RimWorld
Civilization Beyond Earth Armor Sets (OLD VERSION)
128 opmerkingen
UshioNoa 3 jul om 22:40 
1.6?
ParaNautic 23 jun 2024 om 9:23 
New updated mod punlished
HYDRA 25 mei 2024 om 5:04 
Hey can you re patch compatibility for Save our ship pawns still suffer decompression while wearing clothing from the mod in vacuums
Tybo 23 mei 2024 om 2:16 
Hi there, has this mod been rebalanced? This is one of my favourite mods, but it's kind of ridiculously OP.

For example, the recon armor in vanilla is 6000 research to unlock - and to build it requires 3x advanced component, 80 plasteel, and 10 uranium. The armor's stats are sharp 90%.

Now compare this to just the tier 3 armor from CBE which has 106% armor - all you need to build is a measly 40 steel, 30 cloth, 20 plasteel and 3 component.

I mean it's sort of laughably unbalanced. Is there any reason why the crafting requirements are so low?
RojoMuerte 6 mei 2024 om 14:44 
Thank you!
ParaNautic 3 mei 2024 om 18:37 
"soon"
AVNlover67 3 mei 2024 om 13:24 
Any update?
ChrisPbacon 27 apr 2024 om 9:00 
cant wait to see the update for this mod its my favorite armour mod
ParaNautic 17 apr 2024 om 6:42 
The overhauled mod should come out by the end of the week.
RojoMuerte 1 apr 2024 om 0:20 
Looking forward to it!
ParaNautic 16 mrt 2024 om 16:51 
This mod will be recoded for the ground up, and completely balanced, also some cool features for some armors. Sadly, Jango has gone dark and I will have to republish the mod for 1.5,
thanks for the free head dumbass 11 feb 2024 om 8:25 
I'm having an issue with the armors being super low res with this armor mod specifically, but I'm sure it's something wrong with my game (1.3) because its nothing like the screenshots, and your other armor mods are fine. Any ideas?
Bender 15 jan 2024 om 1:27 
Subscribed but waiting for RHA value change :)
ParaNautic 5 jan 2024 om 17:29 
Sorry about that, this mod was first made a few years ago, I am planning on eventually overhauling it, some of the issues you listed is what I want to redo.
Adaxizui 5 jan 2024 om 3:35 
Not criticism, but there are several small issues with the mod. Below, I list a few problems I've noticed:

1.Why are there so many different colored armors? I understand that some players like different colors, but this could easily be handled by a Character Editor or other dyeing mods. I'm not quite sure about these things, maybe just setting a few key parts for coloring would be sufficient?

2.The materials used in armor crafting confuse me. Why does a tier 1 helmet require gold and advanced components? It feels like the materials for these armors are not in line with their tiers. Why does a helmet require advanced components while armor does not? This issue persists from tier 1 to tier 4.
Ost 8 dec 2023 om 7:18 
gotta respect the fact that someone plays this game enough to commission every single armor in it
Senor Sprinkles 9 okt 2023 om 12:10 
I'm really excited to have discovered this mod! I'm sad that Civ:BE wasn't well received when it came out; I enjoyed it quite a lot and am happy to see sprinkles of it coming into the Rim. All of these look amazing.
STIG 21 aug 2023 om 11:07 
@Ocelimas Download a custom fix patch for it at the CE discord patch chat, at least that's how I got mine somewhat fixed. Don't know why the authors have not responded much and haven't been able to update it ever since the 1.4 update.
ErikSte 21 aug 2023 om 5:17 
Hey! tried with CE but tier 4 armor has only 1.25 mm RHA, doesn't seem 100% right
ParaNautic 5 aug 2023 om 19:33 
Tier 1, and 3 sup redrawn.
STIG 3 jul 2023 om 7:42 
Armor stats are still not working right with CE. Been a long time without a proper CE patch.
ParaNautic 4 mei 2023 om 8:19 
Will keep it in mine.
RoyRiper 3 mei 2023 om 23:39 
It would be great if you could make a specific table for these weapons and armor, so that the production table doesn't get overloaded
ParaNautic 3 mei 2023 om 8:31 
I will try to fix the issues, no eta doe, but for sure by the end of the year.
Hex: Gender Dysphoria 3 mei 2023 om 5:07 
I noticed the flagpoles! I don't use them on every run, but sometimes I lean hard into Harmony/Supremacy and build both flagpoles.

