Stellaris
At War: Carrier Improvements (2.6 Compat Update)
54 件のコメント
Cow Walking On Udders 2021年6月12日 23時44分 
still working in 3 for me, didn't notice any bugs present
Octowy 2021年3月4日 8時54分 
udkudk 2021年2月17日 0時29分 
Is it working in 2.8?
Thirtyk94 2020年11月1日 1時12分 
Never mind my previous comment I just wasn't getting the tech to drop even with the instant research cheat lol.
123DotDotDot321 2020年8月22日 14時05分 
The mod battleship carrier core and stern both have more utility slots than the base game sections (6 for mod core section vs 3 for base game, 2 for mod stern vs 0 for base stern). I'm guessing this is an oversight?
Ragnarok 2020年8月16日 20時23分 
Have you considered making this compatible with NSC2?
银色子弹 2020年6月15日 7時01分 
Hello, can you improve the combat computer, that is, don't let it rush up, but lock the enemy ship and stop for a long distance?
Kiithnaras  [作成者] 2020年5月18日 18時19分 
Like with most mods, unless Paradox has something drastic, this is still *functional*. It may not play nicely with multiplayer, and I just need to make time to update versioning info and address various issues with the other mods.
Bluetrident 2020年5月16日 19時51分 
please disregard my question. I answered my own question a few moments ago when I was curious. it's already compatible; I ignored the warning and it was still functional.
TrueAvarus 2020年5月16日 14時41分 
Well I hope its compatible with 2.7
Bluetrident 2020年5月16日 9時16分 
will this become compatible with 2.7?
Mobius 2020年5月13日 22時19分 
Seems like the fighters completely ignore other enemy fighters....which is pretty annoying. Other than that, I love it so far!
sunmin614 2020年5月1日 21時57分 
where is carrier radar and computer? AI is using but i can't find this components
DracoMcGee 2020年4月23日 6時21分 
Could we get some missile, torpedo, or mass driver strike craft?
The options for ballistic/missile focused empires is a little restricted with only AC craft.
frostdillicus 2020年4月19日 22時34分 
Can this be added to a save game?
46Sora 2020年4月13日 17時21分 
for me it was the combat computer. the radar was fine being removed since it was an optional slot and not a core slot
Kiithnaras  [作成者] 2020年4月13日 15時55分 
I also pushed out a quick update that re-added the components while class-restricting them to outposts (which they'll never be used in) with a weight of 0. This should allow existing saves to load, but the components unable to be selected.
Ragnarok 2020年4月13日 15時53分 
Make a new class, had this bug myself. It'll cost a few alloys and some time to upgrade the ships to the new class of carrier but that's better than sticking around.
Kiithnaras  [作成者] 2020年4月13日 14時56分 
D: I'll see about adding back in the component but putting it behind an unresearchable tech or something. The computer or the radar, specifically?
46Sora 2020年4月13日 13時39分 
i think this broke my carriers because the targeting system is not selectable. (save game)
Kiithnaras  [作成者] 2020年4月12日 17時50分 
(That behavior is also applicable to vanilla strike craft)
Kiithnaras  [作成者] 2020年4月12日 17時49分 
It is redundant. Advanced Weapons strike craft and, prior to this update, CI strike craft don't engage outside a 300 range anyway. Having them sit at 400 results in said carriers not actually deploying their strike craft. The vanilla carrier control modules have a base of 150 range, but they scale with technology, increasing to a max of 300 at Autonomous level. Forcing your carriers to park at a further range than strike craft will deploy is more detrimental than not.
Crazy Old Texan 2020年4月12日 14時31分 
Can you bring back the carrier radar please. I use it with the NSC AI computer for max range. It isn't redundant.
Lystraeus 2020年4月7日 23時44分 
Kiithnaras, could you bring back the submod which was just the strikecraft? I loved using the new fighters standalone =)
Ragnarok 2020年4月5日 7時41分 
I think it might. The only new battleships I've seen the AI build are the ones dubbed 'Advanced Carrier IV'.
Which is kinda frustrating, but understandable due to how OP those carrier ships are, and how dumb the AI is a lot of the time.
Liseq 2020年4月5日 4時08分 
Do the AI still build only carriers with this mod? I remember that there was such an issue.
mkioski123 2020年4月4日 11時05分 
Can this mod be use on multiplayer? (Idk if anyone already ask or not)
Nukular Power 2020年4月3日 22時56分 
thanks for updating these awesome mods
Raider1 2020年4月3日 11時46分 
Thanks for all of the work on this. Pretty disappointed that carriers are currently unfeasible.
