Crusader Kings III

Crusader Kings III

Basic Nessassities - Happy Heraldry
116 kommentarer
Princess Stabbity  [ophavsmand] 29. okt. kl. 19:29 
@nicedud1: It still does, but is culture-based rather than universal now. If you're playing in China, for example, you won't see any. Originally, the intent behind this mod was to provide a workaround for cases where quartering would be a little immersion-breaking.

@SalahadDin: I will! For now I'm just playing AUH to get familiar with the new CoA logic and see if there's a way I can make the mod less update-breakable.
SalahadDin 29. okt. kl. 8:02 
I love this mod so much. Could the you update it to version 1.18?
nicedud1 29. okt. kl. 7:41 
are you sure that quartering doesnt exist anymore?
Princess Stabbity  [ophavsmand] 22. okt. kl. 14:11 
Aaaaaaaaaa! The new dev diary just announced some very exciting things for CoAs! >o<

Between new culture-specific generation templates, conditional context-sensitive generation params and most of the map seemingly being freed from the quartering, it seems like much of what this mod was meant to be a workaround to may not be such a prevalent problem for much longer!

Anyways, seeing that AUH will be touching upon all these aspects, I would recommend that users disable this mod until I can take a good look at the new features and figure out how to update it without breaking everything <3
KylerKhan 3. juli kl. 12:11 
Ah glad to see you working on this mod again, just found it and it fixes it fixes one of the biggest problems I have with this game, hope your work on it for 1.16 is going smoothly
blazeknave 14. juni kl. 6:35 
Just came back from Stellaris myself - looking fwd to seeing this in action again! Lmk if I can help!
Princess Stabbity  [ophavsmand] 13. juni kl. 22:31 
Right, okay, looks like Admin calls it from a different script entirely, so the method the mod is using to intercept the feudal houses doesn't catch it.
I'm still a bit busy with our Stellaris mods at the moment, but once the post-4.0 patches stabilise a little, I'll shift my focus to CK3 and try to catch up.
Benedict 13. juni kl. 15:08 
Hey, I tried this out in vanilla, and in Elder Kings II, and it seems to have issues with generating arms for Admin houses (I've had it set to random culture appropriate in both instances, and feudal houses get proper random culturally appropriate arms, but Admins still quarter in both instances).
Altoninus 23. maj kl. 19:13 
This mod seems to be incompatible with the "Grant Cadet Branch" mod. Happy Heraldry just doesn't work with both enabled, which makes sense but, is weird because they worked fine with each other in the last patch.
Jet 15. maj kl. 13:30 
when was the added rule of fame for cadets added? didnt notice it before
Bipedleek 10. maj kl. 19:03 
I think the latest update messed up the cadet coa mechanics? It's back to the annoying old checker heraldry. Admittedly I play with other coa mods like Patrum scuta so it's entirely possible they're what's causing the problem, but they haven't in the past
Princess Stabbity  [ophavsmand] 3. maj kl. 1:49 
Huh... shockingly, Khans of the Steppe do not seem to require an update from this mod @.@ It should still be working! Please let me know if anything is broken after all.

@Aemilia: Sure! Although no promises on the ETA. I'm planning to come back to actively modding CK3 closer to AUH's release so I'll probably look into expanding this mod then.

@AlanKO: Oh... That sounds like a headache; it must be buried somewhere in events instead of the decision scripts then. Okay, I'll add it to my huge pile of things to look at later.
Aemilia 1. maj kl. 9:48 
P.S. Habsburgs for sure were using coa of Austria after obtaining margravate although they had their own of red lion, only later displayed in quartered coas and after dissolvemnt of HRE
Aemilia 1. maj kl. 9:46 
Hi, can you add option that ai took coa after the highest or primary title? Like i think its more prestigious and actually took place ( Jagiellonians using polish eagle as their coa)
AlanKO 30. apr. kl. 1:00 
Thank you for this mod, can't imagine playing without it from now on!
I noticed a bug with administrative houses. When non house head becomes head of a new noble family, bypassing the decision to create the cadet branch, like when their liege goes from feudal to admin, or being granted a theme while no noble family of theirs yet exist... Then CoA of their house and noble family is created like in vanilla, by quartering.
I may be wrong about prerequisites, but I do see a lot of freshly created quartered CoA's in admin realms.
Princess Stabbity  [ophavsmand] 18. mar. kl. 11:12 
@SalahadDin: I did a quick check yesterday and the patch did not touch any of the relevant scripts, so the current version should still be compatible. Feel free to ignore the version warning.
SalahadDin 15. mar. kl. 20:33 
I love this mod so much, please update, thanks
Princess Stabbity  [ophavsmand] 20. okt. 2024 kl. 8:28 
@blazeknave: I would love that! But sadly it's not really possible. The separate features of a CoA cannot be saved to variables, so partial changes like that cannot be done in soft code ._.
blazeknave 8. okt. 2024 kl. 1:14 
I love this mod - thank you! Have you considered an option to retain certain features of the original CoA? Like, barony or random generated but always same color set?.. or reuse the primary charge with barony colors? some way to create a shared continuity, while reapeing the benefits of the happiness already in this heraldy?
Princess Stabbity  [ophavsmand] 2. okt. 2024 kl. 8:30 
Okay, I tweaked the scripts a bit. CWTools is being incredibly unhelpful with CK3 syntax right now, so I don't know if there are still any errors. Please let me know if the fix worked ._.
Princess Stabbity  [ophavsmand] 30. sep. 2024 kl. 12:44 
Hmm... Noted. I didn't get a change to create any branches in my test game, so I'll have to set something up in debug mode.
Koivuka 28. sep. 2024 kl. 8:53 
Game rule which makes cadet branch creation harder does not work. Or at least i don't need an additional level of fame to create them.
Em 28. sep. 2024 kl. 0:19 
yep. same for me as Lukyn:thronesdiplomacy:
Lord_Lukyn 27. sep. 2024 kl. 13:51 
For me "Create cadet branch" decision is broken. Game rule on default. Another mod I use is Patrum Scuta.
Princess Stabbity  [ophavsmand] 27. sep. 2024 kl. 11:31 
UPDATE!

