Crusader Kings III

Crusader Kings III

Seljuk Invasion of Asia Minor
322 件のコメント
BingBadaCOOM 2024年7月30日 5時13分 
Anyone know if this still works?
grandembassy  [作成者] 2023年7月8日 7時04分 
Those are good ideas, but I'm just maintaining this mod at this point. Sorry :(
Stylianos_V 2023年7月8日 4時55分 
Would it be possible to extend the information events, or make different events for the vassals? As alexios, I'd like to know what is going on through some events, and not only show them to the emperor. Also maybe an event if Alexios takes the throne?
Riaman 2023年6月21日 10時17分 
this would need to be done in game rules before each start in 1066, or else this mod will not work.
Riaman 2023年6月21日 10時16分 
to make it compatible with HI invasions you would need to tun off seljuk invasion story in 1066
grandembassy  [作成者] 2023年6月17日 11時45分 
Have to doubt it, but you can always check. I'd suggest loading Historical Invasions after this mod, and see if the Seljuks still invade Anatolia in 1080
Mughals 2023年6月17日 9時23分 
Hello is this mod compatible with the Historical Invasions mod? Id love to use both
grandembassy  [作成者] 2023年6月15日 3時28分 
Nope, only in 1066
levingwee 2023年6月15日 0時05分 
can I play in 867 and in 1066 the seljuks show up?
grandembassy  [作成者] 2023年5月25日 3時22分 
I was once pondering doing a mod about the Fourth Crusade to spice up that area, but I just don't really add new features to my mods anymore. Too much effort, especially since I jump between so many different games
Necro 2023年5月24日 21時01分 
Any way we can make it so they eventually invade further? Past anatolia into greece? Maybe around ~1200?
grandembassy  [作成者] 2023年5月21日 14時45分 
Cool! Oh huh, did not know that Paradox made that change, thanks!
Necro 2023年5月21日 12時02分 
Also it now works with achievements. You could put that in the mod description so people know.
Necro 2023年5月21日 12時02分 
Ok I'm back to say the mod is working fine with the newest update! As you say I waited until 1080 and the invasion occurred normally. Great mod
grandembassy  [作成者] 2023年5月21日 3時31分 
This was intentional. I wanted to make him more easily playable from the beginning of the game. (I think children can't press claims, for instance)
Pokemaster 2023年5月20日 22時53分 
Thank you for making the mod!
The vanilla Alexios is with age of 10 at 1066, but this mod sets his age from 10 to 16. Is this because being an adult will be better prepared for Seljuk Invasion or it is a error?
Necro 2023年5月19日 9時48分 
It is the only mod I am running currently, but I will do a double check.
grandembassy  [作成者] 2023年5月18日 3時26分 
@Necro they do. I just checked. The AI always invades on 1080.1.1. If they don't, you likely have a mod conflict.
Necro 2023年5月18日 0時54分 
does absolutely nothing as of now. Even with seljuks at 45k troops and Byzantines at 4k, they do not invade.
Riaman 2023年5月6日 20時50分 
it should be duchy of cicillia but give them a titular kingdom title
Riaman 2023年5月6日 20時49分 
when byzantines lose anatolia do not give entire anatolia to turks give south part to arnenians https://en.wikipedia.org/wiki/Ruben_I,_Prince_of_Armenia
Riaman 2023年5月6日 20時46分 
how about creatin a small armenian independent kingdom in south Armenian Kingdom of Cilicia https://en.wikipedia.org/wiki/Armenian_Kingdom_of_Cilicia
grandembassy  [作成者] 2023年2月24日 16時22分 
Maybe, maybe not. Your best bet to determine would be to do a quick observation run of the first 15 years or so. If you see Asia Minor conquered by the Seljuks, then they probably are at least somewhat compatible.
DerMajor 2023年2月24日 15時34分 
Hey, is this mod compatible with the Historic Invasions mod if I disable the Seljuk invasion there? Good question I guess, but I wonder if some mutual files are used
grandembassy  [作成者] 2023年2月10日 16時28分 
Ah, that's still around, is it? I'll try to take a look at it sometime. Thanks for bringing it to my attention. Glad you enjoy the mod!
Majka ti 2023年2月8日 3時47分 
This is a great mod to have that makes Eastern Rome more enjoyable to play. That said I wish you fix the issue of character appearance to be randomized, I see others notice that as well and it irks me. Appreciate the effort.
grandembassy  [作成者] 2022年10月8日 12時31分 
Only use Muslim Enhancements in that case. See the section about "Compatibility" in the mod's description, it should answer your question!
Selcouth 2022年10月8日 12時24分 
Is this compatible with Muslim Enhancements? Because when I have both on, it looks like that mod overrides this one, even if I have this one prioritized in the load order. Am I doing something wrong? I love both mods and want to use both, so it'd be a shame if they couldn't mesh properly.
grandembassy  [作成者] 2022年9月8日 15時32分 
All my mods have been updated to 1.7. As always, please comment any bugs you find. Thank you!
grandembassy  [作成者] 2022年9月8日 14時57分 
Have no fear, I'm updating my mods now! Please give me a couple hours, thanks :happy_yeti:
grandembassy  [作成者] 2022年8月30日 7時22分 
Huh, usually the Seljuks blob for a bit and then collapse from internal rebellions. I'll do a couple more observations runs and see what changes might need to be made. Paradox probably made some modifications to how the AI plays the game. Thanks for pointing this out!
Riaman 2022年8月30日 5時24分 
IMO seljuk sultan needs a nerf and Rum guy needs a buff, and may be reduce the conquered area so only rum is formed and some duchies of nicaea shifts to rum instead of forming both rum and nicaea (this will again buff Rum, since duchies will shift to Rum) under seljuks, by buffing rum guy so they go for independence. Since he always loses and seljuk becomes a super power and even conquers ghaznavids and become super stable which was not case for this region. at this point no one even tries to take back any territory, where as byzantines recovered all of nicaea and some more area of anatolia under komneni restoration. Ghurids took over all of their eastern land.
grandembassy  [作成者] 2022年8月23日 4時20分 
From my own observations:
1. Seljuks should take longer to collapse than normal. They should normally collapse sometime in the late 12th century. And Rum is created, it won't be independent unless Suleman wins an independence war against the Seljuk Emperor.
2. The Pope should start calling for crusades a little earlier than normal. The fact that the crusades never happen in your games is unusual, but maybe play more games with the mod and see what happens
Jarec 2022年8月22日 21時16分 
Hello ! Thx for the mod, i have two questions, is it normal that seldjukids never colaps or create the rum kingdom ? And in my two games with this mod, the pope never call for crusades...
grandembassy  [作成者] 2022年7月24日 17時36分 
Just including the characters I need wouldn't do, if I remember correctly. Made this mod a year and a half ago, can't remember exactly. I think I found by trial and error that I needed to overwrite the whole file, but that might be wrong.
Ramuné 2022年7月24日 8時32分 
Why are you replacing the entire map_data/geographical_regions/geographical_region.txt and history/wars/00_war.txt files from vanilla? Same goes for most of the history files.
grandembassy  [作成者] 2022年7月18日 13時03分 
Comments here are for discussing this mod, not promoting your own.
grandembassy  [作成者] 2022年7月14日 13時28分 
So Rum is a Kingdom-level title. Accordingly, the Seljuk Emperor should not form a country that has a lower rank than his current title.

