Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

MacklesMod: BoW Bugs as Artillery Ammo Types (instead of Standalone Units)
44 Yorum
callyera 2 Ara 2016 @ 12:29 
need no barbarian artillary :(
Old School Internet Warlord 30 Tem 2016 @ 13:41 
Just realized it`s gone. Seems to be like this since a while. Any chance you`ll bring it back?
Senate and People of Earth 29 Haz 2016 @ 5:42 
No barbarian artillery has vanished... so very sad.
cek_kiri53 17 Haz 2016 @ 12:30 
please update No Barbarian arillery mod. that made the game so much more realistic
Galactus 15 May 2016 @ 6:28 
What happened to " No barbarian artillery mod " ? It's gone... I love that mod man !
VictusActual 17 Ara 2014 @ 4:29 
Great Mod, Please Update!
Caratacus  [yaratıcı] 21 Kas 2014 @ 10:17 
Going to update now I've got some spare time! Should be back up soon!
SparkyPingPong 20 Kas 2014 @ 18:50 
Mod breaks the unit pools for the new Black Sea Colonies Nations/Massalia. :(
Caratacus  [yaratıcı] 20 Eyl 2014 @ 18:08 
Updated for P15/EE. Sorry for the delay guys!
TorriderKnave43 21 Tem 2014 @ 13:56 
Your mod doesn't work anymore for me. It's been for some time, and I thought it was my fault. I re-downloaded it many times, but nothing... the game runs smoothly, but the new artillery remains vanilla, not as new ammo...
TorriderKnave43 30 May 2014 @ 1:13 
Also, even if I activate your mod, my game still shows me DLC artillery as standalone unit; I don't know if this is due to the recent change about Rome...
TorriderKnave43 30 May 2014 @ 1:04 
I don't know, I just opened my game and see the new unit in custom battle. I thought it was added by some mod, but then I checked in the DLC official page and I found out that Rome actually had the beehive...
Caratacus  [yaratıcı] 29 May 2014 @ 15:45 
Oh god, when did Rome get a beehive onager? o.0 Will update accordingly at the next opportunity!
TorriderKnave43 29 May 2014 @ 14:45 
Now that Rome has beehive onagre too, you should do a version to include it in your mod, I think...
Wayz 27 Mar 2014 @ 16:53 
Yup that got it ;)
Caratacus  [yaratıcı] 27 Mar 2014 @ 16:49 
Should be fixed now, sorry about that! Considering that similar changes in another mod I updated at the same time weren't affected, apparently some random table entries were added today. No idea what occurred, but no problem now!
Wayz 27 Mar 2014 @ 16:41 
Im running another mod that is having the same problem with roman fleet recruitment. not sure why ether. M.E.P is the mod if you are interested.
Caratacus  [yaratıcı] 27 Mar 2014 @ 16:40 
Yeah, just run a series of tests and found the same. Bloody odd!
Wayz 27 Mar 2014 @ 16:40 
My bad, I tested all the others, grand campaign and CIG all fine its just the roman faction in HATG that has this problem. I forgot to retest this faction.
Wayz 27 Mar 2014 @ 16:28 
Well whatever you did seems to have fixed it. Must not have updated properly since your last update but is working fine now. Thanks:)
Wayz 27 Mar 2014 @ 16:23 
Just tried rome so far ...Will test the others now.
Caratacus  [yaratıcı] 27 Mar 2014 @ 15:33 
I cannot seem to replicate this issue on my end. Is this for all factions, or just the new Iberian ones? Does this also affect custom battles? Are you using the non-Steam version?
Wayz 27 Mar 2014 @ 14:36 
If this mod is called "1_bow_artyfix" in data folder then this mod is still blocking unit recruitment in HATG.
Caratacus  [yaratıcı] 27 Mar 2014 @ 14:08 
Shouldn't be causing any further issues.
Wayz 27 Mar 2014 @ 13:18 
From HATG as well havnt confirmed with campaign, But all recruitment options are gone with this mod activated.
Caratacus  [yaratıcı] 21 Mar 2014 @ 9:02 
Thanks for pointing that out. Should be fixed now if you give it a whirl.
ThePupPeTmAsTeR 21 Mar 2014 @ 8:54 
I tested it out man i know. Also let CA know they confirmed this mod messes it up unless u changed something recently
Caratacus  [yaratıcı] 20 Mar 2014 @ 20:38 
It shouldn't do. I've updated it since Patch 10 came out to account for the new units. And this never touched custom battle unit permissions, so there were never going to be any issues there.
ThePupPeTmAsTeR 20 Mar 2014 @ 20:28 
Theres a big problem with this mod now. When activated it prevents the new units that CA added to this dlc from appearing in custom battles and most likely the campaign aswell.
Goose Whimsey, PhD 16 Mar 2014 @ 14:26 
Thank you so much! the original Beast of War DLC is practically useless withour your mod!
Rudolf Birger 28 Şub 2014 @ 11:38 
really worth it
Caratacus  [yaratıcı] 25 Şub 2014 @ 4:14 
@cway - I could if I so desired. However I intended only to "fix" the bug ammo for the factions that are meant to have it.
cway 24 Şub 2014 @ 23:50 
Caratacus are you able to give bee hive or scorpions to seleucids?
Dog 23 Şub 2014 @ 10:10 
Thank you for your quick response; I'll continue to plug your modifications to my Rome II playing friends (all two of them)!
Caratacus  [yaratıcı] 23 Şub 2014 @ 10:07 
@ Dog - Yes. Removes the standalone bug arty units + vanilla affected arty units. Had to create new types in order to avoid giving this to every faction in the same culture group.
Dog 23 Şub 2014 @ 10:06 
Brilliant. Does this modification remove the old artifllery?
dunnerstick69 22 Şub 2014 @ 23:28 
CA definitely has a way of not making things logical. This is quite an ingenius, yet expected, idea.
Caratacus  [yaratıcı] 19 Şub 2014 @ 19:17 
Updated the description with a link to a combi mod pack that includes both this and my No Barbarian Artillery mod pack!
Stab 19 Şub 2014 @ 15:08 
I actually thought this is how BoW would be implemented, of course I was expecting some sort of sense in the matter... I shouldn't be surprised how it turned out. Thanks for this.
Caratacus  [yaratıcı] 19 Şub 2014 @ 14:54 
@ dominik - Unfortunately no. In order to remove the defunct units this will cause all sorts of f.ups if you run it with DEI, as far as I can tell from looking at the files.
Shadow of the East 19 Şub 2014 @ 13:53 
Is this working with Divide et Impera?
Caratacus  [yaratıcı] 19 Şub 2014 @ 9:34 
@TPm - For the standalone unit there is only one ammo type, so you don't actually get a selection. In the DB the various new "buggy" ammo types are all classed as "Poison Round". This means when I apply these changes to the Onagers for the Greek factions it replaces the existing poison round (the dead cows) with the bees. Ballista units didn't have a poison round ammo type before so this doesn't effect them. I've got a few ideas on how to get around this so, hopefully a solution will be forthcoming shortly :3
Karnil Vark Khaitan 19 Şub 2014 @ 9:22 
I like this idea
ThePupPeTmAsTeR 19 Şub 2014 @ 8:56 
exactly what i was thinking great job. Could u explain the known issue i dont fully understand it