The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

New Weapon Artifacts: Gorefiend & Hemoflow
42 kommentarer
Jenktank 5. mars 2020 kl. 11.40 
Ideal demon hunter weapons
Hekudan 26. jan. 2017 kl. 19.28 
they look really good but 'demoralize' and 'banish' enchantments are really not that appealing
tsukiouji 28. sep. 2014 kl. 21.45 
Okay, thanks. However, I've got problems with my new install (actually with NMM, and using the nexus is frankly something of a moral quandary for me), so I won't be subscribing to this for a while. Though I will... probably.... I just spent the last two days fighting the frakking thing AND then I screwed something up. I'm just gonna play TOR or Oblivion for a while.
CoNiGMa  [skaper] 27. sep. 2014 kl. 17.44 
@thompse412, those two abilities are just part of the normal enchantment and not part of the scripting. Feel free to modify it for your own use only.
tsukiouji 24. sep. 2014 kl. 1.19 
Sorry, forgot to add:
However, if I misread a comment you've made previously, and that part of the enchantment is, well, an enchantment rather than a script, I can do that, sorry.
Also I'm sorry for the rant.
tsukiouji 24. sep. 2014 kl. 1.18 
Hey, I'm not AT ALL familiar editting scripts, but how difficult/simple would it be for me to remove the banish and turn effects? I like these weapons, but I don't want to download them if I won't use them, and those effects are usually on my shit list. Banish robs me of shinies, and since I'm (always) a sneaky sort, turn is really bad since, unless I one-shot everything (hard for lots of things with my mod setup), it usually alerts the entire dungeon to my presence unless I'm at really high sneak with decent boosting equipment. And that kills me, even when I didn't have mods that actually make Draugr a threat. I wouldn't use dawnbreaker, but since it's a MASSIVE aoe, it often gets most of the enemies to flee, which changes the situation from "everthing attacking me" to "stop running you stupid zombie"
A Question Mark 2. aug. 2014 kl. 21.32 
@CoNIGMa also do you know of any shadow of the collosus mods?
A Question Mark 2. aug. 2014 kl. 17.46 
@CoNIGMa yeah they were the names of my dual daedric and elven swords on the XBOX version.
CoNiGMa  [skaper] 31. juli 2014 kl. 19.22 
@A Question Mark, Those are both great names, but I have already determined the names of the weapons I will be making. Thanks for the ideas, though.
A Question Mark 31. juli 2014 kl. 14.46 
Hey @CoNIGMa I have two names for you,Try making weapons off of these two names.Rising Sun and Fallen Moon.
Lucian SaDiablo 22. juli 2014 kl. 23.13 
I'll be keeping an eye on them then. Hope you get them fixed soon. :)
CoNiGMa  [skaper] 22. juli 2014 kl. 22.57 
@Lucian SaDiablo, I've been meaning to fix that. Agony and Misery have the same issue, but I haven't gotten around to fixing them yet.
Lucian SaDiablo 22. juli 2014 kl. 21.49 
My apologies, I meant the blood on that splashes on the blade when hitting an opponent.
CoNiGMa  [skaper] 22. juli 2014 kl. 21.01 
@Lucian SaDiablo, which effect are you referring to? The absorb health effect or the blood boil effect?
Lucian SaDiablo 22. juli 2014 kl. 19.37 
@CoNigMa A friend of mine says that the blood effects don't work on this. If that is so, have you fixed them yet?
CoNiGMa  [skaper] 12. juli 2014 kl. 21.36 
@fredding99, "You can find them both in the Whiterun Hall of the Dead Catacombs nearby where Blooddread is located."
Derenas 3. juli 2014 kl. 4.06 
NIce i like this weapon but how u get them??
CoNiGMa  [skaper] 12. mai 2014 kl. 14.40 
@pieisgood117 I have big plans for this entire series in the future that will include armor and much much more. Stay tuned.
1stLtNoguchi 9. mai 2014 kl. 13.33 
Just curious, are you going to make any armors to go along with these mods? Its fine if you don't, I'm just curious.
SpookyPowPow 30. apr. 2014 kl. 17.21 
thank you CoNiGMa! :D
CoNiGMa  [skaper] 30. apr. 2014 kl. 7.50 
SpookyPowPow 25. apr. 2014 kl. 21.09 
these weapons have now become my favorite, they are just super hella and badass! btw can you make a sexy looking bow?! pretty please??
