from the gun and not vice versa xD
Kunchee  [作成者] 2022年2月7日 3時48分 
@BECKBRU the map is unfortunately gone from the workshop, I don't have it as well so RIP
BECKBRU 2022年2月7日 3時36分 
training map link??
jakket 2021年8月8日 21時29分 
I feel like it jumps out of the hands a lil too much. Overall great mod, GJ
hyperix 2021年6月14日 0時49分 
yeah sure
Kunchee  [作成者] 2021年6月14日 0時48分 
@hyperix is it okay if the sg552 has a vertical grip? cuz im using Cele's animations again
hyperix 2021年6月14日 0時29分 
can you do sg553 pls, there are no good reanimation mods for this weapon so i hope you create one
🍃 FALL NEKO 🍂 2021年6月12日 20時42分 
@Lønee thank you so much!!
gbooty44 2021年6月12日 5時58分 
this popped up while i was looking for color correction mods, nice mod lol
Kunchee  [作成者] 2021年6月12日 3時36分 
@LEEK I manage to fix the missing shell eject, but the other two last lines is still there and I'm not sure how to fix it yet.
Spring Night (Brony) 2021年6月11日 12時37分 
It was unnessecery to put my name under it, but thank you.
🍃 FALL NEKO 🍂 2021年6月11日 11時05分 
When I shoot tactical shotgun, console spam
Attempting to create unknown particle system 'muzzle_fire_shotgun'
Attempting to create unknown particle system 'muzzle_flare_shotgun'
Attempting to create unknown particle system 'muzzle_smoke_sniper_extra'

Is there anyway to fix it?
Spring Night (Brony) 2021年6月11日 9時24分 
It's great now.
Spring Night (Brony) 2021年6月11日 9時16分 
No problem.
Kunchee  [作成者] 2021年6月11日 8時04分 
@Spring Night (Brony) I added a different animation for the bolt action the same as Avenge's anims, the bolt action is now lowered, thank you again for letting me know
Spring Night (Brony) 2021年6月11日 2時05分 
I mean the arm. Not the hand.
Spring Night (Brony) 2021年6月11日 1時59分 
The animation and the model looks great, but the left hand is in to the player's face, when doing the boltaction animation.