Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Yes I know you stopped with this mod, what makes this update even more rewarding.
Kind regards
Thanks for your comments and I hope you enjoy the mod. I hope you understand, that I'm not working on this mod anymore and have moved on.
IF you really will patch the volume, and if there is no much trouble for you, could you please take the source cost from the skills that add elemental damage as well? Or add a vendor of it own to avoid compatibility issues? Any of those are greatly appreaciated.
I tried to googled how to do it myself, but it seens that DOS2 mods are way harder to tweak when they are from another person than games like Skyrim.
Thank you again for your time and the mod!
im lvl 8
Thanks in advance!
I especially adore the euphoria mechanic that really gives you a big incentive to take risks with your ammo. Hard to pull off, but it feels soo satisfying if it works out.
One thing I would love would be some form of support for crafting overhaul though. The ability to craft muskets, or to upgrade them slightly by using specific recipies. I always loved to tinker around a bit with that particular mod.
I am unsure if this is a bug or if this is as-intended, since it really could be either or. Just letting people know in case they wonder like I did.
Looking forward to any new stuff you got for us
Thanks & take care