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Докладване на проблем с превода
JobDriver threw exception in initAction for pawn Ominotago driver=JobDriver_Ingest (toilIndex=9) driver.job=(Ingest (Job_2385973) A=Thing_MealJerky5956001 B=(114, 0, 207))
System.ArgumentOutOfRangeException: Index must be within the bounds of the List.
Do you happen to remember what your pawns were eating when this happened?
I'm not really inclined to improve that feature, because Better Workbench Management has the same feature for both food and medicine (I didn't remember that when I added the option to this mod).
Regardless, thanks for your work on this mod, it's really added a lot of depth to my game.
like if i eat boiled rice, i can add a slice of bacon on it (chopped up) and scoop it with a toast
or another day i could to the same, but just have some peas mixed in, and a bit of curry powder, but both meals are different :)
Or is it just a lavish meal (even if it has different constituent parts). I like having to grow different veggies but I dont want to micromanage making tons of different meals.
@pick - Yes, they are save compatible. VGP should be compatible.
@Panda - I'll look into it.
is this and the stockpile mod save game compatible?
And please add VGP support if that's not a thing, thank you :)
"XML error: Duplicate XML node name modExtensions in this XML block: <ThingDef ParentName="MealCooked"><defName>VBE_SimpleCocktail</defName><label>simple cocktail</label><description>A simple cocktail quickly mixed from a duo of"...
... and it continues on. This particular issue come up with "Vanilla Brewing Expanded", but a few other modules also bring up the same problem. Is there a chance this'll be addressed?
Such an approach obviously wouldn't be perfect (some modded content may be available early-game, other might require late-game); but it might be better than balancing around a *particular* number of varieties!
Yeah, I might need to turn it off until there's a way to switch it up based on animal size.
The "meat optimization" mod would make getting variety harder. You could reduce the settings for required varieties, but that might make satisfying variety too easy.
What we need is a mod that divides meat into "big game, small game, poultry, pork and fish."
Anything that the game remembers as an ingredient that has nutritional value counts as a variety. I suppose it wouldn't be hard to make exceptions for foods like flour, but I honestly hadn't even considered that.
Also, would there be any ability to remove a single variety of meat from every becoming stale? I ask, as I use a mod that condenses most animal meats into 'chicken' meat. This may become a problem.
(Obviously, an associated increase in the base variety requirements of pawns would have to come along.)
As for flour: Isn't that a plant product or some other non-food category? I'm surprised it counts as a variety at all!
Let me know if you're happy with how it works now, and don't want any more balancing feedback; I'm happy to shut up! lmao.
The problem with VCE is exactly what you said. If you grow wheat, bakes replace meals, if you research soup, they replace meals. The change makes variety important because meals + bakes + soups > just one of them. But you are probably right that the prepared variety is too limiting.
Bakes are particularly problematic since they all use flour. Making them prepared means simple + fine + lavish are 3 different varieties. Keeping them the same means your pawns get really sick of flour.
I think you are right that prepared needs a tweak so you can benefit from more than one bake every few days, but I do like the general system that punishes you for replacing meals and rewards you for supplementing meals.
Desserts, cocktails, cheeses, etc couldprobably remain a "Prepared" type, I guess; although, again, that loses a lot of opportunity for variety ... idk. Perhaps the entire "Prepared" mechanic needs a balance pass!
"Bakes, cheese, and soups are now prepared": bakes and soups are both effectively slightly-differently-balanced "meals" (i.e. a Simple Bake, or a Simple Soup, are intended to be mechanically the same as a core-game Simple Meal ... just with different cost considerations, with Bakes being more complicated but overall cheaper to produce for the same nutritional benefit, and Soups being *slower* to produce / must be prepared ahead-of-time in bulk but, again, being cheaper for the same nutritional benefit.)
Generally speaking, if you have researched soups, and aren't suffering badly under some short-term event, you'll be pumping out (Simple|Fine|Lavish|Gourmet) Soups instead of <Tier> Meals. Similarly, if you're bothering to grow wheat, you'll simply entirely replace <Tier> Meals with <Tier> Bakes.
https://imgur.com/NHQWHzM
I don't think Sushi needs any changes - sushi should be a normal food so you benefit from using different types of fish, but I recommend disabling rice from non-sushi meals or your pawns will get really sick of rice.
So yes, I was hoping the change would make this mod work better with mods that fundamentally change food choice, but I haven't studied or tested those mods, so I don't know if my plan worked.
Added half-day +1 thought when pawns eat a new variety. This was added primarily as a more effective and more compatible method for affecting a pawn's choice of food and replaces the old method of food selection tweaks.
It's not clear to me how a +1 thought replaces food-prioritization? Is this a vanilla mechanic I'm just not clear on?
Also: Does this mean this mod is now compatible with mods that fundamentally change the food-searching algorithm, like Room Food or Pawn Rules ? :D
Vampires by Jecrell don't consume food but lower other pawns blood level and fill their own vitae need. they're fun on your team but horrible enemies.