About populist revolts, I haven't observed any myself. I'm guessing some of those historical mods essentially buff populists. I'm balancing this mod around vanilla, so unfortunately I can't help you much there :(
Vorondil 2022年7月14日 6時55分 
Hi
Thanks a lot for the great work, makes any Komenian run way more interresting!

One big councern I have is about the Seyljuks being too instable at start and even if they win in Armenia/Anatolia, the area is near immediately taken over by powerfull populist revolts.
Also there is a state of constant civil war in the Empire.

The decision to create Rum does not seems to appear after tagging to the Seljuk emperor, yet the kingdom is formed by revolters and is greek/orthodox.

This is happening with lots of consistancy every games. Have to say I'm doing this with lots of historical mod (Sinew of War, CCU, community mod packs etc ) enabled
grandembassy  [作成者] 2022年6月15日 5時32分 
I've been able to confirm that the invasions do happen. It could have happened that in your run, the Byzantines won. You can confirm that the mod is active if Malik Shah (King of Khorasan) is Alp Arslan's heir.
Kimbo 2022年6月15日 4時38分 
Absolutely nothing is happening after the release of FoI. The Seljuks sit on almost 40k troops and idle without attacking the Byzantines, it's way beyond 1100. :(
grandembassy  [作成者] 2022年6月6日 16時32分 
Ok, after 30 minutes of investigating, I still am not able to find what is causing the problem. I don't touch character appearance at all. If anyone has any ideas, I'd really appreciate them. I'll keep looking regardless tomorrow.
grandembassy  [作成者] 2022年6月6日 16時03分 
Oh my... I'll take a look at it as soon as I can. Thank you!
AnimusAstralis 2022年6月6日 15時25分 
I can confirm, it somehow randomizes not only all character appearances (except fixed historical ones) but also court room designs, e.g. you can get African design in Poland etc.
grandembassy  [作成者] 2022年6月6日 5時10分 
Appreciate it. I'll take a look at this sometime this week!
Microsoft Excel 2022年6月6日 0時11分 
Hey Guys!

Love the mod, hate playing 1066 without it. However it seems like the mod is currently overriding a lot of the Fate of Iberia appearance changes within Spain, with a lot of rulers looking more Continental/Frankish in facial structure and not utilising the new hairstyles/beards.
grandembassy  [作成者] 2022年6月5日 11時47分 
Those would be great changes, but unfortunately I'm on maintenance-mode for all my mods. Not planning any new features, sorry :(
Fusion 2022年6月5日 9時18分 
I have a suggestion, when suleiman gets rum his capital should become konya, and the k_rum titles capital should also become konya, and suleiman should form a hybrid cultyre with greek.
grandembassy  [作成者] 2022年6月4日 9時02分 
Mod should be updated, please let me know of any bugs you find!
grandembassy  [作成者] 2022年5月28日 12時26分 
Hi everyone, on May 31 (when Fate of Iberia releases) I'm going to be moving, so I won't be able to update the mod for probably about a week. There don't seem to be any changes that will affect this mod, so hopefully I can update it sooner. Have fun with Fate of Iberia!