Cities: Skylines

Cities: Skylines

REVI 2.
37 Comments
uncle ron 3 Jun @ 12:09pm 
There is an issue when first loading this map using the mod 'Prop Painter: Revisited 1.3'. All props and decals have the incorrect colour, some are black, others are not visible. It is fine to use the Prop Painter: Revisited 1.3 mod with the following FIX...

(1) load the map following the instructions; (2) use the Move It marque tool and select all props and decals; (3) open the Move It toolbox and select Prop Painter; and (4) change the default colour of all props and decals to white.
ilcicci1983  [author] 11 Apr, 2023 @ 12:20am 
Changing some mods there is surely the way to make it work again
Cities_Skiliner 10 Apr, 2023 @ 10:44pm 
FYI, this map no longer works.
ilcicci1983  [author] 23 Jun, 2022 @ 4:08pm 
312k yes:steamhappy: . Thanks. Hope it works well even today, my friend uncle ron run it today to try it with my new theme and it works well. Maybe you just have to adjust some mods. But, if you like that, probably you'll like next one even more. At least i hope my skill had improved in two years ;)
WRD 23 Jun, 2022 @ 3:10pm 
312k trees?! That's it? with how dense your forests are? and all the grasses!? dang! I've got double that in my current build and it looks like I have a tenth of yours. You sure it's not 3.12million trees?
No matter what, this map is spectacular! A real work of art!
Leandro 27 May, 2022 @ 12:40pm 
Good news!
ilcicci1983  [author] 27 May, 2022 @ 1:15am 
lol. honestly really don't know. never placed beer halll table at all. it seems a conflict with some mod. This is an old map and use the old prop and tree anarchy and the old unlimited tree mod. i bet the problem came from one of the two. maybe you are using the neewer mod like i'm doing? in any case, if you like this map, i'm going to release a new map that "remind" revi in a month or so, but much much better.
bakepotatou 26 May, 2022 @ 8:37pm 
there is a stack of literally thousands of "beer hall table" props near the river. i sat for ten minutes deleting them and there are still x amount remaining. wtf?
Leandro 11 Oct, 2021 @ 4:47pm 
81 tiles not works for me. I follow all the step-by-step and even so my load/map loads all 81 tiles when I have the mod active.
ilcicci1983  [author] 23 Sep, 2021 @ 7:30am 
Thanks :)
luqis84 23 Sep, 2021 @ 3:54am 
This map is absolute magnificence... I kinda feel bad even to start building on it... I don't want to ruin it :)... Thank you so much for this one.
Ƶσяισ 1 Jul, 2021 @ 3:36pm 
Sorry for late response.
Yes I think subscribed to all of the collection.
jemthebobadams 28 May, 2021 @ 8:10am 
ok thanks
and might be worth having a look as well as some of the 6 lane roads need start area have grass over them and need to use the move it mod to get rid off the grass but it doesnt get rid off the grass after its snapped to different bit so the roads are kind of out off line and not straight to get rid of the grass on 6 lane roads
ilcicci1983  [author] 28 May, 2021 @ 6:07am 
This one is a converte save game. If you are using 81 tile mod load the map. Save. Close the game and then reload the map. Then you can start where you wanted, ideally starting tile would be exactly in the Middleton on this map
jemthebobadams 28 May, 2021 @ 5:29am 
is there a actual starting area on this map or can i start anywhere?
ilcicci1983  [author] 4 May, 2021 @ 12:29am 
A null reference error is a generic error report when an asset is missing or a mod that requires an asset that's missing fails or vice versa. If you have downloaded and enabled all assets and mod could be a missing dlc. Sometimes you could simply close the message, maybe it's only a parklife stone that i've forgotten.
ilcicci1983  [author] 4 May, 2021 @ 12:24am 
What dlc have you got?
willymarlaudwilmer 3 May, 2021 @ 10:28pm 
No I m not opening the map editor. I want to start an new game using revi 2 but when opening it a message object reference not set..
ilcicci1983  [author] 3 May, 2021 @ 3:33am 
Are you triyng to open the map in map editor?
willymarlaudwilmer 3 May, 2021 @ 12:59am 
I downloaded all asset but when I open it" object reference not set "what to do
ilcicci1983  [author] 21 Apr, 2021 @ 12:38am 
Thanks Hooper. It's a double pleasure when one of your favorite creators appreciates your work. I am working on a new map and Kolam Bulan is one of my main sources of inspiration ;)
Hooper 20 Apr, 2021 @ 7:26am 
Wow, the detailing on this map looks insane, great work!
ilcicci1983  [author] 17 Apr, 2021 @ 1:51am 
Boggerdog07 thanks. Eheheh i hope so it would be great. I created new areas and been cleaner with details triyng to take BBB's 5th star ;)
Mr. Griffen 16 Apr, 2021 @ 8:40pm 
Absolutely amazing! This should get map of the year... No joke. I hope BBB reviews it again in it's updated form.
I followed the directions and am enjoying all 81 tiles unlocked with everything properly rendered.
Thank you again for an excellent map!
ilcicci1983  [author] 14 Apr, 2021 @ 1:36am 
MOREOPTIONS 14 Apr, 2021 @ 12:54am 
My complements to you! Such a nice and workable map. Not to heavy and not bland at all. Tho it was at first a bit or trouble when I first load it as i had forgotten to enable some of the assets. Once I did that it was smooth and load fast. Thank you Kindly for sharing. P.S. Would love to see you upload a save of this from your side, even if no work is done on it. Might help others whom have 1000's of assets in their computers like me. I try shutting down many when load a new map as to prevent conflicting asset content at times and to reserve system memory for the new map!:steamhappy::steamthis:
ilcicci1983  [author] 13 Apr, 2021 @ 5:21am 
I have read about something that could possibly help you solve the problem. Try "when you start a new game on this map while 81 tiles is enabled, you must save the game, quit, and reload it."
ilcicci1983  [author] 12 Apr, 2021 @ 10:04pm 
I had thought about creating something more "Vanilla", but I couldn't create something that looked so good with only Vanilla stuff and I don't see the point in not using the workshop assets when they look ten times better, they are free, and 60 / 70mod are nothing considering that many play with 1000/2000.
el52333 12 Apr, 2021 @ 9:04pm 
your map is very good, but you could do a vanilla vercion
sizequeen74 12 Apr, 2021 @ 12:39pm 
Yeah, it seems to be 81 tiles mod. Unfortunately I can't seem to work around it. I'd love to play the map otherwise, as it's really awesome.
ilcicci1983  [author] 12 Apr, 2021 @ 7:57am 
I created a clean account specifically for the test, subscribed only to the required collection, tested the map and everything worked perfectly.

