Left 4 Dead 2

Left 4 Dead 2

Katana - animations fixes and improvements
56 kommentarer
xdshot  [ophavsmand] 26. juli kl. 4:51 
It's not requirement. It's optional replacement.
PixelTheCollie ΘΔ 26. juli kl. 4:24 
is this still needed??
Whisper The Wolf 9. apr. kl. 15:04 
@Ivan90: swinging is the only issue when you kill zombies
Ivan90 9. apr. kl. 13:34 
OLD // OLD

what changes?
PixelTheCollie ΘΔ 20. jan. kl. 21:28 
does this still work, is it needed?
xdshot  [ophavsmand] 26. nov. 2024 kl. 6:51 
Nope, only partially
TH3V01D 26. nov. 2024 kl. 4:47 
I believe it has been implemented into the game. This does nothing.
Wyatt Hero of Time 21. okt. 2024 kl. 22:13 
does it not work
NickIsDaName 12. maj 2024 kl. 9:50 
could you make a version that compatable with sirwoloos extended melee skin pack?
Nick on iphone 13. jan. 2024 kl. 15:52 
Do you happen to still have the source files, so I can edit this mod for personal use?
Brigeezy123 13. juli 2023 kl. 15:39 
turn up fov and see
NoobMaster WebosPeludos 4. maj 2022 kl. 6:53 
where is the fix?
❤doridori❤ 18. mar. 2022 kl. 11:22 
seriously?
QuantizedAnson 10. nov. 2021 kl. 3:49 
Oh I wrote the message on both workshop item's comment section at the same time actually
index 9. nov. 2021 kl. 7:26 
I told him the same thing
xdshot  [ophavsmand] 9. nov. 2021 kl. 4:22 
Because both are models replacements
QuantizedAnson 9. nov. 2021 kl. 2:29 
No idea why but it is conflicting with a Katana UV map fix mod
https://steamproxy.net/sharedfiles/filedetails/?id=2255126432
Fedor 6. nov. 2021 kl. 11:10 
I don't really see a big difference.
GI1TcH!mg G@M3R (R.A.Sudios) 17. feb. 2021 kl. 16:53 
can you make CSS Weapon Fixes and Improvements because there are bugs that need to be fixed plus, it's in tls, I hope you will accept my request
X553M 2. okt. 2020 kl. 23:14 
What about the draw sound event they added?
xdshot  [ophavsmand] 24. sep. 2020 kl. 21:52 
yes
SQ_FlanTheEX 24. sep. 2020 kl. 21:47 
Not obsolete, but more like reanimation. (the left hand part you know)
Јамеѕ 24. sep. 2020 kl. 14:42 
Oh, okay!
xdshot  [ophavsmand] 24. sep. 2020 kl. 14:42 
If not sufficient, then still good on it's own
Јамеѕ 24. sep. 2020 kl. 14:14 
Oh, so not obsolete?
xdshot  [ophavsmand] 24. sep. 2020 kl. 14:13 
Doesn't appear to incorporate same changes
Јамеѕ 24. sep. 2020 kl. 14:09 
Okay, thank you for the quick response!
xdshot  [ophavsmand] 24. sep. 2020 kl. 14:09 
Haven't checked yet
Јамеѕ 24. sep. 2020 kl. 14:03 
Is this now obsolete?
JI06CT3P 21. sep. 2020 kl. 9:37 
Cool :templars:
Urnamesaysitall 20. sep. 2020 kl. 8:50 
hmm I hope they fix the axe as well since if you look closely when swinging the axe from a far pov you got one hand not even attached and other is attached when swinging which has always been a nuisance ever since i started noticing it
Dr. Gordon Freeman Ph.D. 19. sep. 2020 kl. 9:09 
Since The Last Stand is going to be a major update for Left 4 Dead 2. I hope they know about the Katana bug that you fixed & improved and you can be part of the major update credits for The Last Stand because Left 4 Dead 2 has ton of bugs when it's default but when the workshop fixes it. Its a whole another level! Left 4 Dead 2 should definitely get a remake when Valve decides if they want to do it or not because most people in communities are becoming game developers everyday.
CluckenDip 19. sep. 2020 kl. 5:06 
i'll hang onto this in the meantime :) great work! :happy_creep:
xdshot  [ophavsmand] 19. sep. 2020 kl. 5:05 
Curious as well
CluckenDip 19. sep. 2020 kl. 3:06 
Does anyone know if these fixes will be included in the Last Stand update?
Dr. Gordon Freeman Ph.D. 20. juli 2020 kl. 0:47 
Are these default animation fixes??
antiburogoz 9. juli 2020 kl. 0:37 
made fixies for other melee weapons, please)
Keanu Reeves 30. juni 2020 kl. 8:43 
oh, thanks for explanation!
xdshot  [ophavsmand] 30. juni 2020 kl. 8:37 
Normally, you animate limbs chains, starting from beginning to end. If you want to make different end chain position, you have to re-align all previous chains positions, which tedious.

IK allows to specify end chain position, and all parent chains are automatically positioned.

Prefect example: boot Source Filmmaker, spawn any character, apply ik rig.
Keanu Reeves 30. juni 2020 kl. 8:13 
what does IK stand for?
DOOMGUY 28. juni 2020 kl. 20:37 
works with model replacements with no animation replacements?
Јамеѕ 28. juni 2020 kl. 2:13 
Okay, Thank you for replying! :)
xdshot  [ophavsmand] 28. juni 2020 kl. 1:11 
standalone
Јамеѕ 28. juni 2020 kl. 1:07 
Do you need your reanimation base for this to work, or is this a standalone fix?
urinal cheesecake 25. juni 2020 kl. 5:52 
@Montana it’s ok, we know it takes you longer to understand things :lunar2020contentgoat:
Love 24. juni 2020 kl. 18:28 
Veri nice!
xdshot  [ophavsmand] 24. juni 2020 kl. 14:29 
Great, you're not so perfectionist. You probably have a life as well.
Your_Host 24. juni 2020 kl. 14:22 
i did watch the vid and read the description, there is rly no difference here expect for 1 minor barley noticable shake
FootlooseALAN 24. juni 2020 kl. 14:12 
Lol i never noticed that hand "shake" but now that i did it's so annoying, good fix