RimWorld
Dragons Descent
2.393 comentarios
Delta4Phoenix 20 NOV a las 10:46 
I found that this mod, if you have a dragon as a pet, causes a lot of logspam... Just wanted to say.
jaeger972 16 NOV a las 20:29 
can confirm what @grubber21 said. There is quite a heavy map component tick for DD.MapComponent_Tracker:MapComponentTick
Sandy 16 NOV a las 6:15 
Hi. Thanks for the awesome mod.
In my recent game, i found one issue. I saved the game when 2 of my dragons were in flight. When i reload that save later, the 2 dragons disappeared from the game.
Fox 11 NOV a las 7:43 
How do i switch to the new texture?
King Matt 👑 8 NOV a las 16:18 
Any chance you can make the dragon wing statue normal-sized? You could always make it a 2x2 to use a larger footprint instead of having it on a 1x1 base
Buck 5 NOV a las 13:00 
Anyone have issues making the weapons? I have the bills selected for the Red Queen ect but cant manually force a pawn to start making them.
Helbreht 28 OCT a las 14:21 
Are there mods that allow your pawn ride on dragon while it flyes? When I press flight - my pawn get dismounted.
mephi 25 OCT a las 2:50 
Do dragons become elder dragons at a certain age?
Ah! So Spider! 24 OCT a las 21:05 
Are there any traders that actually buy dragon crowns? I started making all of my dragon horns into them because it seemed like it'd get me more money, but so far I haven't encountered a single trader that's willing to buy them, not even the Draconic Goods trader.
KiltedBastich 29 SEP a las 21:06 
The large sculpture with the dragon wings, with image sculturelargedraconica.png, is behaving strangely. In my game, it spawns at an enormous size, easily the size of a grand sculpture onscreen, but still selecting as a single tile in size. This of course means it looks terrible when placed alongside furniture. Problem is, this doesn't seem to be generating an error I can find, the sprite is just larger than it should be. Have you seen this before? Any idea what's causing it?
Faenix 28 SEP a las 20:33 
Hey awesome people! Just wanted to give a heads up that I had a mod conflict with dubs bad hygiene, in which the dragon was trying its hardest to take a water bottle out of its inventory and drink it instead of going to the troth literally right next to it. Solved it by manually making it drop the water bottle out of its inventory. Here's a error log if that helps! Just wanted to post the comment in case anyone else was having the issue. https://gist.github.com/HugsLibRecordKeeper/741570a765253d556e6eab10de5a0136
BenFD 28 SEP a las 0:42 
It's strange, I have an 888-year-old dragon, and when I want to ride it, it tells me it's too young :steammocking:
SirWojtek 27 SEP a las 8:18 
Ah - i see, it's the attack types.
SirWojtek 26 SEP a las 20:02 
Am i missing something HARD, or... is the Horned Lance (a spear literally made from a dragon horn) - mediocre...

Maybe I'm just stupid and please point and laugh, but - creating ideo and I am at relic section, and in displayed stats when selecting materials, obsidian (vanilla) Spear absolutely claps on obsidian Horned Lance. Is that intended? Or just misperception on my part?

And yes, i know what is the melee meta - i just found it weird that a spear-spear at least seemingly seems to outperform a dragonlance.
FluffDragon 23 SEP a las 13:44 
What are the ritual statues actually meant to do? The game seems to think they are for ideology, but they cant be selected for an ideology's building, and have no associated rituals when built. They do show the pawn placement preview like normal ritual buildings.
killerwolf58342 16 SEP a las 12:42 
make random instances of dragon nests/hordes
grubber21 15 SEP a las 1:18 
When using this mod, I checked my performance stats and found out that the mod was eating a MASSIVE amount of tickspeed. :(
hoteldoor538 13 SEP a las 6:29 
is there a plan to make them fly like birds?
Marohen 9 SEP a las 0:09 
The "Customize Animals" mod is fully capable of adjusting the stats of dragons, I believe. I use it to give vac resistance to void dragons.

