Don't Starve Together

Don't Starve Together

Warly Memory
72 comentarios
Gold Squirrel 30 OCT a las 8:48 
as of now, this mod dumps text into your logs, which causes the game to take very long to start, unless you clear the logs everytime you want to boot it up
The Guide From Terraria 15 AGO a las 4:12 
doesnt seem to work with heaps of food sadly
abossut 24 MAY a las 9:45 
весьма полезно
梦着的时光 26 MAR a las 19:02 
[00:01:31]: WARNING! Could not find region 'meatballs.tex' from atlas 'images/inventoryimages1.xml'. Is the region specified in the atlas?
[00:01:31]: Looking for default texture '' from atlas 'images/inventoryimages1.xml'.
[00:01:31]: Error Looking for default texture in from atlas 'images/inventoryimages1.xml'.
theMCwolf 16 FEB a las 15:09 
Would love to see a config option to adjust for this mod (https://steamproxy.net/sharedfiles/filedetails/?id=3327800451)
It makes warly's last eaten meal after 4 different foods disappear, more info on the config of the mod on the mod page if you are interested in adding this feature
Mama Goose 5 SEP 2024 a las 10:12 
Oh. It seems it doesn't work with modded characters anyways :reonion:
Mama Goose 3 SEP 2024 a las 1:04 
Heya, could you maybe add a food timer option for 32 minutes too? :hollowknight:
I'm making a character with a 4 day food memory, it would pair quite well.
Deimos 31 ENE 2024 a las 4:35 
Mod crashed when i tried to eat legion's new orlean wings, is this compatible with um, cf and legion?
trair 28 DIC 2023 a las 2:31 
хороший мод
[Sir]Wheatly 10 SEP 2023 a las 0:27 
Hello. If I start the game with this mod, then the next time I start the game it won't start. Hangs in the task manager with disk load and does not gain memory.
CheeseAndRiceMoony! 23 JUN 2023 a las 14:17 
Hey! Unsure if you's been working on this still, but the mod's recently stopped working for me. UI is still there n' all, food's just not been appearin' in the memory menu no more. (Happened mid-playthrough too, which is odd)
karabala 8 JUN 2023 a las 3:44 
Why this mod exist if you can just examine the food
Kodachrome 12 MAY 2023 a las 23:20 
I ate Fancy Spiralled Tubers and the game crashed
Papa Hepatitis 5 MAY 2023 a las 16:22 
Hi there! Im not sure if you're still alive or not, or even updating this mod, but it appears too be broken, and Im not sure if you can fix it or not, it'd be greatly appreciated if you could!
Zoe 27k 22 FEB 2023 a las 16:28 
¿existe algun mod que haga que todos los personajes tengan la penalizacion de warly? asi tendria mas sentido la opcion de "Warly-Only"
PicklePet 6 JUN 2022 a las 17:04 
Hi - I'm trying to make my own Warly mod and I'm trying to use this as a learning piece, but I'm struggling. If you'd be willing to check me over I would really appreciate it and hopefully actually get it done! But I know that could be asking for a lot. Either way, thanks for making this, it's awesome.
sauktux  [autor] 13 NOV 2021 a las 1:43 
@DoggoFactory The issue should hopefully be fixed with version 1.4.3.
Judaskore 12 NOV 2021 a las 22:33 
this has been causing me issues with rolling back
Japek 14 OCT 2021 a las 19:50 
dont work with controllers :/
Mime 25 SEP 2021 a las 9:26 
Wow! Thanks for adding the config option. You are a really kind person. Maybe someone like you is changing the world little by little to beautify it. Thank you very much, and thank your god if you have a religion. Thank you very much. I am not an English speaker, so please forgive my poor English.
sauktux  [autor] 25 SEP 2021 a las 8:12 
@Mime I've added an option to change the food timer(Option "Food Timer"). You can just change that if you don't want to do any file changes. Setting currently has times from 4 minutes to 24 minutes.
Referring to the method of "editing the foodmemory.lua", you would just have to find and replace all "TUNING.WARLY_SAME_OLD_COOLDOWN" to the time(in seconds) you would want the food timers to be at.
The method I was referring to was just typing into the console "TUNING.WARLY_SAME_OLD_COOLDOWN = 480", which is easier, but is not very practical as it requires the command to be done each time you join a server or to have a mod do that command, though it does accept any time you input.
Hope that helps!
Mime 24 SEP 2021 a las 18:43 
Do I need to edit in "foodmemory.lua"? I am completely fool. I wish you could explain a little bit more. please.
sauktux  [autor] 24 SEP 2021 a las 1:42 
@Mime You can change the TUNING.WARLY_SAME_OLD_COOLDOWN to the time you want the timer to be at(in seconds)(eg. TUNING.WARLY_SAME_OLD_COOLDOWN = 480). Note, however, this will change Warly's Food Memory if the command is done non-locally. Let me know if this isn't the way you had in mind.
Mime 23 SEP 2021 a las 23:44 
Is there a way to manually change the timer's time?
I want to change 16 minutes to 8 minutes.
Laxus 21 JUN 2021 a las 20:00 
Thanks
sauktux  [autor] 21 JUN 2021 a las 10:23 
@Fochive00 Client-side doesn't have the ability to detect whether the player has eaten a food, so I brute-force it. Unfortunately, the short eating animation for non-meat foods(like the Asparagazpacho) are harder to detect. I've upped the valid frame-error for non-meat foods, which might solve the issue.
Fochive 21 JUN 2021 a las 10:03 
When eating 'Asparagazpacho', sometimes it doesn't count.
johnsir 6 JUN 2021 a las 10:53 
I do know the playable pets mod works with controllers, because keyboard binds still work. So I could probably just hit V and see the timers on each food, but not "mouse over" them as I can't use my mouse with my controller.
sauktux  [autor] 6 JUN 2021 a las 5:14 
@Tone Infinite time option added as "Time Persistence" in version 1.4.
sauktux  [autor] 6 JUN 2021 a las 3:53 
@johnsir Likely incompatible unless there doesn't need to be any special code for controllers to select it.
johnsir 5 JUN 2021 a las 10:09 
How compatible is this mod with controllers?
Laxus 25 MAY 2021 a las 6:41 
@sauktux Do you have any options so that I can see all the food I have eaten in the world?
Leave infinite time (do not remove from list)
It would only make sense to use on a non-warly character if the time was infinite, as a curiosity to know what I ate and the amount in 1000 days
sauktux  [autor] 20 ABR 2021 a las 14:51 
@Parusoid While the shards do have seperate IDs, their seeds(Which I don't think is related to the ID) will match up(World seed can be checked via print(TheWorld.meta.seed) in the console). As far as I'm aware, the seeds will differ if the cave or surface were generated with a custom seed via a mod(Such as [API] Gem Core) or through more internal methods. Having several cave shards might also create a difference in world seeds, though I'm not sure if that's the case.
Parusoid 20 ABR 2021 a las 12:51 
Wdym matching seeds? Iirc cave shard and surface shard have to have different IDs
sauktux  [autor] 20 ABR 2021 a las 8:34 
@Parusoid Sounds like something is wrong with the world seeds. Both the surface world seed and cave world seed should match up in vanilla gameplay, which would give the same memory list.
Parusoid 19 ABR 2021 a las 14:48 
Traveling to and from caves seems to create two different memory lists
Flip 6 MAR 2021 a las 3:44 
"Release Version 1.3
Added
- Widgets for displaying spice buffs.
- Food buff time."

