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First of all you should load the missiles by pressing 1 on toolbar 3, wich is ''VLS LOADER'' this will weld the missiles on their silos, it may take a small amount of time depending on your computer, watch the weight indicator of your ship on the right bottom corner, when it stops increasing its a good indicator the missiles are ready, once they re ready turn ''VLS LOADER'' OFF, otherwise you gonna have some weird problems, afterwards you just need to press 2 to lock on your desired target, once locked a beep will sound, you can then press 5 to launch 1 missile or 6 to launch all of them at once.
This post sponsored by me
Just 2 notes: the front rocket launchers and the first gatling turret in every lane are disconnected from the other parts of the ship.
No big deal (just adding the missing conveyor tubes and voila') but I'm telling you anyway this little problem.
The default skybox gets old fast!
The missiles wont have some cameras welded just because of how schwarz made the ship, and they do cause some lag when welding and firing because of keen spaghetti code
Advanced World Settings [drive.google.com]
- Custom game, Creative (no mods)
- Used SPAT Mayday as a target
- Moved 1 km away and came to a complete stop
- Entered one of the cockpits
- Opened Cam #1 and placed SPAT in cross-hairs
- Switched to the 3rd function key row (Ctrl+3)
- Pressed F1 to turn on VLS (nothing happened)
- Turned on VLS off/on in the control panel (missiles finished building)
- Switched off VLS
- Selected F2 to lock target
- Selected F5 to fire missiles (nothing happened)
- Also tried F3, F4 then F5 (nothing)
- Opened all doors tried again (nothing)
If you don't feel like doing a lot of work you could always forgo the turrets since they're not entirely necessary, but the missiles are nice to have and only 1 subgrid