https://steamproxy.net/sharedfiles/filedetails/?id=2587157544&searchtext=customize+animals
OttersHoldHands  [autor] 6 SEP a las 13:56 
Seems like ppl want mod settings that adjust dragon stats
OttersHoldHands  [autor] 6 SEP a las 13:55 
@ElToro Do you know which mods are causing issues with the drafting code?
Balthazad 1 SEP a las 6:08 
@veoba yes. just yes.
Balthazad 1 SEP a las 6:07 
hi otter,
i would like to know why curtains made of rare dragon leather have an attractivity of 92, whilst curtains made of normal dragon leather have an attractivity of 99, against true dragon leather curtains with 100? it all seems a bit much, compared to thrumbo's initial "max" value setting of 60 and in respect of it being scales, not cozy pelt. i really wish you would notch the whole mod down, dragons emself too. makes the game way too easy to have them around, also the caravaning. what do i have a herd of dromedaries & elefants for...ah yea right, to feed the dragons that can barely fly and walk pretty slow on the colonymap, but suddenly race on yayo as soon as they enter the worldmap.
i've really fallen in love with your mod, but it has powerissues.
veoba 30 AGO a las 5:01 
How balance breaking is this?
jezbazaar 29 AGO a las 21:12 
will there ever be an apparel mod for the dragons? id like to take them out in space without them dying
Paolini 27 AGO a las 4:16 
Would it be possible to add an optional mod to or setting to make them hit harder ? When playing with hardcore mods like Void/Kraltech they literally can't do any dmg to them, even a giant warrior from BigAndSmall is stronger.
ShadowX116 19 AGO a las 16:14 
The advanced incubator doesn't actually speed up hatching. I put in an egg that had 40 days to hatch, and after ~5 minutes, it still said ~40 days to hatch. :(
Pie 18 AGO a las 4:51 
I love it, but I feel the value of the dragons needs to be nerfed a bit. I keep getting massacred by huge raids because it thinks my wealth is super high because of two dragons. The reality is those dragons are *fine* in Combat and do little to counteract a massive raid.
Svergithz 17 AGO a las 1:20 
I just discovered the Talbuk among your dragons. They're so cool !
refi350 17 AGO a las 1:15 
And also if you wanna use nests then just move it on top of the egg and it works I guess
refi350 17 AGO a las 1:13 
I also have problem with dragon eggs not showing anywhere to store. Neither storage zone or dragon nest works. dragon nest show only empty storage settings. For now if you wanna move eggs just form a caravan with an egg then draft your colonist to manualy move the egg. You don't need to even leave map to do so.
EtsuyaH 16 AGO a las 1:53 
I have a problem with all of the dragon eggs (fertilized and unfertilized). They do not show up in the storage settings.
OttersHoldHands  [autor] 15 AGO a las 11:59 
@chiro oh thats a weird issue ill have to see if anything can be done about that
ElToro 14 AGO a las 12:49 
Noticed the problem - public static bool IsFighting(this Pawn pawn) is always returning true for dragons, this is causing some issues with other mods. Could you take a look why this might be it?
Chiro 12 AGO a las 10:00 
I found the problem.
There is an incompatibility with Unfertilized Eggs
https://steamproxy.net/sharedfiles/filedetails/?id=2955797605
Chiro 12 AGO a las 9:45 
seems to be a problem with them laying unfertilized eggs.
Chiro 12 AGO a las 9:27 
Hi, my dragons seem to suffer from crippling constipation. When they attempt to lay an egg the following error is thrown. They retry laying the egg until they starve to death :(
Other animals can lay eggs.
I wonder if this is a mod conflict. (600+ Mods)

JobDriver threw exception in toil Do's initAction for pawn Blue_Dragon716179 driver=JobDriver_LayEgg (toilIndex=2) driver.job=(LayEgg (Job_24805081) A = (113, 0, 172) Giver = JobGiver_LayEgg [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56C2A6DD]
at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] extraValidator, System.Nullable`1[T] rot, System.Int32 squareRadius) [0x00011] in <cb53cd4422904947932d33f561ad8d15>:0 ...
Izonite 11 AGO a las 12:13 
Hello ! Sorry if the question has already been asked. I play with the dragon bond mod so, I already have a baby dragon. The problem is, since the hatching of the egg, I always have two wild dragons on my map. Even if I ban one, another spawn almost immediately.

I also want to know if I can find an option to reduce life and damages of dragons.

Thank you in advance for your help !

(P.S: the discord link is dead, I don't know if it's normal)
Wiike 9 AGO a las 22:57 
@Onyxae thanks for the reply, I think the issue is due to a mod conflict which result in the nest available content not showing up. clicking allow all fixed the problem.
Onyxae  [autor] 9 AGO a las 14:17 
@Wiike your colonists should automatically load the egg onto the nest
Wiike 8 AGO a las 3:32 
Stupid question, but how do I hatch a dragon? I spawned a fert. dragon egg, and theres the dragon nest storage furnature but it does not allow me to put anything in it?
Alreadyded 8 AGO a las 2:30 
Had to remove it from my game since every single dragon I encountered was a Defender of the Ancients faction. Makes playing a gravship game nearly impossible since they would just hunt everyone down almost immediately if they spot them.
OttersHoldHands  [autor] 7 AGO a las 10:47 
Dragon Genetics and Dragon Bond made by our friends are both up and running with 1.6!
The Ozzman 6 AGO a las 7:02 
Hell yea:saradomin:
OttersHoldHands  [autor] 5 AGO a las 11:47 
theres nothing special about these dragons in regard to real rules interaction besides the fact that the dragons are just stronger and win more fights with animals.
OttersHoldHands  [autor] 5 AGO a las 11:46 
@Akira Blaze ah yeah thats a long standing issue that as far as I know they don't have a tag or code i can include that will fix that.
OttersHoldHands  [autor] 5 AGO a las 11:45 
@Raistlin Try unsubscribing and resubscribing. Steam has been not wanting to update mods
Nate700 4 AGO a las 23:05 
can you add support for the sapient animals mod https://steamproxy.net/sharedfiles/filedetails/?id=3505241400
Akira Blaze 4 AGO a las 10:39 
I think precentormarcial's issue might be the same as mine, which seems to come from real ruins. The dragons are assigned as defenders and are made part of the ancients faction as a pet, so they'll just wander around where they spawn until all the nearby animals are dead then they'll succumb to starvation themselves, and because they're part of the ancients faction you can't set them to be hunted or tamed
Shawamba 4 AGO a las 4:21 
Yup, load-up error is gone. Looking forward to using the mod. Thanks! :praisesun: