Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução






Have you thought about utilizing the is_riverside_province condition introduced in 1.5?
Replacing your scripted trigger with this will make this compatible with any mod that changes the map.
building_common_river_tradeport_requirement_terrain = {
is_riverside_province = yes
}
can_construct_potential = {
OR = {
building_common_tradeport_requirement_terrain = yes
building_common_river_tradeport_requirement_terrain = yes
}
has_building_or_higher = cow_metropolis_01
}
can_construct_potential = {
OR = {
building_common_tradeport_requirement_terrain = yes
building_common_river_tradeport_requirement_terrain = yes
has_building_or_higher = cow_metropolis_01
}
OR = {
building_common_tradeport_requirement_terrain = yes
building_common_river_tradeport_requirement_terrain = yes
}
https://steamproxy.net/sharedfiles/filedetails/?id=2512278056
It should work together, but i don't remember load order. Probably this mod will need patch for build tribal ports on rivers.
Commercial hubs on a river, like piers, date back to at least the ancient Egyptians. Make them less powerful obviously, but there should be no reason to limit them to "feudals".
https://steamproxy.net/sharedfiles/filedetails/?id=2217464142
I can recommend this mod which add more buildings.
https://steamproxy.net/sharedfiles/filedetails/?id=2229800103
I have updated my scripts to account for larger vertical non-contiguous sections. So there are now an addition 2 baronies in the e_caspian-pontic_steppe region.