Garry's Mod

Garry's Mod

[DrgBase] Dead by daylight Nightmare(Freddy Krueger) Nextbot
38 comentários
Jayco 19 nov. 2024 às 18:48 
I kinda wish the devs of DBD went with Robert Englund's Freddy instead of the 2010 Freddy reboot.
Stun Seed 15 ago. 2024 às 10:43 
Dude i thought they added nightmare freddy fazbear to dead by daylight for a second
Kevin  [autor] 15 dez. 2023 às 21:35 
im looking into it, thx
MixedUpManiac 13 dez. 2023 às 13:49 
spams errors even when he isnt on the map
Kevin  [autor] 12 set. 2023 às 17:03 
Added alarm clock populator
Added new Auras to alarm clocks
Kevin  [autor] 15 mar. 2023 às 23:16 
Hi, the only addons i have hidden right now are the individual DBD Nextbots, I made a collection here to find them all in one spot without clogging my workshop profile : https://steamproxy.net/sharedfiles/filedetails/?id=2546050499
BeedN 15 mar. 2023 às 15:18 
my friend cant find any of your addons even if i it favorited help
Jduke 14 nov. 2022 às 18:22 
[[Drgbase] Dead by daylight Nextbot Pack] lua/entities/sent_nightmare_dreamsnare/init.lua:214: attempt to call method 'GetDesiredSpeed' (a nil value)
1. NextBotPenaly - lua/entities/sent_nightmare_dreamsnare/init.lua:214
2. TriggerCode - lua/entities/sent_nightmare_dreamsnare/init.lua:125
3. DetectNPC - lua/entities/sent_nightmare_dreamsnare/init.lua:109
4. DetectEnemyCode - lua/entities/sent_nightmare_dreamsnare/init.lua:86
5. unknown - lua/entities/sent_nightmare_dreamsnare/init.lua:52
DOOM GUY 19 set. 2022 às 14:26 
aaa its freddy
:steamthumbsup::chainsaw:
Рука - Лицо 7 out. 2021 às 6:51 
Cool
Skaian 9 jul. 2021 às 6:46 
Thx man if i found something usefully i will report it to you:steamthumbsup:
Kevin  [autor] 6 jul. 2021 às 12:22 
Added climb support, as well as an option to disable it.

Added sleeping status icon.

Added hud while possessing.

Improved footstep volume.

Better stuck detection (should no longer crash the game hopefully).

Teleporting should no longer crash the game if it doesnt find a valid spot.
Skaian 9 jun. 2021 às 0:15 
roger that man thx
Kevin  [autor] 8 jun. 2021 às 13:05 
no prob, if a map doesnt want to generate a nav mesh you would prob need to look at the ground anywhere and type "nav_mark_walkable" then do "nav_generate"
Skaian 8 jun. 2021 às 5:42 
yep seems the only way thx man
Kevin  [autor] 7 jun. 2021 às 22:54 
a good fix you can do is just generate a nav mesh by typing "nav_generate" in console, this makes them fully usable in the map as well.
Skaian 7 jun. 2021 às 22:48 
Hi man tested it finally , it usually crashes on maps without navmesh:( specially nurse, freddy crashes it but more late i would like to enjoy freddy in maps without navmesh but dont know if its possible without crashing. Sometimes not even a report on crash log appears which is frustrating. Btw thx for the job done.
Kevin  [autor] 7 jun. 2021 às 12:40 
yw, tanks for posting a crash log, lol
Skaian 7 jun. 2021 às 12:08 
ill test it tomorrow with some compatible maps and some with hidden underwater maps cause maybe there is some problems there. I will tell you thx for the response.
Kevin  [autor] 7 jun. 2021 às 11:02 
nice that crash log helps a lot, For the nurse does she crash when theres a nav mesh there? (asking because nightmare and nurse have two different ways they teleport to a part of the map)
Skaian 7 jun. 2021 às 7:25 
Hi Jmar sometimes i dont know why, freddy makes the game crash even with the x 64 branch. Its is a shame cause your nextbots are wonderful man would like to see him without crashing :(. It happens also with the nurse dbd npc. Here is the crash log:
Executable: D:\SteamLibrary\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
*Not in Lua call OR Lua has panicked*

Server
0. SetPos - [C]:-1
1. (null) - lua/entities/drgbase_nextbot/shared.lua:249

MenuSystem
*Not in Lua call OR Lua has panicked*
Kevin  [autor] 29 abr. 2021 às 0:41 
Added stuck detection ( if they are stuck for too long, will teleport to a nearby spot.).

(attempt) to fix the nextbot looking up constantly. ( I never got this problem, so this was through assumption).

Changed Enemy lose time to 8 (from 20 lol) (this is how long until they lose an enemy when they arent visible).

Added a setting for enemy lose time.

Lowered FOV from 300 to 280.
StickerdoodIe 26 abr. 2021 às 9:17 
when dying light realistic ra- Jmar: denied
😾frankenhog😾 26 abr. 2021 às 5:58 
Jmar after killer you will add other maps from dbd sometime
ПОДНИМИ ЭТУ БАНКУ 25 abr. 2021 às 20:17 
Okay I'll wait ^^
Kevin  [autor] 25 abr. 2021 às 20:15 
Sorry, i am busy with these nextbots and also ive never played crisis 2 so i ain really interested in porting them.
ПОДНИМИ ЭТУ БАНКУ 25 abr. 2021 às 20:11 
Will you please make snpc cephs and С.E.L.L soldiers from crysis 2? I really want to:steamhappy:
Kevin  [autor] 24 abr. 2021 às 2:50 
So i tried the nextbots out and i havent got the problem with them constantly looking up, can you tell me what addons you have installed? An addon might be causing it.
😾frankenhog😾 24 abr. 2021 às 1:15 
ok :)
Kevin  [autor] 24 abr. 2021 às 0:51 
They arent planned right now
KAROX 24 abr. 2021 às 0:27 
deadd by daylight
😾frankenhog😾 24 abr. 2021 às 0:15 
Jmar, I know it's hackneyed, but do not be offended, please, if you transfer all killers to the Dribase, there will be a possibility that you will add them memento mori if I pissed you off with this question, I am sorry because I have such little hope that they will have a memento mori one day :steamsad:
Kevin  [autor] 23 abr. 2021 às 22:17 
No, ill fix it when i get on
Bugga 23 abr. 2021 às 19:38 
is there a reason why all of the killers heads face up when they're walking
StickerdoodIe 23 abr. 2021 às 8:21 
spoOpy
😾frankenhog😾 23 abr. 2021 às 2:36 
why the Krueger has no invisibility
ZeldiaKun 22 abr. 2021 às 18:38 
cool
Driv3r 22 abr. 2021 às 17:44 
Now this is awesome!:steamthumbsup: