Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告






I don't always agree with some of the changes ( trainyard level tbh feels overkill, with too much open spaces and fights; there's a bit too much banter and chatting between friendly NPCs in the later stage of the game; most of all, everything is too brightful and colourful, like Black Mesa, and this vibrant world, especillay in Xen, to me does not fit well with the Half Life universe, which always had grim, acid and shallow colours ) but overall everything is consistent and fun to play.
A few performance issues and crashes (2k monitor, RTX4070, Intel i5 12600k, 16GB DDR5 ram, Asus Pro Z690-A WiFi) but I'm sure they will get fixed in next updates.
Solid work, keep it up!
I have to say, this is an absolutely stunning mod
Unfortunately that's just not the case. While it is true that Source Engine is old and well optimized, it is well optimized for older systems. Black Mesa still relies on DirectX 9 which is now 21 years old. Back then developers had no fathomable idea that a game like Black Mesa would still be running on it. Black Mesas deferred rendering engine runs on top of the games existing engine, which essentially means the world has to be rendered twice. And because of this, DirectX 9 gets heavily bottlenecked by the number of mesh drawcalls have have to be sent from CPU to GPU as it lacks optimizations made in newer DirectX versions. And this is just one example too.
Even new CPUs will struggle to pass that much data across, and unfortunately there's very little to be done about it except to downgrade the visuals.
Black Mesa is 5 years old already!
Regardless, it's a very light game, requiring just a quad core, 8GB of RAM and a 4GB GPU, should do just fine at 4K max settings with that hardware listed by @Malata Società, although I'm not familiar with laptop versions of the mentioned chips.
Yes comparing it with HL2 makes no sense, also @Malata Società it's possible that this Blue Shift, being an unfinished mod, could definitely have stability issues.
That's why I'm waiting for it to be finished before even trying it
не через стим, не через ярлык
Also really really enjoyed the Xen base. Leading up to the Grunt fight. Reading the timeline of what happened between a17 the lambda lab and Xen. So good. I enjoyed this more than I did Black Mesa.
needs to be: mklink /J "bshift" "%~dp0\bshift"
for the symlink install to work properly
Ok, so until it becomes stable, I will always launch the game like this "-game bshift -oldgameui" But is there still a possibility to launch it with the new ui and see if it doesn't crash or have you completely disabled it?
Thanks for the reply, finally. Anyway, I read some comments and from what I understand the problem is that the normal one is no longer available because it has become highly unstable with this latest BlueShift update, right?