Source Filmmaker

Source Filmmaker

Doc/Revzin's Puppet Script!
222 kommentarer
Monkey Butt Gamer 10 okt @ 13:26 
does work wither
RobotsInDistress 30 jun @ 20:21 
The script doesn't appear in the scripts tab.
Heyy how do i fix the rig when i delete the master the puppets legs and bone stopped working? i already baked constrain on the puppet motion
Bad Company 29 apr @ 19:42 
Fixed: for the valve bipeds it has to be very similar in name. Name the tf2 model "bob1" and then the valve biped "bobby1".
Bad Company 29 apr @ 19:13 
delta script doesn't work
Ponyboy 1 apr @ 8:43 
the script doesn't work with valve biped models and the delta script it just breaks the models to pieces when trying to pose or import animations.
delyou 8 mar @ 14:45 
Rig doesn't work with even TF2 models. Tried reinstalls, reboots, etc. Anyone know a fix?
yuuri 2 mar @ 15:12 
does this also work with only bones too or is it only other characters
Doc_ock_rokc  [skapare] 1 dec, 2024 @ 21:17 
@da_ch33ze if you watch the videos above one tells you how to bake animations which causes the animation to truly transfer
Da_Ch33ze 19 nov, 2024 @ 7:18 
When you link a model with another, does the animation transfer? Also, how do you unlink them, but still keep the animation?
Da_Ch33ze 16 nov, 2024 @ 15:00 
Does this script work for syncing view models with world models?
Dat Local Dawg 14 okt, 2024 @ 6:33 
When applying the alpha, beta or gamma rig nothing changes. The rig will not apply to the soldier model I have imported. It was working fine the other day but now it's no longer functioning. Please help
Arguendo 14 jun, 2024 @ 5:56 
This is one of the best SFM tools hands down. I have used it to copy HL2 animations onto so many custom models, saving the time of having to manually animate walking/running
Jeffffoxy 30 maj, 2024 @ 4:03 
IT DOES NOT WORK
I DID WHAT YOU SAID
AntarezSol 28 okt, 2023 @ 20:43 
Seems to just crash my game for some reason, I tried several models, even the ones it recommends.

I get everything done and then when I press play it crashes.
Timtaalik 4 okt, 2023 @ 17:00 
the script is not downloading?
PoshMoss 7 sep, 2023 @ 10:27 
@Arc If you want your model to follow everything, you have to first, use the alpha script on it, then use the gamma just after on the same model, it will make it follow the arms, legs and the root transform at the same.
Arc 10 aug, 2023 @ 15:34 
For Valve Biped models, only the delta script seems to do anything, it will match the master's arms & legs to the puppets, but not the root/pelvis. The alpha/gamma scripts don't seem to work at all anymore with Valve Biped bone models sadly, only with Bip bone models.
iden 13 jun, 2023 @ 20:45 
is there any way to get hl2 models to work with tf2 models? i was trying to make a model with a hl2 skeleton do a tf2 taunt.
Doc_ock_rokc  [skapare] 23 apr, 2023 @ 17:05 
@venomous try using Gamma or Delta they are designed to be used for puppets that have different orientation in their bones
Venom Phoenix 14 apr, 2023 @ 1:01 
What do you do if the arms on host model go the opposite direction on the output model?
Clay 24 mar, 2023 @ 18:43 
It certainly does make things faster I am sure, but I am having technical problems. I wanted to port a sniper animation, recorded gameplay footage, onto a scout. But when I apply the rig onto the Scout model, his right leg becomes twisted 180 degrees, and attempting to rotate the limb correctly messes up the animation's rotations (I'm sure there is a way to fix this but I haven't figured it out yet). So unfortunately, I haven't been able to successfully use it.
PowerPUFF 14 mar, 2023 @ 21:59 
too difficult
Ryan Davanzo UwU 1 mar, 2023 @ 8:56 
Ok, I've no idea why this is happening, but everytime I try to use this script, the models just turn into a flesh meatball.
Here's what I do:
I get a zombie and dr.breen from the base hl2 folder
I rename the zombie "zombreen1" and dr.breen "zombreen_by1"
I go to the rig options and click on doc_revzin_modified_puppet_alpha/delta/gamma
The zombie is normal, but dr.breen looks like it got roadkilled by a plane.
I tried to put sequences before and after I apply the rig, reinstalling the mod, verifying the files, reinstalling the hl2 folder, reinstalling the entirety of sfm and...nothing.
The thing is, if I decompile breen's model and insert the zombie's animation via $sequence on the .qc file, it works fine, but on sfm it just breakes even if no sequence is used
idk what to do anymore...
NoxinOnTrapsTillIFROLICK 13 nov, 2022 @ 11:50 
This script suddenly stopped working for me, any fixes?
Cure Marine 10 nov, 2022 @ 22:14 
Two models I have are both Valve Biped, however, the delta script doesn't work completely since the puppet's legs don't work. The thing is, though, that the master model has the leg bones named as "thigh" and "calf", while the puppet has them named as "hip" and "knee". They're technically the same valve biped bones with different names although I think the puppet script isn't linking those bones together because of the names. Is there a way to have the legs properly work or at least have "thigh" bones sync with "hip" bones?

