Stellaris

Stellaris

All Leviathans Spawns
75 kommentarer
Nekko  [ophavsmand] 26. nov. kl. 4:22 
@Ameba

Sorry, but as this is intended to be the simplest MOD, there are currently no plans to support that feature...
Ameba 4. nov. kl. 6:12 
Sometime Leviathan location is just near the Fallen Empire, and soon killed by FE. Is it possible to make the location not to be near FE?
DangerousBird 25. aug. kl. 5:21 
Leviathans Story Pack installed
Nekko  [ophavsmand] 25. aug. kl. 5:05 
@DangerousBird

This MOD requires the Stellaris: Leviathans Story Pack DLC to function as intended.
DangerousBird 24. aug. kl. 23:14 
After installing the mod, the game began to crash every hour or hour and a half. I couldn't find any connection with any action. However, I assume that it happens after autosaving (but this is not certain). P.s. This is the only mod installed on the game, and I also don't have all the DLC installed (is it possible that this is related?) P.p.s. And since this is the first mod I installed on this game, there is a chance that I screwed up in some non-obvious place... in short, I'm waiting for advice
Nekko  [ophavsmand] 23. aug. kl. 17:00 
@Alphaziel

This MOD replaces files, so it is not likely to be compatible with Ironman mode.
Nekko  [ophavsmand] 23. aug. kl. 16:57 
@Sem

4.0.22 is supported. There were no problems.
Sem 21. aug. kl. 12:49 
Seems to need an update for 4.0.22.
Alphaziel 6. aug. kl. 23:50 
It doesn't support achievements or Ironman mode, right? :Rivals:
Nekko  [ophavsmand] 5. juli kl. 16:52 
@Gnortle'Glomp

Not compatible with versions older than 4.0 (e.g. 3.14.x).
Gnortle'Glomp 5. juli kl. 13:55 
Does this still work with pre-4.0?
DaGinger 11. maj kl. 14:14 
Love this mod, you updated this so fast nice!
Myphicbowser 11. maj kl. 8:17 
Thank you for updating this instantly, hate that little yellow triangle <3
Nekko  [ophavsmand] 5. maj kl. 2:31 
@Nelek

If this is the only MOD active, you may not have found Leviathans yet.
Try exploring the entire galaxy thoroughly.
Good luck!
Nekko  [ophavsmand] 5. maj kl. 2:30 
@Forgeablezeus49

Sorry, there are no plans to adjust the spawn rates of unique systems.
Nelek 18. feb. kl. 3:47 
Hello, thx for your work)
Somehow every new game spawns only 4 types of leviathans , every time the same one, no matter galaxy size (600-1000), only this mode active
Any suggestions would be appreciated
Forgeablezeus49 16. dec. 2024 kl. 7:08 
Can you make a mod for unique systems
Nekko  [ophavsmand] 13. dec. 2024 kl. 14:35 
@Ran

Yes, it will work with version 3.14.15926 without any issues.
Confirmed that it works again.
Ran 11. dec. 2024 kl. 8:29 
Does this still work with the update?
gbromios 9. sep. 2024 kl. 17:30 
NICE!
ArcaneGamer 10. juni 2024 kl. 14:44 
is this planet diversity comp and guiles planet modifers comp
Kamisori 24. maj 2024 kl. 13:09 
@Justin no its not.
Justin 16. maj 2024 kl. 0:13 
Is this Ironman Compatible for achievements?
Nekko  [ophavsmand] 31. mar. 2024 kl. 17:57 
@SCI-FIWIZARDMAN

Yes, just put the MOD in your playlist and activate it.

