RimWorld
Vanilla Cooking Expanded
2.571 Komentar
BrenTenkage 2 Okt @ 10:04am 
weird thing I noticed, Fried meat has no value, fried fish does. I am feelin like this might be a slight oversight
theothersteve7 30 Sep @ 10:27am 
Strawberries are not considered fruit for the purposes of desserts. Seems like an oversight, especially considering the general lack (but not absence) of indoor-capable fruit.
Type Writer 27 Sep @ 10:16pm 
So, I'm currently playing a colony full of android maids that are running a canning factory and hotel, so people stay for a while, buy some canned meat, and nobody involved asks too many questions about what meat goes into the can. However, I'm running into a problem where it seems like only certain factions are actually willing to buy canned meat in the first place? Curiously, it seems like it's mostly only a specific tribal faction. Is there some reason for this, or should all factions be equally willing to buy canned meat, considering it's an ingredient that doesn't spoil? I can't even sell it to orbital traders. It's not crippling to my colony, but I am starting to overstock a LOT of canned meat.
Rosario 26 Sep @ 1:03am 
I have a suggestion regarding grills. You know how when you go to a grocery store deli they have foods like fried chicken stored on a hot case to keep the food nice and hot after being cooked? It'd be neat to have that sort of storage implemented. The main idea is to offer a storage to keep grills fresh in a thematic way, but it could also potentially have a 'ate piping hot meal' mood buff that gets attached to grills, bakes, soups and such kept above a certain temperature.
lorxy 24 Sep @ 3:50pm 
@Dark Luminary @kham Yea can confirm the desert bug. Very strange.
Sarg Bjornson  [pembuat] 20 Sep @ 10:55pm 
No, they work perfectly, it's on your end
Strategyish 20 Sep @ 2:30pm 
when ever i try to load the vanilla cuisine mods the game reloads into a black screen - other mods are working both vanilla expanded one and others - is this a on going issue?
Sarg Bjornson  [pembuat] 20 Sep @ 6:33am 
Exactly, that's the intended way!
CTH2004 20 Sep @ 6:29am 
I just thought of something! Grills can be stored in a "heat room", which is the opposite of a freezer! While it doesn't slow spoilage, if done right it will still last a few days, and never cool down!

Also, before you go "that's not realistic/ that's (insert some reason)" (I say this as I thought that at first (still was going to use it lol)), but they do this IRL! You know how some grocery stores sell recently cooked chicken? They use heat lamps to keep them warm. Often times, buffets use heat lamps (or trays of hot water) to either keep the stuff warm, or slow down the cooling.
Mask of Humble 17 Sep @ 12:27am 
I was wondering if maybe you could add a oven that you could place the baked stuff into and even soups so you can automate them, please?
Ossian 5 Sep @ 4:54am 
Hello everyone. Is there a way to turn off notifications for finished soups, stews, etc?
Kham 1 Sep @ 1:26pm 
Oh interesting. Well at least we know it's not a mod conflict, super weird though.
Dark Luminary 1 Sep @ 12:42pm 
Alright i can confirm that the taking of a whole stack of deserts is a problem within this mod. Just started a clean game with only harmony, vanilla framework and cooking expanded and it consistenly happens. So no mod conflict, just a problem with this mod
Kham 1 Sep @ 12:30pm 
@Dark Luminary yeah I don't use any stacking mods so I can say it's not that on my end haha. Haven't been able to figure it out yet but if I have any luck I'll let you know.
Dark Luminary 1 Sep @ 11:28am 
@Kahn i have the same problem of pawns taking the entire stack of deserts. I thought it had do to with stacking mods but after trying ogre stack and stack xxl and also disabling both, the problem persists.
Sarg Bjornson  [pembuat] 30 Agu @ 2:17am 
No, and it never has. Bakes, desserts and grills, which are the only meals where that would apply, have always had x4 recipes. Gourmet meals are gourmet and can't be bulk crafted
Jackal 29 Agu @ 8:21am 
I apologize in advance for my poor English, I translate using google.