I'm very sorry, but I don't know how to solve your problem, I can see the map perfectly. The only thing that comes to mind is to deactivate 81 tile mods and use all 25 area purchasable.
And be sure to subscribe and activate the collection.

I hope that someone else who has subscribed to the map can suggest in the comments how to solve your problem.
It's clearly related to some mod conflict or missing but I don't know which one
SkullBoarder 12 Apr, 2021 @ 4:33am 
Same issue here.
Having the 81 tile mod seems to unlock the entire map instead of making the tiles available to purchase, and I've noticed that the roads that behave like this (laying above the ground, not zonable) are every single one outside the starting tile.
Building new roads outside this starting tile behave exactly the same, so I think it has to do with the 81 tile mod and the game thinks the tiles are not purchased.
This is so bad, because the map is fantastic and beautifully well done.
ilcicci1983  [author] 11 Apr, 2021 @ 8:17am 
I am asking because I see that this map already has almost double the inscription of the maptheme Revi 4k that I created specifically, and it is in the collection to be subscribed, so I suppose many are subscribing to the map but not the collection.
ilcicci1983  [author] 11 Apr, 2021 @ 8:06am 
Zorio Have you subscribed to all the collection? Have you activated the mod before loading the map etc?
Ƶσяισ 11 Apr, 2021 @ 7:39am 
I have the same issue with this map.
Seems like it is stuck in "editor mode" becuase when I zoom out, all tiles are unlocked. All roads are liftet and not zonable etc.
ilcicci1983  [author] 11 Apr, 2021 @ 2:47am 
This is strange. I have tested the map on an account with only the required collection activated and have not encountered any problem. Have you subscribed to all the collection? Could other mods installed on your pc be causing this problem?
sizequeen74 10 Apr, 2021 @ 12:44pm 
It's really well done. Love it. Unfortunately most of the roads sit above ground level with what looks like a large footprint/perimeter object under said road. Changing the road to another type seems to fix the issue but I just don't feel like going through them all. Using move it to bring nodes and segments to ground level does not fix the issue either, unfortunately.