Rivals of Aether

Rivals of Aether

REDmiso
22 comentarios
Nori 8 AGO 2024 a las 21:22 
actual masterpiece, good work
Soda! Tentacles? 3 JUL 2024 a las 17:58 
This is one of the most insane chars ever
Colonel Crazy 13 ENE 2023 a las 19:08 
@rogersmom09 charge strongs
Watermelon 4 JUL 2022 a las 16:00 
Do you plan on making another character someday? I would love to see more stuff from you in the future
rogersmom09 6 MAR 2022 a las 22:37 
how do you get his body back
Delano 17 MAY 2021 a las 16:15 
Your character is amazing, very fun and creative moveset, good job
T. Kranger 20 ABR 2021 a las 18:40 
The cut of this lad's jib is extremely good. He's tons of fun, and it's amazing how such a simple setup tool as his lid throw can be so versatile and useful. It makes for an awesome threat, combo finisher, recovery extender, and more. So fun. When he's separated from his body, there's still a surprising amount of options. He turns from a rushdown into a puppet character, and not a bad one either.
There's a lotta quirky things about him, though. I feel like his neutral B is a bit cumbersome to use, and it doesn't come in handy a lot. I've tried using it while bouncing on the lid to get at aerial opponents, but it's just not worth it. His down smash in head mode seems like it'd be super fun to use, but the attack pattern is tough to utilize. This is probably intentional though, since his head mode is supposed to be weaker.
Overall, this is one of my favorite characters on the workshop. Love your work!
x67_SLIME_GODx 1 ABR 2021 a las 22:53 
easily my favorite workshop character. so fun.

a few things, though

-opponents can fall out of up strong very frequently

-if the up special is used very close to the bottom blast zone, a glitch will occur where it says there is a body present, but is nowhere to be found. it cannot be brought back or exploded, either.

otherwise, thank you for this character and your work
REDmiso  [autor] 10 MAR 2021 a las 5:15 
Thanks for the feedback! I will adjust based on it.
mallow 9 MAR 2021 a las 8:53 
Alright, ive played the character a lot more, and he is still super fun! I only have a few more suggestions, and a bug i found:

-I think that the smash attacks while in the state without a body should be a little stronger, so that they can kill if the opponent is at a high percent. They are weak at the moment, but it would make them more fun.

-When using the down special onto the head lid, the knockback should be buffed a little. Since a lot of the time, using the move makes you fall into the blastzone, it feels weak for its risk.

-Finally, i found a bug. If you use down special onto the head lid (on the ground) while you are very close, you'll create another body

Thank you! This characters super fun! :)
REDmiso  [autor] 5 MAR 2021 a las 6:49 
Thank you! I've fixed those bugs and more.
Sheldon Plankton 4 MAR 2021 a las 12:53 
Hell I found a glitch sometimes down special in the air doesn't hit. Here is a video of it happening

https://cdn.discordapp.com/attachments/644550229202567168/817132940923240468/RivalsofAether_2021.03.04_-_12.34.07.17.mp4
mallow 4 MAR 2021 a las 9:12 
I found a glitch, if you air dodge into the head plate from side special, you become invincible and cant be hurt (until you air dodge again).
Mr G 4 MAR 2021 a las 4:47 
Really fun character really like his playstyle, down special in normal state feels pretty strong, maybe a bit too strong kills pretty early and makes me just throw it out grab the body and do it over again
his kit overall is really fun tho

you should join the Rivals workshop discord server! there you can show off your project, show when there is updates and just talk around
https://discord.gg/rp6Ce66mGc

REDmiso  [autor] 3 MAR 2021 a las 21:37 
Thanks!
I will take that proposed adjustment into consideration.
mallow 3 MAR 2021 a las 21:20 
I like this character a lot, they are fun and the move are fun to play. I especially like the down special and moving the body around while you are a head. Here are a few suggestions i have to make the character more fun:

I think that forward air should be faster, down from about 25 frames to 15 or so, to make it stronger, as at the moment its super weak.

I also think that his double jump height could slightly be increased, on both head and body form to make his mobility slightly better (But still not great, just reliable enough.)

Finally, i think up air should not halt all of your forward speed (HSPEED), if you run and jump before using the move.

PS: I really like side b. The move is super fun to use and i like getting kills with the trampoline.
Sheldon Plankton 3 MAR 2021 a las 19:01 
I enjoy the character alot they are very fun
Sheldon Plankton 3 MAR 2021 a las 19:01 
As for feedback I think when you are only the head the knockback adjustment should be 1.3 isntead of 1.6 and I think fair should be quicker on the start up
REDmiso  [autor] 3 MAR 2021 a las 17:57 
Thanks for the feedback!
As for the adjustments, I'll make some adjustments as they were mostly untouched.
SAKK 3 MAR 2021 a las 17:48 
I have feedback now on the character.
Can you please reduce their Knockback adjust, it makes them die really early when it feels like they shouldn't
SAKK 3 MAR 2021 a las 15:50 
this is so cool dude, great job!
ANOTHER_weon_MORE 3 MAR 2021 a las 12:35 
the desing is... amazing! good job B), this character go to my favorites