Hooray! Thank you for updating your mod with such a useful feature!
sauktux  [autor] 5 MAR 2021 a las 16:45 
@焦糖 Thanks for the screenshot. The issue should, hopefully, be fixed now in version 1.3.
静默空白 5 MAR 2021 a las 15:26 
I dont know how so I put the screenshot on my homepage.
sauktux  [autor] 5 MAR 2021 a las 14:41 
@焦糖 Could you post the crash log or a picture of the crash you're getting?
静默空白 5 MAR 2021 a las 13:57 
Sometimes when i eat foods that from other mod, it will crush the game. Could you pleas look for it? This mod is soo felpful.
Woodrow Wormson 15 ENE 2021 a las 18:44 
Sometimes foods will disappear from the memory queue early, leading me to think I'm safe to eat them again. This happens most often with meatballs, although I've seen it very rarely with other foods.
Flip 8 ENE 2021 a las 17:11 
Great mod! Essential for anyone who plays Warly.
I was wondering though, if you could add a timer to his spices and other special foods effects (like electrical damage from Volt Goat Chaud-Froid), so you know how much time you've got left. I know the user can just look at the dish that had the spice and subtract 12min from the timer, but would still be a neat addition.
legum 28 DIC 2020 a las 1:43 
finally found this mod:Djoe:, thank you very much!
Undercover Quack 22 DIC 2020 a las 12:40 
Thought the symbol on the top corner would annoy me at first, but since I downloaded the mod I used it so often that it is good it is so visible. Thanks a lot for it, it really helps so much!

One thing I want to mention: I have no clue why, but for some reasons I have to wait some extra seconds to eat a dish. Happened 2 times that I waited for the timer to end and ate something (about 1-2 seconds after the timer of that dish ended), but Warly would still say "I'd prefer some variety." Does not happen if I wait like 6 seconds more.

Nothing you'd have to look into, as the "workaround" is just waiting for 3-4 seconds more, but wanted to share nonetheless.
And again, thank you a lot, it enhances my Warly-gameplay by a lot! :)
sauktux  [autor] 18 DIC 2020 a las 10:56 
@loopuleasa A queue based system for food memory could be pretty cool. Having it like 5 queue slots, each time Warly eats a dish, a slot gets filled. The more of the same dish is in the slot, the stronger the food penalty is. That way you can be rewarded with full food stats for cycling through 5 or more different dishes and the punishment isn't as harsh if you're cycling through 3-4 different dishes. I think it wouldn't really be a nerf, but more of a fun tweak, which would encourage being a chef more.
sauktux  [autor] 18 DIC 2020 a las 10:52 
@Maxi The crash issues should be fixed now in version 1.2. Feel free to tell me if you still experience any issues.
loopuleasa 18 DIC 2020 a las 0:23 
good mod, cheers

I wish warly was nerfed to have his memory be queue based instead of time based (to avoid only eating meaty stews)
Maxi 17 DIC 2020 a las 4:32 
At the first (commented) crash I disabled the tile sorting, the second crash happened without it.
sauktux  [autor] 16 DIC 2020 a las 9:24 
@Parusoid Nope. I'm not sure about all the code differences between Don't Starve and Don't Starve Together so I can't really convert it. Furthermore, I don't own Don't Starve, so it would be really difficult to fix bugs that might occur for the mod in Don't Starve. And adding features would be obnoxious for the same reasons.