Garry's Mod
rp_anaxes NAVMESH
29 comentarii
[TSF] Mason 1290 1 ian. 2022 la 5:40 
Yes, that is correct. getting them confused... but still shouldnt work quite the same as there are some differences in the map terrain and walkable area. such as the jedi temple, a few rooms, no idea if the navmesh connects through the bays. itll just be unoptimized in some spots.

But, ill be releasing a large update that will be its final update, maybe. And i want its navmesh done. idk who will make it, but it took me 20h on a Threadripper to get to just 17%.
NextKurome76TheSoldier  [autor] 31 dec. 2021 la 4:47 
this is not an nodes pack.
Redcoder_ 31 dec. 2021 la 4:08 
Chief, it literally works, you don't need to generate it again when it's already been done. I just checked in singleplayer and it's definitely for rp_anaxes_v2 and not just a renamed anaxes navmesh
[TSF] Mason 1290 30 dec. 2021 la 20:00 
rp_anaxes_v2 is NOT supported. this person never contacted me. rp_anaxes_v2 uses NEW NODES. It has yet to be meshed due to;
1. myself not having the power to do it with my threadripper CPU
2. no one else has done it as no one has come forth yet to claim their free Contributor and Credit to the map for making such a thing!
Redcoder_ 3 mai 2021 la 23:42 
dang
The_Dipl0mat 3 mai 2021 la 22:33 
Ah alright
Thanks for the response though! :BL3Thumbsup:
NextKurome76TheSoldier  [autor] 3 mai 2021 la 22:32 
I knew this question would come up... given its beta state, i wait a bit for its full release. besides, no one plays it yet
The_Dipl0mat 3 mai 2021 la 18:44 
Quick, most likely dumb question
This also got a navmesh for that Halo version?
NextKurome76TheSoldier  [autor] 25 mart. 2021 la 6:32 
Yeah, tha'd be a lesson for u.
Redcoder_ 24 mart. 2021 la 14:02 
There's a navmesh for my map here. yay i feel special
NextKurome76TheSoldier  [autor] 20 ian. 2021 la 13:47 
and now the base on the cliff also has navmesh
NextKurome76TheSoldier  [autor] 16 dec. 2020 la 15:16 
F in the chat
NextKurome76TheSoldier  [autor] 16 dec. 2020 la 15:16 
also a windows update just had to crash all my progress...
Oninoni 16 dec. 2020 la 15:16 
That's what server team-members are for :D Thanks for the advice
NextKurome76TheSoldier  [autor] 16 dec. 2020 la 15:14 
i tried generating an additional navmesh for the mountain base in increments but it took a bit too long, maybe someone with a better CPU is going to volunteer..?
Oninoni 16 dec. 2020 la 15:13 
Oh okay. That sound good i guess
NextKurome76TheSoldier  [autor] 16 dec. 2020 la 15:12 
thats a lie, they actually connect, but where they connect are small areas where nextbots might spaz a bit when they cross it, but its less noticeable when the radius is quite large like 8192 or something
Oninoni 16 dec. 2020 la 15:11 
but doesnt generating in increments create the problems of the areas not being connected?
NextKurome76TheSoldier  [autor] 16 dec. 2020 la 15:09 
it is slow, but it works, if it doesnt, generate it in increments
NextKurome76TheSoldier  [autor] 16 dec. 2020 la 15:08 
use x64 gmod
Oninoni 16 dec. 2020 la 15:07 
How did you navmesh it? It keeps crashing for our people, when trying to generate a navmesh. Any Advice?
NextKurome76TheSoldier  [autor] 12 dec. 2020 la 14:56 
ok i have added navmesh for defcon anaxes, but hard to reach areas might not have been navmeshed like that base on the cliff for example
JellytonUS 29 oct. 2020 la 11:05 
Some parts of the outside, and there were quite a few changes and additions in the interior.
NextKurome76TheSoldier  [autor] 29 oct. 2020 la 8:37 
how much has changed?
JellytonUS 28 oct. 2020 la 22:27 
Hey man, can you make a navmesh for this map: https://steamproxy.net/sharedfiles/filedetails/?id=2086147769 . It's a derivative of Anaxes
NextKurome76TheSoldier  [autor] 16 aug. 2020 la 11:56 
Resital 5 aug. 2020 la 5:03 
this is a real map or fake
-[FF]- Jupiter 3 aug. 2020 la 17:23 
can you make navmesh for gm_constructcity please?
Riggs 28 iul. 2020 la 23:45 
I DON'T WANNA BE TRAINED AAAAAAAAAAAAAAAAAAAAAAAAA