Stellaris
AI Game Performance Optimisation 4.1
1,006 件のコメント
Wairui 11月20日 11時05分 
@RegiZero
I love your 'Change Notes" - really gave me a feel of the improvements made to the mod and the level of care and great effort you make to give your mod TLC. Thanks! Subscribed.
RegiZero  [作成者] 11月20日 4時36分 
@SaberLove Sure, I'll add it in the next update when 4.2 comes out. Thanks!
SaberLove 11月19日 11時13分 
Hello. I’ve translated the text of this mod into Korean.
I’ll leave a link to the translated file below. Please take a look, and if everything looks good, feel free to apply it. :steammocking:

https://hastebin.com/share/likilivolu.swift
RegiZero  [作成者] 11月11日 3時59分 
@NocturnalCB Kind of yes, but some optimisations work best from game start. Either way, you shouldn't have any problems, and you can access the menu though the edit.
RegiZero  [作成者] 11月11日 3時56分 
@monke Yes it does.
NocturnalCB 11月10日 15時31分 
Is this save game compatible?
monke 11月10日 14時57分 
does this turn off achievements
Plauge_Dragon 11月3日 13時43分 
It's working now! Thanks!
RegiZero  [作成者] 11月3日 4時29分 
@Plauge_Dragon Hmm, maybe the order of doing things is important here as well. I would suggest unsubscribing, going into the workshop folder and deleting the numbered folder for this mod (if still there). Then, going into documents and deleting the file ugc_2184737698.mod in the mod folder (again, if still there); and finally subscribing again. If it works, great. If not, then the only other option I see here is me giving you the mod files (you can msg me on the discord server in description).
Plauge_Dragon 11月2日 16時40分 
@dustreaper very bottom, yes.
Dustreaper 11月2日 16時30分 
Is it at the bottom of the mod list?
Plauge_Dragon 11月2日 16時28分 
Okay, so unsub resub and deleting files didn't work. Any idea what I should do now?
RegiZero  [作成者] 11月2日 14時19分 
@Wairui I have populated all of the change notes now so everything is in there.
RegiZero  [作成者] 11月2日 13時34分 
@Wairui I do every time, it is always in the comments section, but I guess you mean that changes note section which I always forget about haha
RegiZero  [作成者] 11月2日 3時30分 
@Plauge_Dragon It should pop up at game start or you can go into in at anytime during the game using the edict. If you don't have those then the mod must not be installing for some reason. I suggest resubscribing or going into the mod files and deleting the numbered folder entirely (2184737698).
Plauge_Dragon 11月1日 13時24分 
Is there an Event ID to make the config menu pop up?
Plauge_Dragon 11月1日 13時07分 
Where on the modlist should this mod go? Also, how do I open the screen shown in the screenshot? I have the mod but it's not showing up.
RegiZero  [作成者] 10月29日 9時07分 
@Dustreaper If the AI was at war recently and got reduced to 5 planets in your case, then this should go back to normal at end of year. If not, there is something wrong haha
Dustreaper 10月29日 8時03分 
Hmm i am doing a observe run to check stability with my mods. I notice ai not colonizing anymore and a ai with 5 planets get's a 2M cost to colony ships.. While it's set to 60 and that should be per ai.. Is that correct maybe i need to put it lower in my mod list?
NekoNeko 10月23日 5時55分 
Has anyone try this mod with nsc3 yet? If so, was there any problem?
Crytek 10月21日 11時12分 
@RegiZero That sounds awesome! Funny that you got such an exact number out of your tests. 88% is pretty much enough, thanks ;)
Shin 10月21日 10時24分 
Okay, did not realize it worked after unpausing for multiple days.
RegiZero  [作成者] 10月21日 10時01分 
@ShinUon I tested it and if the game is paused, no ascension perk unlock with this mod until you un-pause. Not sure why but that's the only difference between with and without mod; not sure why this is an issue for you though.
Shin 10月21日 7時37分 
@HUTIN PUILO I tested on a new game without any other mod. There isn't a cleaner way to confirm it...

My test process:
1) New game with UN on default small map.
2) On game start, I use console "unity 999999" to max out unity
3) In Traditions menu, I select Expansion category and unlock all the traditions within it.
4) On doing so, no Ascension Perks unlock.

