安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






pls return
I'm beggin' you to fix this mod.
Exception filling tab FactionColors.ITab_FactionColor: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at FactionColors.ITab_FactionColor.FillTab () [0x0002f] in <ddb9e10bc7964b4d8b4e5f0ba2a481ff>:0
at Verse.InspectTabBase+<>c__DisplayClass16_0.<DoTabGUI>b__0 () [0x00039] in <3126aca1aad041dcbdeda807cfe004bf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Seems to be the "Faction color" code lines throwing them. Here is an example one of many:
Error in [JDS] The Forge - Exiled Dawn Armory, assembly name: FactionColors, method: FactionColorUtilities:DrawFactionColorTab, exception: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
-Now supported 1.4
Would make things easier on the coding front too and allow people to use mods like Dubs to paint things much more easily.
-Now supported 1.3
Side-note: the Flag is bug for 1.3 b/c of the new render system.
As for you spread sheet google doc, missing armor pen and warmup on weapon stats.
Just as those are important for end game fights to know.
Love how you did this as some dont want all these added factions. So great job :)
-Add Defs_ to the Defs file
-Fix the crafting of apparel to the right workbench
-Balance to all armor and heardgear
-Add "ComponentIndustrial" to lower tier armor aline to Flak Vest
mostly was looking for new armor in the game, not really weapons but, if the armor looks good enough i might take both.
i'd like to play with the Exile Dawn faction for my next playthrough but I need Appearance Clothes not to cry when I see my alien races wearing helmets xO
The solution would to separate the option of swaping the colors but I dont know if it achievable...
System.Activator:CreateInstance(Type, Object[])
Verse.Game:DMD<DMD<FillComponents_Patch1>?1959220224::FillComponents_Patch1>(Game)
Verse.Game:.ctor()
RimWorld.Page_SelectScenario:BeginScenarioConfiguration(Scenario, Page)
RimWorld.Page_ScenarioEditor:CanDoNext()
RimWorld.Page:DoBottomButtons(Rect, String, String, Action, Boolean, Boolean)
RimWorld.Page_ScenarioEditor:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
(2/2)
Failed to find Verse.ThingDef named Gun_RailgunMKI. There are 1861 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
FacialStuff.GameComponent_FacialStuff:WeaponCompsNew()
FacialStuff.GameComponent_FacialStuff:.ctor(Game)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
(1/2)