Adding multiple MODs that involve solar_system_initializers may cause conflicts.
SCI-FIWIZARDMAN 31. mar. 2024 kl. 14:07 
Do I have to do something to activate this mod besides just putting it in my playlist? I've loaded up a couple dozen Medium galaxies to test it out and I've noticed no change, every game only have 2-3 leviathans and is missing the rest
Jean-Jacques Falcon 19. mar. 2024 kl. 8:05 
I'm so glad someone took the time to write an up-to-date mod for this, thanks a lot!
Solar Inferno 28. dec. 2023 kl. 20:30 
@guardian1368 Get the Dynamic Difficulty mod, you can adjust difficulty as you like, including all the guardians' stats.
ANGEL 25. okt. 2023 kl. 20:43 
thanx a lot for this mod:steamthumbsup:
guardian1368 22. okt. 2023 kl. 4:42 
is it possible to make the leviathans stronger please?
guardian1368 25. juli 2023 kl. 0:59 
can you also give it the stats to rival at least a 100k fleet please
Mr.Dobby 21. juli 2023 kl. 2:22 
i like the cute dragons :>
What is your ip 21. mar. 2023 kl. 10:20 
@Nekko so no cool end game Leviathan event that have max stealth you will not know they are there in tell you have research end game stealth. If you make friends or kill them you get stealth +% to your empire or new tech, something like that.
Nekko  [ophavsmand] 8. feb. 2023 kl. 1:28 
@Journeyman Prime

I don't necessarily play Stellaris every day,
but the MOD is not being abandoned.

There are no plans to add new features at this time.
Nekko  [ophavsmand] 8. feb. 2023 kl. 1:27 
@Lemmington

Sorry, not verified.
Journeyman Prime 7. feb. 2023 kl. 15:36 
Planning a Necro Collector run soon, is this mod still being looked after? Not abandoned or anything?
LetTheMossReclaimYou 5. feb. 2023 kl. 7:12 
Does this work with Realspace?
Nekko  [ophavsmand] 14. dec. 2022 kl. 3:43 
@WanderingSoul

Thanks for the info.
As you might guess, Stellar Devourer and Dimensional Horror don't appear until they actually enter the star system.

One way to check the status of the galaxy is to use the 'intel' command and the 'communications' command to communicate with the Curator Order and ask what they know, so you can estimate how many Leviathans have appeared.

But in the end, it is best to confirm this by actually playing the game.
Let me know if you notice anything else.
WanderingSoul 13. dec. 2022 kl. 22:55 
i might have figured out why.

I made a playet with only your mod in it, and the specific Leviathans that arent spawning are the Stellarite Devourer and the Dimensional Horror.

I have been looking for them at game start using the Intel and Survey Command.

But im guessing using those doesnt actually trigger the requirement those two have for being undetected until you enter their system.



If those two ARE supposed to show up when Intel and Survey are used, you would probably know better than me.
Nekko  [ophavsmand] 13. dec. 2022 kl. 16:19 
@WanderingSoul

If you don't mind, can you tell me specifically who has not appeared?
Also, it may be a conflict with the MOD, so could you tell me the URL of the MOD?
WanderingSoul 13. dec. 2022 kl. 10:42 
this seems to only partially work for me, it definitely increases the number of spawns, but i dont get all of them. It could be because im using Gigastructures, but im also running in a Huge Galaxy, so im uncertain, there should be more than enough chances for them to spawn.
janrzeznik1 26. nov. 2022 kl. 10:38 
also is 3.5.2 supported?
janrzeznik1 26. nov. 2022 kl. 5:50 
thanks mate for this mod
Nekko  [ophavsmand] 3. okt. 2022 kl. 15:34 
@Pnevma

I think it's a MOD with a different purpose, but I'm not sure.
It's a MOD, so try it out at your own risk.
Neverminder 3. okt. 2022 kl. 11:02 
does this mod basically accomplish the same thing?
https://steamproxy.net/sharedfiles/filedetails/?id=2474282479
Nekko  [ophavsmand] 28. aug. 2022 kl. 4:21 
@Olafr_the_Viking

The cause of that problem is unknown.
Since the rewritten files do not overlap, it is considered that StarNet AI and this MOD do not conflict.
Olafr_the_Viking 26. aug. 2022 kl. 22:55 
I am having a problem where StarNet AI will not colonize enclaves systems; might that have something to do with this mod?
Nekko  [ophavsmand] 23. maj 2022 kl. 4:35 
@SpacePoon

Probably cause problems.
I've never used MODs that adds unique Leviathans, so I'm not sure what will happen.
Rips 4. apr. 2022 kl. 20:21 
Ok ty for replying.
Nekko  [ophavsmand] 4. apr. 2022 kl. 18:52 
@rips

Unfortunately, it doesn't spawn in that situation.
This mod only works at the start of a new game.
Rips 4. apr. 2022 kl. 9:07 
If I add this to a save game will the leviathans spawn?