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MOAR
Димон: Вот сейчас не понял вообще
Enemies who do not move should not move. This is normal.
At first, I also thought that the card was quite complicated, but I had a "squad" of three testers who passed it without any difficulties. With the exception of golems. I’ll do something with them.
Thanks for feedback. <3
Earlier parts are well balanced(didnt die until the spikes part)
Well scripted(look at those spikes move)
Secrets(though they are pretty obvious)
Cons
Later parts are too hard(I cant kill the helicopter while killing the other guys at the same time. also, there are too many lava elementals. this spikes are just a little too fast)
Some enemies dont even move(though they are ranged but still)
Serious sam 3 gtitle(While its justifyable that you use a jetpack in the final room, I was confused why you used a chainsaw and SSHD enemies in a SS3 level)
Overall: I think you need the later parts nerfed a bit for less challenge and more powerful items to help. Also, we need the enemies to move so that they can get closer to you so it takes less time to reach them. Also, make the technopolip spawn as a seperate mini boss rather than during the harpy wave and also why are you using SS3 besides the jetpack instead of HD? its around average quality in my opinion unless improvements are made.
Awesome gameplay
Really nice