I have an issue to raise and a suggestion you might like.

The issue is that the T3 Disciple weapon has a burst count of twenty shots, which seems like an error. It's an insanely potent weapon for its price and might need to be modified as a result.

The suggestion is that I noticed the T4 Brawler armour improves medical tend quality, and I thought of a similar bonus for some other T4 armours. Apostle armour and helmet could add +1 Bandwidth each. Hellion armour and helmet could slightly buff surgery speed and success chance to encourage bionic augmentation. Meanwhile Centurion armour could reduce incoming damage by 10%. Don't feel you have to take these ideas if you think they're unbalanced.

I love this mod and I really want to see it continue to grow and improve.
ParaNautic 25 feb 2023 om 9:43 
Has anyone noticed you could build 3 flag poles with each affinity having its own unique looking one?
FL4k 25 feb 2023 om 3:33 
I love this mod. Thanks for your work.
STIG 22 feb 2023 om 10:44 
@ElSoro Noice and thanks for asking around :selike:
ElSoro 22 feb 2023 om 9:34 
@STIG Valanath is actually me :D I thought of asking over there so someone more experienced can take a look.
STIG 22 feb 2023 om 5:49 
There is actually some discussion right now about patching your mod on Combat Extended discord. One guy named Valanath is asking around for what is the problem on your mod and said the same thing he can't see the problem, and another person named Roxanne provided a somewhat fix for it. Only issue is 3 tier 4 weapons not working and no ammo textures appearing on crafting.
ParaNautic 21 feb 2023 om 8:11 
ya its strange, my 40k space marine armor commission was made in dec 2022, and its also broke, despite being pretty recent.
ElSoro 21 feb 2023 om 7:58 
I`m trying to look over the patch as well but my modding abilities are rather limited. What is strange is that on first glance I can`t see anything wrong with the patch.
ParaNautic 21 feb 2023 om 7:37 
I am sorry no, I have one modder that I commission stuff from project zomboid, that is checking it out, no ETA.
ElSoro 21 feb 2023 om 7:18 
@ParaNautic Sorry to bother, but any movement on the CE patch?
ParaNautic 2 feb 2023 om 18:19 
My current CE patcher is away right now, will ask him when he comes back.
ElSoro 2 feb 2023 om 15:42 
@ParaNautic Seems there is a problem with the integrated CE patches. Armor values are low, while no ammo is supported for the weapons.
CordialVillain 1 feb 2023 om 1:36 
It would appear that the first supremacy weapon has a typo, since it's burst shot is set at 21.
ParaNautic 19 jan 2023 om 18:53 
Every armor and weapon has a CE patch
Batariel 19 jan 2023 om 16:01 
Is it really CE compatible ? It seems like it is not sadly :[
ParaNautic 15 jan 2023 om 13:04 
My CE patcher is on break will tell him when he is back.
Incompetent spy 15 jan 2023 om 12:28 
In fact, if you try to fire one of the guns the game breaks and refuses to unpause.
Incompetent spy 15 jan 2023 om 10:28 
Can someone explain the lore for this. Also the guns don't work with CE.
Deuce 25 dec 2022 om 13:29 
indeed, armor for CE is wrong, too low
BloodyCrow_ 3 dec 2022 om 12:26 
The armor value in combat extended is way too low. like 1.25mm RHA
lechkingofdead 29 nov 2022 om 20:33 
oh right civ beyond earth. the one civ game im after.
theshadowscythe 25 nov 2022 om 7:24 
Sorry my dude - could we ask for it to be compatible with the 1.4 version of combat extended please?
쌍도끼 사나이 3 nov 2022 om 20:41 
tier 3 Disciple Weapon - Burst count 21
this is SUPER OP Weapon lol
ParaNautic 2 nov 2022 om 10:53 
will look into it
theshadowscythe 2 nov 2022 om 7:55 
Still can't see the items in game in 1.4 =/