Total War: WARHAMMER II
Chaos Invasion - 150 Armies, Invasion @ Turn 50
Коментарів: 25
FiftyTifty  [автор] 4 жовт. 2022 о 10:11 
First wave doesn't respawn. Second one does.
FiftyTifty  [автор] 1 лип. 2022 о 15:05 
Yes.
EpicMaggot 1 лип. 2022 о 14:02 
is it still working?
FiftyTifty  [автор] 23 листоп. 2021 о 11:07 
Yeah, there's slight variation. 150 armies is with VH chaos invasion. Normal is around 135 IIRC.
Einherjar 23 листоп. 2021 о 1:51 
does armies number depends on what invasion difficulty is selected?
FiftyTifty  [автор] 18 серп. 2021 о 12:26 
There we go. Sorry about that, for some reason, the chaos invasion script won't run my debug messages nor the second of my functions.

Turns out, after the update, my Beastmen fix is no longer necessary, so I commented it out.

Invasions work again.
venusius 5 серп. 2021 о 20:19 
Played as Empire, no Chaos invasion at turn 50 or subsequent turns.
FiftyTifty  [автор] 26 лип. 2021 о 7:29 
Hmm. I'll take a look.
Kyle Draconicus 26 лип. 2021 о 5:48 
Same for me, started the game with a friend in coop, turn 50 the event was here but no armies or AI in the list.

I tried again in solo, and same, I don't see army or AI. No chaos here and I don't have other mod.

In the both situation I played dwarf : Ungrim
FiftyTifty  [автор] 24 лип. 2021 о 23:33 
Strange. Did you add the mod before you reached turn 50?
None 24 лип. 2021 о 17:47 
So i got to turn 130 the event message pops up but moving over to the NW corner of the map there are no armies arhaon is not there. I must of messed it up somehow.
FiftyTifty  [автор] 17 черв. 2021 о 22:06 
Updated again. Expanded my fix, now it should be 100% flawless.
FiftyTifty  [автор] 9 черв. 2021 о 19:30 
Update: Made a workaround for the chaos armies staying in place, which happens with a high number of spawns for any faction. I made use of the old chaos invasion factions, which were removed after the rewrite of the script by CA. Everything is fine now.
FiftyTifty  [автор] 25 трав. 2021 о 18:40 
It will work as long as it's before turn 50. Can't boost an invasion that's already happened.
The Egg White of Humpty Dumpty 25 трав. 2021 о 18:29 
Nice. Do you know if it requires a new co op campaign or will it work as long as it's before turn 50?
FiftyTifty  [автор] 25 трав. 2021 о 14:05 
Yeah it is. It's not any big overhaul, just a few simple tweaks. Specifically made these for my co-op campaigns.
The Egg White of Humpty Dumpty 25 трав. 2021 о 13:34 
I appreciate all the work you've done on your mods. I especially like the unbreakable chaos one.

Is this particular mod compatible with multiplayer campaigns? I have not had any luck getting any to work for a co op with a friend. We are needing more of a challenge instead of the vanilla 4/12 spawns. Thank you for your time.
lozzerKP 21 берез. 2021 о 13:17 
Thanks!
FiftyTifty  [автор] 19 берез. 2021 о 12:28 
What the hell happened to the links. That is bizarre. Here are the proper ones:

https://steamproxy.net/sharedfiles/filedetails/?id=2250211333

https://steamproxy.net/sharedfiles/filedetails/?id=2098958766
lozzerKP 19 берез. 2021 о 3:33 
Ok thanks for the response! Makes sense. The first two links take me to a Nuclear Dawn screenshot? Last one works.
FiftyTifty  [автор] 13 берез. 2021 о 11:10 
Yeah that's a vanilla bug. There's several causes, which I've made mods to specifically fix.

1. The Chaos factions are given a round-robin of different AI personalities, which changes every 20 or so turns. When they get a defensive one, they just idle and don't do anything.

Fix: https://steamproxy.net/sharedfiles/filedetails/?id=225021

2. Chaos will declare war on other factions, but the diplomacy rating will barely budge, so it won't actually seek them out since the diplomatic ratings are negligible.

Fix: https://steamproxy.net/sharedfiles/filedetails/?id=225021

3. Only some factions will be declared on, so there are plenty that are just flat out ignored, or even friendly towards chaos.

Fix: https://steamproxy.net/sharedfiles/filedetails/?id=2096217310
lozzerKP 13 берез. 2021 о 5:49 
Love the mod though - exactly what I needed apart form the not moving bit.
lozzerKP 13 берез. 2021 о 5:49 
Apart from the armies in the north, all the other chaos spawnings from this mod aren't actually moving. They just sit there as a massive clump of chaos in the seas. Any reason for this? Spawns them fine, but then there are hundreds of armies not actually moving.
FiftyTifty  [автор] 2 берез. 2021 о 12:41 
Yeah this works just fine. It's compatible with all saves, and can be installed mid-playthrough. Though it won't change anything if the first chaos invasion already occurred.
mironetwo 2 берез. 2021 о 11:17 
Hello;
This one still work?
Compatible with saved games?