Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
- Bloodthirsters should either have Perfect Vigor (they are daemons after all) or actually lose stats when "tired". Them being "exhausted" but seemingly not having any stat penalties seems like a bug?
- They should stay, fight and crumble rather than run away as their "Demonic" trait suggests. Still, I guess seeing a greater daemon of Khorne run like a coward is pretty funny.
Another option, which I'd honestly prefer (even if it screws me over lol) is to make them Unbreakable. A stupid Chaos arty cannon is, why not Bloodthirsters aka the greater demons of war and bloodshed?
Before fighting Chaos, I had a run-in with Gordinar as Imrik. What that does is it gives ALL of my units across all armies flaming attacks for a few turns. And by "gives" I guess the correct term would be "converts to" since there's no more physical DMG left. Those very same flaming attacks to which Bloodthirsters have a 90% DR to.
So basically, what is supposed to be a short-lived hefty buff turns into a massive nerf when facing Bloodthirsters since none of your attacks would be doing anything. Well, talk about learning weird interactions the hard way. For now, I can just auto-resolve things until the buff runs out since it doesn't seem to actually have any effect for auto battles.
Sorry for bothering you about DR
Tried to get into melee with 2 Sun and 1 Star dragons all while peppering Bloodthirsters from all sides with ranged fire. Lost horribly doing basically no DMG and had to pull them back into the sky.
Eventually, after dumping more ammo and damage on them than on the rest of the enemy stack combined (prob. several times over at that), they got an "Army Loss" penalty, and the battle was over at last.
Oh, and the description says they are supposed to disintegrate on morale broken, but instead they just run off the map at mach 3 speed (78 at "Very tired").
I know that the Greater Daemons are supposed to be tough, but this is seriously pushing it.
In another battle, I pitted a Bloothrister against a Dread Saurian (rank 10) 1v1, and poor reptile failed to land a single hit and lost over 30% of HP pretty damn quickly.
Hey there. Just wondering if Bloodthirsters are supposed to tank magic, physical and fire at the same time at like 90% DR while also being basically unhittable in melee?
Playing HE, defending against an invasion. No problems with any of the enemy squads, I do have a good army after all. But then 2 of these guys just refused to die.
3 squads of Sisters? Basically no DMG
At least 5 squads of Sea Guards, several (didn't count) archers, 2 cav archers and a Princess with 3 levels in army archery mastery? Basically no DMG
Star dragon breath? Basically no damage.
Sun dragon breath? Basically no damage. Alright, they do have a stated 90% fire DR.
(Also for the reference, I'm using "Dragons of Caledor" mod which mixes up breath damage types giving Star dragons magic element to their breath)
2 While Lions squads? Not even a speed bump.
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamproxy.net/workshop/filedetails/?id=1527477447