It *should* be updated to the latest version of the game! But I haven't tested anything yet. I'll be playing a campaign with a mostly modless setup just to see al the expansion features, so if I do run into issues in the next couple of days, I'll try to update it >.<
Jet 30. mar. 2024 kl. 0:02 
id like to request compatibility with gamerule changer mid game mod
https://steamproxy.net/sharedfiles/filedetails/?id=2826829936&tscn=1711756244
Jet 26. mar. 2024 kl. 14:39 
gamerule editor doesnt work for the cadet house rule, and cadet houses are still making the 4 square combo coat of arms. is this safe to remove?
Jet 23. mar. 2024 kl. 15:04 
Does leaving the game rule regarding cadet houses at default override the 'be exalted to create cadet house; mod?
Princess Stabbity  [ophavsmand] 7. mar. 2024 kl. 6:45 
AAAAAAAAAAAAA!
Fixed it! >.<

The mod should be up to date now. The Clan and Struggle issues should be resolved and I believe the compatibility with More Game Rules is still working, but I haven't verified that myself yet.

Anyways! I'm so sorry it took me so long. I've reinstalled CK3 and I'm super excited to get into all the stuff I've missed over the past year and all the upcoming content too. I'm planning to revive all the CK3 mod projects as well, so hopefully I won't fall out of the loop again!
Princess Stabbity  [ophavsmand] 7. mar. 2024 kl. 4:52 
Oooops, I've been away from CK3 for some time. An update is way overdue >.< Sorry! I'll try to push one later today.
rayancoelho 4. mar. 2024 kl. 22:51 
Could you please update the mod to the new patch, 1.12.1? Many thanks in advance!
Børni 14. jan. 2024 kl. 3:11 
Great mod, but it could use an update for Clan governments, the new rule in Legacy of Persia is that Clans can not form cadet branches unless they are independent from their dynasty head, but this mod invalidates that rule.
Parysz 15. juni 2023 kl. 3:27 
Does it work on 1.9?
Jet 5. juni 2023 kl. 2:46 
can be added to existing game? im interested in cadet limits. Is there more than fame reqs? maybe indy?
Viv 22. maj 2023 kl. 23:33 
Hi there, love this mod. I was wondering if its possible to have an option to add a game rule for cadet branches getting the CoA of their primary title? So if a cadet branch is formed they would get whatever their duchy/kingdom/empire CoA instead.
White Out 7. maj 2023 kl. 12:32 
As far as I'm concerned this is a must have mod. Thank you for making it
Lorian 4. apr. 2023 kl. 15:04 
I like the @Hendrixx suggestion about the names. That would help a lot with immersion:D
Sungseon 22. mar. 2023 kl. 6:15 
yooooo i needed this
Hendrixx 18. dec. 2022 kl. 10:04 
for the most part though this mod is absolutely perfect at accomplishing what it does. additions would be welcome but you certainly have one of those "if it aint broke, don't fix it" kinda mods going haha.
Hendrixx 18. dec. 2022 kl. 10:03 
i would absolutely love to see a feature that makes it so when cadet branches are created they do not use the current hyphenated naming scheme. so instead of becoming "Karling-Paris" theyd be something like d'Valois. following the way random low born houses are generated by culture.
Princess Stabbity  [ophavsmand] 13. nov. 2022 kl. 1:29 
Ooops! I just found out why I wasn't getting notifications. Apparently I wasn't subscribed to the thread XD

Yes, it's still working fine. My CK3 modding was on pause for the past couple of months, so I haven't gotten around to updating the version check, but it's inconsequential, you can ignore it.

On a side-note, I've been debating whether I should do something more with this mod as it's currently pretty basic after the copy-paste functionality became obsolete.

Is there there anything anyone would like to see added to Happy Heraldry, or do you think its narrow scope is fine as is and it doesn't need expanding?
Torture Devices R Us 2. nov. 2022 kl. 19:29 
it works fine
Doc 6. okt. 2022 kl. 6:15 
How'd that compatibility check go?
Princess Stabbity  [ophavsmand] 11. sep. 2022 kl. 18:02 
Oh, oops!
I believe it should still be compatible, but just in case, I'll double-check tomorrow.
rayancoelho 9. sep. 2022 kl. 4:36 
Could you please update the mod to 1.7?
Riaman 14. juli 2022 kl. 19:47 
can a game rule be added in which european christians will use mixing haraldy where as rest of people will still carry out only capital barony
Princess Stabbity  [ophavsmand] 5. juni 2022 kl. 20:56 
Nope, doesn't need an update! It's still playable as is. I'll do a version bump in the next couple of days to get rid of the warning.
GoatScream 5. juni 2022 kl. 1:32 
Update needed?
Princess Stabbity  [ophavsmand] 17. maj 2022 kl. 15:18 
@jsh20234
Maybe I should, but I don't have time for this mod right now. For now, I guess you could try the previous version that still had that feature: 2.0 Backup [drive.google.com]
jsh20234 17. maj 2022 kl. 10:28 
I remember this mod can copy realm or capital emblem and apply player character's herald just push right mouse button.
However, this funcion is no longer exist. It's very convenient to change emblem of my character because I use a COA mod so I want to change my character's emblem by inside COA mod..
So here is my question. Can you recover that funcion?