Garry's Mod

Garry's Mod

[TTT2] Defibrillator [WEAPON]
13 opmerkingen
Tim | Mineotopia  [auteur] 13 feb om 3:38 
yes, go to the equipment settings and change the setting :)
Renteks 17 jan om 4:40 
Is it possible to disable the defibrillator refusing a revive if the player was headshot? I've found that to be a very unpleasant game mechanic and wanted to disable it.
Tim | Mineotopia  [auteur] 8 nov 2021 om 0:29 
@Motorol: Nope, it builds on top of many TTT2 features
Motorolª 7 nov 2021 om 15:24 
Is this compatible with the original TTT?
Tim | Mineotopia  [auteur] 23 sep 2021 om 1:02 
@Resdek: No, but you can open an issue on GitHub so I can change this as soon as I have the time
Resdek 22 sep 2021 om 13:29 
Is there a way to set the health at which people are revived? I'd like to set it pretty low to make the defib a bit less strong.
Tim | Mineotopia  [auteur] 6 okt 2020 om 6:45 
if you remove it from the traitor shop and the other traitors use the traitor shop as well, you only have to remove it once.
HiJustEli 6 okt 2020 om 5:33 
Possible to limit to detectives only without having to shopedittor every single traitor and killer role?
Tim | Mineotopia  [auteur] 7 jun 2020 om 0:58 
No they keep their role
seal 6 jun 2020 om 17:53 
when you revive a player as a traitor, do they change role to be a traitor as well?
Axel The Vampire Slayer 4 jun 2020 om 6:43 
AH nevermind I misread this, thought it was for sandbox lol.
Tim | Mineotopia  [auteur] 4 jun 2020 om 0:05 
I haven't tested it, but I don't think so. Are there NPCs in TTT? Or do you mean bots?
Axel The Vampire Slayer 3 jun 2020 om 21:04 
Can I use this on dead npcs in singleplayer?