Once I remove this mod, step 4 works correctly.
HUTIN PUILO 10月21日 4時07分 
@ShinUon,
This is not AI Game Performance Optimisation mod problem.
I'm playing with UI Overhaul Dynamic + UI Overhaul Dynamic - Ascension Slots and all slots unlock perfectly.
Shin 10月20日 18時10分 
P.S. This issue didn't occur the last time I played with this mod, which was back on v3.12.
Shin 10月20日 16時37分 
Something in this mod is preventing Ascension Perk slots from unlocking.

I'm testing with a new game and traced it to this mod. Even tested with only this mod enabled to be sure.
RegiZero  [作成者] 10月20日 15時39分 
@Crytek @ellenweorc @Verryn I just updated with a correction that took a while, but according to my tests, you'll be happy to know that the lag you were experiencing per year has now been reduced by 88% :D
RegiZero  [作成者] 10月20日 2時13分 
@Crytek @ellenweorc @Verryn I think I know what it is so I'll update today and we'll see if that fixes it.
Crytek 10月19日 15時16分 
Yep hope Regi can find a solution :) I have every performance otion enabled in my games
Verryn 10月18日 16時00分 
Noticing longer and longer auto save time when this mod is enabled.
ellenweorc 10月18日 9時08分 
The autosave lag started in 2285 in my game and crashed it in 2350 otherwise this is a good mod
ellenweorc 10月17日 7時30分 
Thank you.
RegiZero  [作成者] 10月17日 4時03分 
@ellenweorc I tried to make this mod as compatible with everything as possible and this is no exception, so it should be fine.
ellenweorc 10月16日 20時27分 
Will the AI ship behavior conflict with compact armadas?
RegiZero  [作成者] 10月16日 5時32分 
@[IGA] Crytek Alright, I got a similar report from one other person so I'll try replicate this and resolve it in the next update, thanks!
Crytek 10月16日 3時34分 
I do like the mod, year 2402 in 800 galaxie and it still goes fairly well. One issue that started to trickle in at around year 2300 however is the year save at 01.01 taking longer and longer. What started at one second is now around 10 and it keeps increasing. In 2500 I imagine it may take half a minute if not more.

Those seconds might not seem bad but during the time the game isnt responding and I start to fear it crashing eventually.
RegiZero  [作成者] 10月16日 2時13分 
@danielreddick68 Should not matter, unless I messed up haha
danielreddick68 10月15日 19時24分 
Should this be placed before or after Ultimate Automation?
NickSheperd 10月15日 19時15分 
Understood Regi, appreciate the response. I went ahead and tried it on a game in progress and there was a significant performance increase. I suspect it would be even better in a fresh game but I was trying not to lose hours of progress. Appreciate your hard work with this mod, it's much appreciated.
RegiZero  [作成者] 10月15日 14時29分 
@NickSheperd That's quite a broad question but generally speaking, some optimisations will work and some will not.
NickSheperd 10月15日 11時42分 
Does this work with total conversion mods?
Pinenuts 10月15日 9時16分 
Ohh okay thx, I might need to double check
RegiZero  [作成者] 10月15日 2時50分 
@Pinenuts Oops, missed your question haha. No, they should stop building them but there are a couple of considerations to be made like them taking some over through war. I try to double check if it still works when I get the chance, and update if it's indeed not working as expected.
Crytek 10月15日 0時25分 
@WAFFEL E100 For further performance improvements check out this mod: https://steamproxy.net/sharedfiles/filedetails/?id=3576670054

it makes fleet more compacter/smaller while still retaining their usual fleet power.
Pinenuts 10月6日 7時11分 
AI keeps building habitats but they do not colonize over the limit that is 3 (I guess). So the mod optimization kinda works but is it normal?
WAFFEL E100 10月6日 7時07分 
fair enough. thanks for the information.
RegiZero  [作成者] 10月6日 6時52分 
@WAFFEL E100 There are a couple factors why you may be experiencing this; one is you have to wait till year end, and the second is tech, where it needs to have either frigate, destroyer, cruiser, and/or battleship tech. If you want more info and whatnot it's probably better if you hop on the discord server cause it's getting a bit lengthy in here haha
WAFFEL E100 10月6日 6時30分 
delay as in the AI just keeps building excessive ammounts of corvettes untill it researches battleships? if so then i guess it does technially work, just not as expected.
RegiZero  [作成者] 10月6日 6時02分 
@WAFFEL E100 Which means it is working, there is just a delay that makes it seem that way ;)