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Сообщить о проблеме с переводом
with x2 and x3 growth rates? But higher costs to build and power them.
I am trying to make a sun lamp mod that illuminates square areas instead of vanilla circle ones, and could I use some part of your code? Thanks!
You can get 24 regular hydroponics per sun lamp, a sun lamp costing 2900w of power, so 4580 for 24 regular hydroponics+sun lamp, 1680 during night time
24 self lit would require 6000 per day, 1680 per night
So to determine the average that a self lit should have during the day would be 4580/24, this gets us 190.833333333 which we can just round up to 191 or round down to 190 to get as close to matching the same power use value as a regular sun lamp+hydroponics
The lights mirror the plant resting period by default (when `On Schedule` mod setting is enabled) and so the lights should turn back on around 6/7h in the morning.
at SelfLitHydroponics.SelfLitHydroponics.SetPowerConsumption () [0x0002f] in <05a6e254e6b94951adf4481f7590013c>:0
at SelfLitHydroponics.OnStartUp..cctor () [0x00007] in <05a6e254e6b94951adf4481f7590013c>:0
--- End of inner exception stack trace ---
So I've just downloaded that mod and tried to uninstall and reinstall the Hydroponics Basin. The lights seem to despawn for me upon the basin being minified :/ So perhaps a different mod is causing the problem?
https://steamproxy.net/sharedfiles/filedetails/?id=872762753
But it's almost becoming ungentlemanly to ask someone about his mods. All of them okay. I use all of them. *sob* ;)
Hey, I don't use any mods that allow the Hydroponics Basin to be uninstalled. Which mod are using so I can take a look?
Does it keep its value if you change it from 0W ?
Happy to help :) Let me know if you have any issues!
Power consumption is now tweakable :)
Thanks for the suggestion and the maths! I'll look at adding that as a mod setting :)
I would adore if you'd allow us to tweak the power usage settings, since 190W when it's on would make it exactly as if you were to use a sun lamp instead.
24 basins can be powered by a single sunlamp, which is 96 growable tiles;
2900W ÷ 96 = 30,2W per plant
(250 - 70) * 24 ÷ 96 = 45,9W per plant.
Sure I'll look at adding that as an option in the Mod Settings :)
It will be off during the plant resting period and so will require 70W (Same as Vanilla). It will turn back on during the plant growing period and require 250W.
Ah, can't believe I didn't notice that...
I've fixed it now however, you may need to use the Dev Mode Destroy to cleanup any extra light if it isn't deleted after reloading though. Or you can edit the save file itself and remove the `HydroponicsLight` at the position you wish to remove...
Alternatively disable this mod, load your save, save your save, re-enable the mod and load your save again and everything should be fine :) (You'll probably get error messages after disabling the mod but this is seemingly harmless)
Please let me know if you have any issues ^^
Lighting range and strength looks good, I got no other changes to recommend on that front. However, there does seem to be a slight bug when arranging a basin vertically. There's 1 spot above the basin that's 100% light and the bottom spot of the basin itself is 50%. The lights just need to be shifted down 1 spot for the vertical arrangement.
Please let me know if you have any issues :)
@Liwet
I did not realise it what was that bad, thanks for pointing it out! I've nerfed it a little now so it shouldn't be as bad. I'll continue looking at how I can confine it more...
I'll add some Mod Settings in the next few days so that the colour of the light can be set by the user themselves or at the very least give the option to toggle between white and purple.
I'll also look into how confining the light would work, but can't make any promises on that just yet.
I think that might have been me!
@WaxWorm
But how much power do they require? It's break even at 191 power per basin but this leaves in the paradox that exists with the vanilla basins: you can grow enough rice to turn into chemfuel to power the basins with chemfuel generators and still have some rice left over.
@Aidan
Any chance we can get a toggle for the light to make it white instead?
And can you confine the light to the hydroponics basin only? They are generating 100% light on the ground around them
https://steamproxy.net/sharedfiles/filedetails/?id=943373441 and https://steamproxy.net/sharedfiles/filedetails/?id=1330587565 for example.
But the UV-style light looks nice.