CoNiGMa  [skaper] 13. apr. 2014 kl. 19.39 
@pieisgood117, thanks! I'm glad you like them. I have a lot more planned for these mods as well as future mods.
1stLtNoguchi 13. apr. 2014 kl. 9.00 
Can I just say, you are an amazing modder. Most of the time, when I find a cool weapon mod, the weapons don't fit well with the graphics of the game and aren't even that cool, but these weapons are good, look amazing, and fit with the graphics of the game. I look forward to more of these mods!
CoNiGMa  [skaper] 28. feb. 2014 kl. 10.08 
<|DSC|> Hunter_F16 [USA], Correct. Check your PM.
_ H U N T E R _ 28. feb. 2014 kl. 7.53 
The Death Knight's role when they get the buff is to become a Tank. That way, they can deal lots of damage and take lots of damage at the same time.
CoNiGMa  [skaper] 28. feb. 2014 kl. 5.45 
@<|DSC|> Hunter_F16 [USA], Here's another hint. I haven't done these yet in my series, but you've said what these are already in one of your guesses.
CoNiGMa  [skaper] 28. feb. 2014 kl. 5.41 
@<|DSC|> Hunter_F16 [USA], You are getting closer. It is a buff for a Death Knight in WoW. That much you have correct. The only thing remaining is the roll of the Death Knight when this buff is active.
_ H U N T E R _ 28. feb. 2014 kl. 0.19 
EXPLANATION = Blood Presence requires a Level 57 Death Knight. It is casted instantly (according to the WoW wiki), it increases stamina by 25%, base armor by 55%, threat generation significantly increases, and it reduces damage taken by 10%. Only one may be active at a time.
CoNiGMa  [skaper] 27. feb. 2014 kl. 13.29 
@<|DSC|> Hunter_F16 [USA] You were correct the first time. It is a buff, but I need more information than that like for whom and what kind of buff. You need to guess what it is I'm planning on doing with that information...
_ H U N T E R _ 27. feb. 2014 kl. 8.35 
Gah. I was wrong. It wasn't a buff. It's a spell.
CoNiGMa  [skaper] 27. feb. 2014 kl. 5.52 
@Kit8852, Do you have the link to that youtube video, please? I'd like to see it and post a link to it here.
sv0e 27. feb. 2014 kl. 5.11 
Its good
Chuckwagonearl 26. feb. 2014 kl. 16.19 
i hred this mod from a youtube vedo
CoNiGMa  [skaper] 25. feb. 2014 kl. 18.12 
@<|DSC|> Hunter_F16 [USA], Close, but no cigar. You are on the right track, but you aren't quite there.
_ H U N T E R _ 24. feb. 2014 kl. 18.48 
@CoNiGMa I looked it up. It's a buff in World of Warcraft.
CoNiGMa  [skaper] 24. feb. 2014 kl. 13.05 
@<|DSC|> Hunter_F16 [USA], You'll be even more excited when I release the mod I'm referencing below. ;-)
CoNiGMa  [skaper] 24. feb. 2014 kl. 13.04 
I am planning on adding a dual wield cloak that adds a damage resistance ability to the player as well as absorbs health from all enemies within melee range. However, the base enchantments for both individual blades may change also. I'm still debating on what those enchantments will be, but it will balance out more once I alter that. I also have another mod idea in mind that I got while working on this one that has nothing to do with this series, but will make the player an epic badass and will pair well with these blades. More details later. The only hint I will give is this....."Blood Presence" The first person to guess it correctly will get a sneak peak on the ideas I have for the remainder of this series.
_ H U N T E R _ 24. feb. 2014 kl. 3.58 
Awesome! Now I have weapons that will go awesome with my Necromancer! Thanks for the mod bro :D
It Protecc 23. feb. 2014 kl. 13.04 
These are so awesome! you have to do more weapons like this!
A4ATLAS 23. feb. 2014 kl. 12.23 
the weapons are great, and look really cool, but when i put them away, the blade goes all the way up to my face. but that's all i noticed, great mod!
boobymilkerzzz 22. feb. 2014 kl. 14.26 
Yay! I love your mods and I can't wait to try this out!