Stellaris
At War: Carrier Improvements (3.9.*)
댓글 54
COGunXSword 2025년 6월 9일 오후 12시 03분 
@Lord Revan try "Show in folder" through launcher, poke around there.
Lord Revan 2025년 6월 1일 오후 4시 57분 
Is there a way to modify the stats for the new strike craft? I would like to update them to be more consistent with other mods I am using.
I Darkstar X 2025년 5월 14일 오전 11시 34분 
<Obligatory 4.* check>
焱淼 2024년 4월 11일 오전 7시 02분 
Hello! Any plans to update this mod compilation?
pasquarielloraffaele02 2024년 3월 3일 오후 2시 46분 
What are the tech IDs to unlock the courier?
barrybeal 2023년 10월 29일 오전 10시 42분 
It appears that NSC3 had increased fighter speed to 600 it would seem that fighters and bombers in this mod might need speed increase
Beast 2023년 10월 17일 오후 2시 50분 
Can we get an addon for a destroyer escort carrier.
☆ TheHunted ✚ 2023년 6월 25일 오후 8시 26분 
Can we get an expansion mod for this with another tier where the fighters do take advantage of advanced thruster tech, that way people who are using mods that add tier 4 and 5 thrusters aren't out running strike craft with cruisers.
SchwhatNow the DreamCrusher 2023년 6월 24일 오후 8시 16분 
Yeah I think the new strike craft should be tweaked down in terms of their engagement range and movement speed. When vanilla strike craft are 100 engagement and 200 speed but the ones from this mod at 250 engagement and a whopping 400 speed it's very jarring and unbalancing.
HeroBob 2023년 5월 17일 오전 12시 48분 
Does this still work for 3.8?
#1Smitty Werben Jaggerman Jensen 2023년 3월 30일 오후 5시 44분 
does thos work with 3.7 or does ist need to be updated?
Comrade Kibbles 2023년 3월 23일 오후 6시 42분 
Downloading this mod like the rest, silently kicking myself for not finding these mods earlier despite being subbed to the planetary cannons one for like forever lol
pie_of_doom_2000 2023년 3월 20일 오후 2시 34분 
3.7 seems to have changed strike craft in that there's a deploy range and an attack range now. This mod likely needs to be updated for that.
Yolosaurus Rex 2023년 3월 13일 오전 11시 19분 
Is there a guide somewhere that explains what each type of craft specializes in? Do some craft only attack larger ships?
Ben_D⚜ 2022년 11월 30일 오후 8시 08분 
Fix your descriptor file please.
Flintier 2022년 9월 21일 오후 6시 19분 
Alright, I'll inform you if any of the at war mods do not.
Ambit  [작성자] 2022년 9월 21일 오후 5시 59분 
@Flintier should work with NSC2.
Flintier 2022년 9월 21일 오후 5시 41분 
Does this mod work with NSC2?
SpamIam 2022년 6월 12일 오전 12시 32분 
I am concluding the default game files were disapproving, because all my old mods now have started working properly and i can still have construction ships.

I Still don't comprehend how or why my game did this but clearly the hotfixes cleared the glitch.
Reflection.77 2022년 6월 1일 오후 5시 19분 
Cool!
Ambit  [작성자] 2022년 6월 1일 오전 10시 03분 
You can add it into a existing game. only exception is Ironman mode game.
Reflection.77 2022년 6월 1일 오전 9시 47분 
Does this work mid-campaign?
Dimsomniac 2022년 6월 1일 오전 2시 55분 
Maybe it was the load order of mods or something, which actually doesn't make sense with your comment, I dunno.
SpamIam 2022년 5월 29일 오후 5시 20분 
It was weird.

I had like 3 ship changing mods.

And any of them would cause the bug.
Along with the Planetary modifiers mod.

Turning those 4 off got me back to construction ships. Turning any one of them on in isolation caused the bug.

Now the Planetary modifiers mod is not causing the bug.
So was it an issue with my download of an older patch that has been patched out?
Ambit  [작성자] 2022년 5월 26일 오전 4시 20분 
Yeah. aslong as they dont join the discord and give me some more informations. I dont even override Vanilla files. im sure is another mod.
Dimsomniac 2022년 5월 25일 오전 2시 49분 
I mean I can build construction ships, in my old game or a new game while using this mod.
Ambit  [작성자] 2022년 5월 24일 오전 5시 22분 
Best way is to join discord and give me some more information. I am still able to start and build Construction Ships
SpamIam 2022년 5월 19일 오후 1시 52분 
Ladies and Gentlemen, Despite my love for this mod. It's time to say goodbye.