Ragnarok 2020年3月30日 8時29分 
You need to research the tech first.
BulldozerESQ 2020年3月30日 5時58分 
Update: The carrier computers are with the combat computers... I was looking for carrier radar for a PD slot.
Monkey 2020年3月30日 2時44分 
I don't think this mod is working as i have loaded into my game an in ship designer the techs are missing
BulldozerESQ 2020年3月29日 16時44分 
I researched the carrier radar but its not available when I try to design a carrier :(
Kiithnaras  [作成者] 2020年3月26日 23時11分 
Yeah, I'll be looking into potentially more advanced "picket" strike craft for anti-strike and anti-missile duty as well as reworking and assessing the computers the mod adds for redundancy. The 250 range computer does seem valuable for battleship and titan carriers, but they do need a rework.
Ragnarok 2020年3月25日 8時19分 
Lastly, this mod still retains the old problem from the original: namely, there are no 'Autonomous Ship Intellect' carrier computers, meaning Machine Gestalt Consciousness empires can't use the best carrier computer.
Ragnarok 2020年3月25日 7時55分 
Are the carrier computers really necessary given that they're now a vanilla thing?
Ragnarok 2020年3月25日 7時55分 
Those still exist IIRC - scout wings.
TheEndangeredCarmine 2020年3月24日 22時49分 
So wait does this re-add fighters which use to be able to shoot down missiles and other strike craft?
KayaOnToast 2020年3月24日 8時13分 
looks amazing! gotta try this right away
Ironguard 2020年3月21日 19時22分 
It is indeed a thing that would require a lot of testing and working, so you can just let go of this(your mod, your rule), but i hope this gets fixed so carriers wouldnt become obsolete late game.

Thx for all the hard work anyway!
Ironguard 2020年3月21日 19時18分 
Maybe adding 25(or insert any random numbers) more tiers of strike craft which does the same thing as others 100 repeatable techs?
It will only add to vanilla tech, which will make compatiblity issues minimum(tho i dont know much about modding so can be wrong). You can even buff strike craft hp with this solution since strike craft doesnt seem to get benefit from armor or shield tech(also can be wrong, but i've seen SCs being killed in droves even when i've done all repeatable tech upgrade via console).
Kiithnaras  [作成者] 2020年3月21日 13時03分 
Yeah, that sounds like something that requires additional testing to really suss out if the displays are lying about actual output and is slightly beyond the scope of this mod. I'd need to go dig into and modify vanilla techs and cause a host of incompatibility issues to fix that. It's...possible, but a bit hairy.
HandiHippo 2020年3月21日 7時08分 
@kjm1066 Actually someone tested that on the Stellaris reddit and it's somewhat fixed, the fire rate tech works but not the fire damage tech

https://www.reddit.com/r/Stellaris/comments/fll61a/strikecraft_bug_testing_numbers/
Ironguard 2020年3月20日 23時04分 
https://www.reddit.com/r/Stellaris/comments/dtewvx/psa_strikecraft_even_more_bugged_than_previously/
This was a known bug from some time ago, but Paradox aren't doing anything about it. Although there are many things that Paradox turn a blind eye on, so not really special or anything.
I just hoped with the Juggernaut update they would finally fix it, but no, I am not sure they are even aware of this.
Ironguard 2020年3月20日 22時53分 
No, they didn't change anything from the previous version. It says they do(in text they seem to go up), but in reality they don't. Just try using console to upgrade repeatable tech, they will fall behind massively as tech increases.
Kiithnaras  [作成者] 2020年3月20日 22時39分 
Strike craft do receive bonuses from repeatable techs. This is a limitation of Paradox's displays. If you inspect a ship actually in the field, it will have the appropriate total DPS after all technology bonuses. This is the case for all weapons and is not exclusive to strike craft.
Ironguard 2020年3月20日 22時23分 
Strike Crafts still dont get bonuses from repeatable tech upgrades(in text they do, but not in reality. Just like previous versions). Any plan on fixing it? Like adding techs?
Don GORDO ZGENTO 2020年3月20日 11時10分 
thx u for up date
Rough 2020年3月20日 10時08分 
How does this work with 2.6? I thought they already added computers that do this thing?
The_Draco 2020年3月20日 6時58分 
yah, I'm also up for the 250 range carrier computer, maybe better a 200 one for "normal" ships and a 250 one for Juggernaut, would be very nice. (or you could add a menue where we can change that, if that is possible xD)