Arma 3
Atrox Sign Vehicles (Oldman Textures)
9 kommentarer
白攸 4. mars 2022 kl. 3.28 
thanks
Mr. President  [skaper] 3. mars 2022 kl. 9.53 
Just write this in init

(backpackContainer this) setObjectTexture [4, "\A3\ui_f\data\map\markers\flags\aaf_ca.paa"];

or use different texture.
白攸 3. mars 2022 kl. 4.35 
dude,Banner stickers for purifying backpacks? What is its texture code? Can you tell me directly
Mr. President  [skaper] 28. feb. 2022 kl. 10.43 
It has been already published as as custom composition. You can find it here: https://steamproxy.net/sharedfiles/filedetails/?id=2503464049
Mr. President  [skaper] 31. mai 2021 kl. 9.29 
It is not that hard. Basicly every model has its own texture. By using command script and the right path you can change it.

vehicle setObjectTextureGlobal [0, "\MyAddon\blue.paa"];

The number defines what type of texture is changing (I think for the Zamak 0 is cabin, 1 is the cargo, 2, is interior). The path to the texture you need to find in the game itself and pbo manager. It is not complicated.

Have fun.
Rōnin 31. mai 2021 kl. 9.01 
Thank you for the response, if you find the time, it would be very helpful if the items in the scenario were uploaded in composition form. I will try to learn more about textures and how to utilize them but as of right now, for me, it is above my knowledge. I would greatly appreciate them in composition form, whichever items from the scenario that are possible. Thank you!
Mr. President  [skaper] 31. mai 2021 kl. 4.30 
Or simply open the mission in editor and you should see the path to it.
Mr. President  [skaper] 31. mai 2021 kl. 4.28 
Hello, some yes. All textures are in the Vanilla game (in Apex expansion). This is true for Taru and Tempest, not for Zamak Trucks (they are using a simple "attachto" command for the sign.

Maybe I can create a simple modification adding Atrox vehicles to the selection menu in the menu.

Or I can upload my compositions regarding to the Atrox Vehicles, that would be faster.
Rōnin 30. mai 2021 kl. 16.09 
Heyo, can this be transformed into tangible textures, like ones we can access via virtual garage from 3den editor? I can't seem to find the textures in the texture finder in order to reskin them via inits and what not. I really want to utilize Atrox for a campaign I am working on but can't seem to figure this stuff out