Also I tried the gamma script too but when I do that the puppet model doesn't copy the animations at all.
JakkaTheRat 26 aug, 2022 @ 10:23 
Where's BETA? I don't see it
Mexipeno 29 jul, 2022 @ 19:17 
imma be honest this sucks. im more than likely doing it wrong from what it seems. but 1+ weeks trying to figure this out. searching the internet. youtube, reddit, forums. nothing. garbo. or maybe im garbo. but none the less garbo.
GoldInk9734 4 mar, 2022 @ 22:34 
does this works for class first person arms?
Shnoss 30 jan, 2022 @ 13:13 
thanks so much, this helped alot, if using the delta script, don't use heavy as a base (he's literally built different)
웃xxx 24 jan, 2022 @ 6:10 
wow, this script saves me alot of time, thanks man!
Going2kilzu 26 dec, 2021 @ 14:08 
doesent seem to work
AsianDuck2 9 okt, 2021 @ 19:46 
@Doc what do i do when some of my character's body dosent follow the animation
resi 26 sep, 2021 @ 10:06 
ohhh thanks :D
Doc_ock_rokc  [skapare] 25 sep, 2021 @ 21:38 
@gaming time Rightclick asset manager>Show hidden
resi 13 sep, 2021 @ 20:40 
Bro i want to make facial experessions but the model hides and i have no way to do it D:
SkeleWiz 27 aug, 2021 @ 17:24 
i subscribed, how do i download??
Doc_ock_rokc  [skapare] 27 jul, 2021 @ 11:18 
@borgbunnie. For models to work they ether need the same number of bones in each chain or similar bone names.The youtube videos address this.
Borgbunnie YT 10 jul, 2021 @ 11:35 
uh im assuming that is doesn't work on all models? I'm trying to get some walkers from TWD to walk like the zombie from half life and its not doing it....
galunga 29 jun, 2021 @ 10:34 
This works like a charm! Thank you man, I can now apply sequences from one model onto another that has scale controls added
i hgave a migraien 13 jun, 2021 @ 17:06 
is there a way to... unrun the script? i realized the puppet was misaligned and now i can't move it
ktulu84 28 maj, 2021 @ 14:10 
this is amazing
elosa555 25 maj, 2021 @ 4:31 
how do i move the puppet after i run the script?
Clockwork Brain 2 maj, 2021 @ 7:17 
It would be nice if the three types were named in a way that would have them displayed in alphabetical order on the rig list.
Jonathan Pinkle 31 mar, 2021 @ 13:29 
How would you make HL1 characters do an animation from an HL2 character? Or would this not work?
fishy business 10 jan, 2021 @ 4:21 
Alright thanks
Doc_ock_rokc  [skapare] 9 jan, 2021 @ 23:41 
@fish. The script makes anyone with a similar name and end number into a puppet of the master

Example Ed1 is the master so anything with "Ed" and "1" will be puppeted
Ed1 =master
Edd1 = puppet
Eddy1 = puppet
Edd2 = not puppet
bill1 = not puppet
fishy business 29 nov, 2020 @ 13:19 
Can you make there be multiple puppets and 1 master? if so how?
Clockwork Brain 6 nov, 2020 @ 13:12 
so it turns out that the gamma version of the script works for this. I could have sworn none of them worked, but I guess I was wrong.
Doc_ock_rokc  [skapare] 6 nov, 2020 @ 10:53 
@gearhart i'll look into that, i could have sworn that delta doesn't bind to root but it might knowing how lazy i can be. until then just do your animation on a puppet bake the animation in and then re position the puppet