I played on version 1.3, but eventually abandoned this mod, due to the inability to cook new dishes four servings at a time.
I would understand if this restriction applied to gourmet dishes, but producing everything else one piece at a time is too wasteful for the colonists.
The question is, are new dishes still being produced only one at a time?
FluidBridge032 22 Agu @ 7:53pm 
@TerrorFormer delicious trash salt
TerrorFormer 13 Agu @ 7:49pm 
Not sure if this is intended behaviour, but you can craft salt from trash-bricks from your Vanilla Recycling Expanded mod. Going by the bill description I'm guessing it probably isn't! (and might not taste too good)
Toothless 13 Agu @ 1:57am 
I want to keep a diet of nothing but mayonaise
Sarg Bjornson  [pembuat] 13 Agu @ 1:56am 
Condiments need to have 0 nutrition
Toothless 13 Agu @ 1:53am 
Idea:
Pawns can eat raw mayonaise.
Generally, they get a -5 saying "Ate raw mayonaise: I feel weird"
Everyone in the same room as them gets a -3 saying "Watched someone eat raw mayonaise: Ew." And a -10 to their relationship
If the colonists has the traits psychopath or bloodlust, they get a +5 from mayonaise, which says "Ate Mayonaise: I feel weird.. This might be a bit too much!"
I beg
Sarg Bjornson  [pembuat] 11 Agu @ 11:00am 
No idea
Kham 11 Agu @ 10:27am 
Anyone know why every time a pawn goes to eat a fine dessert they pick up the full stack, take it to the table, eat one, and then drop the rest on the floor? I saw some other people talking about this issue but no solutions.
spit 8 Agu @ 7:05pm 
any chance of making soup ignore the eating capacity? considering it's a liquid and i got people with broken jaws to feed
Mistabay 7 Agu @ 10:14am 
Make ruined grilled food count towards the bill. Making a bill "Do until you have X" will actually make grilled food forever because ruined grills dont count
Sarg Bjornson  [pembuat] 6 Agu @ 9:18am 
No
Eusong 6 Agu @ 5:01am 
Does luciferium powder cause the need to consume more or a pawn will die?
Sarg Bjornson  [pembuat] 4 Agu @ 7:02am 
No, all those things are intended
bugrilyus 4 Agu @ 3:16am 
Would you guys add Gourmet Meals x4 bills? And carnivore and vegetarian options as well. Thank you
Maux 26 Jul @ 12:00am 
It seems there is an incompatibility with Variety Matters. Variety Matters can't prevent different ingredient stacking with gourmet meal because gourmet meals only track condiment when looking at ingredients. So gourmet meals with different ingredients still gets stacked if the condiment is the same (which is VCE behavior, but not Variety Matters behavior) Would it be possible to turn of the condiment only-tracking when Variety Matter is in the modlist?
FreakyNeo 24 Jul @ 4:05am 
I'm sure this has been suggested/considered for balancing issues buuuuuuuuuuuuut could we maybe get deep fried skins? have them have short shelf life for all i care but i think some fried chicken skin or even bacon would be a nice addition to this
Yuroslavcheg 22 Jul @ 11:59am 
Are deserts vegetarian only? Why fine deserts (and higher) not considered neutral food (nor vegetarian neither carnivore) if you need animal products for making it? I really want my colonists to enjoy some tasty sweets without mood debuffs : (
Sarg Bjornson  [pembuat] 20 Jul @ 11:16pm 
Condiments are not ingestible on their own
Renix 20 Jul @ 7:18pm 
Please update insect jelly preserves so that babies can eat it.
madladthad 30 Jun @ 8:54pm 
cuntasaurus(love the name btw) yeah can confirm that happens to me(if that's helpful Sarg)
Sarg Bjornson  [pembuat] 30 Jun @ 8:48am 
What does this mod have to do with the tractor mod?
TheMuffinMan 30 Jun @ 8:07am 
tractor mod not working with this? i think
Massive Сuntasaurus 22 Jun @ 11:59am 
has anyone made note of the fact that the soup pot forgets what ingredient was selected when there is a solar flare? (since the soup spoils as there is no power, however, ones the power is re-instated you have to manually re-select the 'material' to be put in)
madladthad 21 Jun @ 3:34pm 
don't know where else to put this, so, has anyone been having issues with animals eating soup? they can eat base game simple meals, but they won't touch the simple soup. these are modded animals, so it might be a different mod that's causing this. regardless, take care and thanks for all the work you do! cool mods :meepstarry:
Choosechee 7 Jun @ 11:00pm 
What's the downside of fried foods since the health conditions were removed? Anything other than the shelf life?
ChrisB 4 Jun @ 1:31am 
ah okay well it allows me to create a gourmet meal made with ketchup using that option so i hoped it was possible. ah well
Sarg Bjornson  [pembuat] 3 Jun @ 10:56pm 
Base game doesn't recognize gourmet meals as something that exists
ChrisB 3 Jun @ 2:56pm 
i accidentally somehow tainted over 3,000 gourmet soups with a single serving of twisted meat, so i went to devmode to delete/replace them and saw that the command "spawn meal with specifics..." does not allow you to add sugar to gourmet meals (the option for sugar is missing - or i'm overlooking the tag for it), and does not give any options at all for gourmet soups. any possibility of adding these pretty plez? :)
Titanium_Element 1 Jun @ 8:21pm 
I just found out if you have Vanilla Recycling Expanded with this mod, you can actually make salt out of garbage blocks lol.
Sarg Bjornson  [pembuat] 26 Mei @ 11:22pm 
The what now
Nyx (She/Her) 26 Mei @ 1:26pm 
Royal sauce was removed?
Sarg Bjornson  [pembuat] 24 Mei @ 12:10pm 
Too much menu cluttering, sorry
MustDy 24 Mei @ 11:53am 
I just started a playthrough with full tree-vegan ideology... and found out that there is no way to make bakery without meat/animal products. Except of basic bakery, ofc.
May be it is worth adding a pure-vegetarian bakery? Not that it is smth unrealistic at all
BingoBungus 24 Mei @ 4:29am 
I remember using this mod a loooooong time ago and committing the Grill Heresy of putting grilled food in the freezer.

To be fair, it's a great way of making fancy meals with little veggies.