This mod along with a few others in the latest update removes construction ships.

My must add Mod collection feels a little lighter these days.

Farewell Plasma Strike craft. I enjoyed you so.


Although the Neutron ones were just as overpowered.
And why did the top rank Stormfire strike craft have no anti shield buff and somehow end up on every starbase in the game?
Meh.
Plasma was at least balanced, and fun.
Dimsomniac 2022년 5월 15일 오전 8시 27분 
I c, thanks for the info.
Ambit  [작성자] 2022년 5월 14일 오전 9시 19분 
Thats a bug that currently exists in 3.4. They made the Tech scaleable. but forget the background to scale ;). has nothing to do with this mod or any other mod that adds to much components in the tech list.
Dimsomniac 2022년 5월 14일 오전 8시 16분 
The carrier tech doesn't seem to fit the tech description, so it will create a gap in the tech selection screen for the rest of the game. It didn't do that before so I assume it is because of the patch. Anyone else notice this? Is it because of the patch or a combination of mods I have?
Ambit  [작성자] 2022년 5월 12일 오후 1시 14분 
should still work with 3.3
Knightmage Bael 2022년 5월 12일 오후 1시 08분 
Hey is there a 3.3 version? I'm still using that.
Azure 2022년 5월 12일 오전 10시 43분 
thanks for the quick update,can't play CV without this mod:Tio:
kreon 2021년 12월 4일 오전 8시 56분 
hey there - noticed that the new strikecraft have an order of magnitude lower daily reinforcement rate vs vanilla strikecraft. is this by design?

i also don't really understand the difference between the combat fighters & vanilla strikecraft.

in IMM I also noticed a number of utility slot conflicts between this at war submod & the advanced ship sections one. should this one take precedence in load order?

thank you!
SBlack 2021년 11월 28일 오전 4시 30분 
There might an error with the Tier 3 Autocannon strikecraft. Not sure

First off it says "count = 54" in the template file, which seems very high. All others are just "@count". Second, the damage is only 2-6, whereas Tier 2 damage is 6-12
Ambit  [작성자] 2021년 11월 22일 오전 10시 56분 
updated typos
SBlack 2021년 11월 22일 오전 10시 31분 
There are some typos in the English localization file:

Equipted -> equipped (several times)
wallup -> wallop
torpedos -> torpedoes
SacredDatura 2021년 11월 12일 오전 6시 54분 
Works for 3.1. Works with Downscaled Ships.

It's not mentioned in the description but this seems pretty important to know for users: you need to use the Carrier Radar in a P-slot to make carriers stay at extreme range.
Nyx (She/Her) 2021년 11월 11일 오후 12시 00분 
any chance you could enable Carrier Radar for defense platforms/stations/fortresses?
Lowstringer 2021년 9월 29일 오후 3시 03분 
NSC compatible?
Ambit  [작성자] 2021년 9월 23일 오후 3시 06분 
updated.
droid.with.googly.eyes 2021년 9월 23일 오후 2시 48분 
Fix up sapient combat computers here too?
Admiral Pie. 2021년 9월 21일 오전 2시 55분 
can i add this mid save game ?
Ambit  [작성자] 2021년 6월 29일 오후 2시 03분 
@Crazy Old Texan i check steam when i start my pc and when i shutdown my pc. and discord i check all few hours if someone found something that breaks stuff. There is a Channel just for the Suggestions. but i can add the Radar for Defense Platforms.
Ambit  [작성자] 2021년 6월 29일 오전 5시 33분 
@Crazy Old Texan the ships of NSC2 are already in it. but not stations or defense platforms.
Aschevacuum 2021년 6월 19일 오후 12시 18분 
noice!
Ambit  [작성자] 2021년 6월 17일 오후 9시 08분 
@Aschevacuum fixed. you will find it under PD
Aschevacuum 2021년 6월 16일 오전 9시 55분 
i don't see any carrier radar in file. removed?
Mavrik347 2021년 6월 16일 오전 8시 27분 
Only thing I don't like about this is the double shields you get with the central hull. It just seems cheaty and OP when you're already kiting. Other than that it's great but icons on the tech tree would be nice.