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Zgłoś problem z tłumaczeniem
Should be working again.
I'll try to get them
https://api.tabletopsimulator.com/object/#hide-functions
Maybe I'll add something but I don't know if it's worth the trouble... reloading is super quick.
1) if i flip the table and i go "back in time" to reset the table, all scripts break. the only way to fix this is to exit the game and start a new session.
2) could you please implement a "reset" button? at the moment, after one game is finished, we have to exit the game and start a brand new session.
Nope, i found that the error that makes everything fly when you press "go", is in the red player. Whenever you press the button or when you "go" calling the action of the red "draw" button, it makes everything fly.
How are two players set to yellow though? That shouldn't happen
In 5-min Dungeon that was needed because sometimes you had to beat two enemies at once.
Also it doesn't happen at the same time, like the variable says it alternates the positions.
We couldn't exactly replicate the door card error, but I think we found the cause. If the problem still persists please tell us.
I know nothing of the coding, but visually it looks like it tries to go to the bag to do the player decks at the same time as doing the boss deck and then glitching out before it assigns the cards onto the boss mat to use with the 'Go' button.
If it doesn't seem like there's any good solution, maybe you can try something like a 'Start P' button to set the player decks and a separate 'Start B' to set the boss deck to press afterwards.
For some reason the game has not started properly since the first 2 loads and always results in this. Should I try a different sequence to start?
@MrMcMellow, very easy, I'm just following the in game instruction notes.
- Press easy, select boss (Green Goblin mat comes up)
- Drag and drop hero tile into centre of my player area, watch it slide into place
- Press start, hero/resource deck is assigned, but boss deck glitches out and doesn't get onto the boss mat.
I can record a short clip now to show it happening.
Do you have a way to recreate the glitch with the start button or any idea what might have caused it or what you might have done right before that? I am trying to look into possible reasons why something like this might occur, but so far, neither of us could recreate the error.
I'll try it again but I thought I fixed that yesterday.
Yeah I combined the ressource and hero decks because there was no nice way to have an auto-draw function when they are both seperated.
That glitch with the 'Start' happened to me and my friends. We had 2 games then after that, the start button would not create the boss deck properly. It jiggles around a little, then it just gets stuck and does not go on top of the boss mat. If we manually set the boss deck, the same glitch somewhat breaks the Go button as well. It does the cleanup but does not draw the next door card. The game 100% loaded for myself and friends. We tried with 2 and 4 players, trying all sorts of starting sequences, but couldn't get it to work again.
We also noticed the "how to use" instructions from this page is different to the ones in game note, but neither sequence would set the boss deck properly.
Is the reason why you've combined hero and resource decks for each player, because it was a limitation that you had to compromise with to make the auto-draw scripting work?
It's glitch when I press start. Only 2 player get their deck.
Tried with 3 players no gm before. That time it's work beautifully.
The thing with the buttons is actually intended. I don't think you should beat multiple bosses in one round.
If we beat one boss we just reload the game and select the next. I can look if we can somehow reset the game after beating a boss but I guess that is quite complicated.
I'll check the start button again but we played multiple rounds and it always worked without a problem maybe something didn't load as you started the game?
- The buttons for Boss Selection and Start Game disappear once the first boss is underway, meaning that you can't go onto the next boss without restarting the module or playing manually.
- More often than not, after pressing the start button, when the Crisis cards merge with the Door cards, the cards glitch and don't move to the boss playmat which I would imagine messes with the scripting and renders the "GO" button almost useless. It's playable, but once again it just means everything needs to be done manually.
Other than that, things work well, just some small things that can be tweaked.
:)