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Rapporter et oversættelsesproblem
The mod is working perfectly as of June 11th 2024 on my personal world.
I have a question as to change the distance and reducing power/Km, can it still be tweaked in the %appdata% XML?
If so, I'm having a hard time trying to find said file, computer says path %appdata%/SpaceEngineers doesn't exist. I do see an XML for a single large pad, but not one of a small single.
Thank you!
There are two primary settings that control what is loaded and visible in the game, not sure which one you will need. As Jack mentioned, one is ViewDistance, this controls how far you can "see" in the game. The other is SyncDistance this tells the game the distance from the player to start loading objects.
For play-ability, it is often best to set the SyncDistance slightly further than the ViewDistance. On our server the view distance is 15km but the SyncDistance is 16km. At normal-ish speeds this ensures that voxels and objects are loaded before you can see them and don't pop in.
If you raise all these numbers to the distance you are describing (especially SyncDistance), then the game will try to sync every object you have in the game world to all clients. This will make performance optimizations stop working and is probably not the best approach to this.
<ViewDistance>15000</ViewDistance>
Default is 15000 (15km). All planets in the Start System are within 5500km of each other so if this theory is correct that it's render distance doing this, I haven't tested it (yet) myself, if you set that to:
<ViewDistance>6000000</ViewDistance>
making your world's render distance 6000 km all of your transporters should see each other. Note that the range distance for both transporters must be set to that distance (or greater) as well. 6000 km is an insanely ridiculous amount to have render set to.
Because of performance stuff we may have to set it lower to conserve performance and use multiple transporters to go further than render distance with them if this can't be fixed in the mod somehow.
Or do I have to change it in the local config?
I don't recall the details as it's been a while, but there was another mod that required the render distance to be raised for it to fully function.
It worked, but raising the render distance made it work as intended.
I know that this is at least possible, in some way, because a GPS marker is attached to your spawn pod when you begin a game, and no matter where you move your pod, that GPS marker follows it.
Now, if only we could find a way to take advantage of this mechanic...
I copied my TransporterSingleLarge.xml from local config (works there for all ranges) to the server, still not recognising far transporters. Removing and set them new didn´t help.
I know, I can use it with GPS-coordinates, but on moving ships, that won´t work.
Has anybody an idea?
I assume a game update broke it.
Power does fluctuate, of course, but power is there. I can go to any GPS no problem at all but Transporters (both sizes) refuse to see each other automatically 140km away.
Max range in both configs is 6000 km and the other range is 400km. If no one's on the server at a station with a transporter I either have to teleport through the admin panel or suicide and respawn.
This is happening on a multiplayer server.
In single player, I can see ALL transporters in my world save, regardless of where they are, and can pick ANY of them to transport to.
On my server, this functionality is not present.
I can only see transporter pads that are very close by, no more than a km or two away at most.
Because of this, I can only transport to close pads because they are the only ones that show in the 'To" list. The distant ones do not, even with 'Hide far.." disabled, I cannot see them on my server.
I did find a work-a-round for my server:
When ever I place a pad, I get in it and place a gps marker for it.
I can then transport to that gps marker, even though I cannot see the [Transporter] in the list.
I'm guessing that the coding for servers is a bit different from Single Player.
This would explain why it works perfectly on my SP world, but like this on my server world.
I can see transporters that are very close to me, but none that are of any distance away.
As Jack mentioned, I have a pad on my earth base and a pad on my moon base, but they cannot seem to 'see' one another despite being approximately 140 km away from each other.
I can see every planet and moon as a target and transport to any of them, no matter how far away that they are, but I can't see a transporter pad that's only 140 km away?
This makes no sense...
I have a cargo ship with 2 single pads parked outside my earth base, and I can see the 2 pads in my cargo ship from the earth base pad, but again, not the moon base pad.
I thought this might be a 'range issue' so I jacked up the range on both, but they still can only see transporter pads that are very close by.
Any suggestions on how one might correct this minor bug?
This is a phenomenal mod! Are you still willing to work on this? Even though we made sure to set the max range to 6000km, planet range to 4000km, it's extremely difficult to get each transporter to see the other 140km apart even with using connected laser antennas. The only way I've found to get them to find each other is:
1. Stand in transporter A (at moon station).
2. Remote connect through laser antenna from transporter A (on moon) to B (Earth Station).
3. Select one of the transporters on B (Earth) in the remote terminal.
4. Choose "From" on B station's selected transporter in the remote control panel.
5. Select the transporter on station A we're standing in (at the moon station).
6. Press Teleport button.
They see each other after that until we disconnect from the server (it's a multiplayer game).
When we rejoin we have to do it all over again. Otherwise they don't see each other at all.
The profiles don't save.
Instruction on how to change the range
"If i may make a suggestion, ..."
Might have been just my brain shutting down due to it being late then.
So basicly i would have asked if you would be open to balance your mod slightly different?
Having a small grid version with 1000m range and a large grid version with 3000m range.
As it is my estimation that would give better tactical options for multiplayer.
Maybe as a setting option for servers so they can choose one or the other or both.